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	<id>https://yatawiki.xyz//yatawiki/index.php?action=history&amp;feed=atom&amp;title=Backrooms</id>
	<title>Backrooms - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://yatawiki.xyz//yatawiki/index.php?action=history&amp;feed=atom&amp;title=Backrooms"/>
	<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;action=history"/>
	<updated>2026-06-12T02:25:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29126&amp;oldid=prev</id>
		<title>Hakced at 00:59, 11 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29126&amp;oldid=prev"/>
		<updated>2026-06-11T00:59:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:59, 11 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l521&quot;&gt;Line 521:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 521:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|The Edge&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|The Edge&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sub-Space&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sub-Space&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[	The Wonderland]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[The Wonderland]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|A small forest facing a steep cross section of a forested field, which if climbed or crossed thru (via caves) will lead one to a highly cognitohazardous area which is not advised to be entered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|A small forest facing a steep cross section of a forested field, which if climbed or crossed thru (via caves) will lead one to a highly cognitohazardous area which is not advised to be entered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29093&amp;oldid=prev</id>
		<title>Hakced: Hakced moved page Liminal Spaces to Backrooms over redirect</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29093&amp;oldid=prev"/>
		<updated>2026-06-11T00:52:06Z</updated>

		<summary type="html">&lt;p&gt;Hakced moved page &lt;a href=&quot;/yatawiki/index.php/Liminal_Spaces&quot; class=&quot;mw-redirect&quot; title=&quot;Liminal Spaces&quot;&gt;Liminal Spaces&lt;/a&gt; to &lt;a href=&quot;/yatawiki/index.php/Backrooms&quot; title=&quot;Backrooms&quot;&gt;Backrooms&lt;/a&gt; over redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:52, 11 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29092&amp;oldid=prev</id>
		<title>Hakced at 00:46, 11 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29092&amp;oldid=prev"/>
		<updated>2026-06-11T00:46:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;amp;diff=29092&amp;amp;oldid=29079&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29079&amp;oldid=prev</id>
		<title>Hakced at 00:48, 10 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29079&amp;oldid=prev"/>
		<updated>2026-06-10T00:48:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:48, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most Liminal Spaces are distorted, infinite&amp;lt;ref&amp;gt;Though &amp;quot;bounded&amp;quot; Limspaces aren&amp;#039;t unheared of.&amp;lt;/ref&amp;gt;, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them, resembling distorted locations one would find in their reality of origin, though as all of the structures within them are synthetic in some form even places which would appear to have flora or life have a very fake feeling. A common theme of Liminal Spaces is an &amp;#039;abandoned&amp;#039; or empty caricature of a familiar place or environment derived from the space&amp;#039;s &amp;quot;source&amp;quot;, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait. While many traits are associated with Liminal Spaces which may be used to determine how exactly they behave and act with the scientific method, the only absolute that can be relied upon is that ore often or not there is no logic or meaning behind certain structures and properties, as most Liminal Spaces simply operate beyond such concepts.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most Liminal Spaces are distorted, infinite&amp;lt;ref&amp;gt;Though &amp;quot;bounded&amp;quot; Limspaces aren&amp;#039;t unheared of.&amp;lt;/ref&amp;gt;, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them, resembling distorted locations one would find in their reality of origin, though as all of the structures within them are synthetic in some form even places which would appear to have flora or life have a very fake feeling. A common theme of Liminal Spaces is an &amp;#039;abandoned&amp;#039; or empty caricature of a familiar place or environment derived from the space&amp;#039;s &amp;quot;source&amp;quot;, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait. While many traits are associated with Liminal Spaces which may be used to determine how exactly they behave and act with the scientific method, the only absolute that can be relied upon is that ore often or not there is no logic or meaning behind certain structures and properties, as most Liminal Spaces simply operate beyond such concepts.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are created at the infinite-points where &quot;[[Baseline Reality]]&quot; converges with [[Unreal Space]], a &#039;state of non-existence&#039; located on the periphery between things that exist and things that don&#039;t exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space and back (as long as the bounds of the intersection point are used), though certain intentional methods of access have been discovered and exploited in the past. Within Liminal Spaces, most biological functions cease to some degree as while sensations such as pain and hunger can be felt they will never induce death, which is attributed to the flow of time within them being incredibly inconsistent and disjointed. Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are created at the infinite-points where &quot;[[Baseline Reality]]&quot; converges with [[Unreal Space]], a &#039;state of non-existence&#039; located on the periphery between things that exist and things that don&#039;t exist), in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space and back (as long as the bounds of the intersection point are used), though certain intentional methods of access have been discovered and exploited in the past. Within Liminal Spaces, most biological functions cease to some degree as while sensations such as pain and hunger can be felt they will never induce death, which is attributed to the flow of time within them being incredibly inconsistent and disjointed. Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Perception Principle ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Perception Principle ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As accidental access is possible, a population of [[Humans]] has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper &quot;society&quot; within Liminal Spaces is incredibly difficult. A rarely understood phenomena within Liminal Spaces is that their structure often only remains consistent via perception, if a route is not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marked with something physical such as a string &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tape or mapped out extensively&lt;/del&gt;, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation may not remain consistent] due to the lack of measurement or perception as they abstract onto themselves. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone&#039;s perception and measurements keeps the area consistent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and stable &lt;/del&gt;enough for said group to persist as long as they don&#039;t stray too far from their shared perception range (with said &#039;perception&#039; including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for communication. While many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small &lt;/del&gt;communities and settlements do exist, contact is regardless limited and most that find themselves within a Liminal Space are left desolate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and alone&lt;/del&gt;. Non-Human lifeforms seemingly native to Liminal Spaces are a rare occurrence, often being reconstructed Humans or other unusual beings whose existence is rare and difficult to prove.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As accidental access is possible, a population of [[Humans]] has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper &quot;society&quot; within Liminal Spaces is incredibly difficult. A rarely understood phenomena within Liminal Spaces is that their structure often only remains consistent via perception, if a route is not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;measured (by draping ropes, drawing markings on the wall &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating maps)&lt;/ins&gt;, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation may not remain consistent] due to the lack of measurement or perception as they abstract onto themselves. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone&#039;s perception and measurements keeps the area consistent enough for said group to persist as long as they don&#039;t stray too far from their shared perception range (with said &#039;perception&#039; including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for communication. While many communities and settlements do exist, contact is regardless limited and most that find themselves within a Liminal Space are left desolate. Non-Human lifeforms seemingly native to Liminal Spaces are a rare occurrence, often being reconstructed Humans or other unusual beings whose existence is rare and difficult to prove.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain rooms or locations naturally negate the perception principle known as &amp;#039;stable points&amp;#039; which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to &amp;#039;ground them&amp;#039; often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under &amp;#039;Liminal Maladjustment&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain rooms or locations naturally negate the perception principle known as &amp;#039;stable points&amp;#039; which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to &amp;#039;ground them&amp;#039; often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under &amp;#039;Liminal Maladjustment&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces, by their nature, are reconstructions of locations within Baseline Reality which undergo a process known as &amp;quot;Reconstructive Abstraction&amp;quot;. Every time a place is copied, it initially may resemble a much closer approximation to what it originally appeared as, though this begins to break down as the Liminal Space copies its own copy in a repeating process. Over time, the Liminal Space converges into a uniform state where further Abstraction will not cause significant differences to the internal topography of the structure, thus changes become more visible on the periphery as regions which have not undergone extensive Abstraction may often resemble vastly different locations when compared to the anchor space. Liminal Systems are created when a Liminal Space undergoes sufficient abstraction as to have a clear infinite anchor space which has fully converged into a uniform state (even if it may still occasionally rearrange itself due to the perception principle), allowing for numerous other &amp;quot;Sub-Liminal-Spaces&amp;quot; to branch off of it as areas which have not undergone similar levels of abstraction split from one another while remaining physically connected to one another, though due to the size of Liminal Systems convenient transport is done via domestic Intersection Points where the System folds in on itself. In the case of the largest known Liminal System, the Backrooms, the entire complex converges into [[The Lobby]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces, by their nature, are reconstructions of locations within Baseline Reality which undergo a process known as &amp;quot;Reconstructive Abstraction&amp;quot;. Every time a place is copied, it initially may resemble a much closer approximation to what it originally appeared as, though this begins to break down as the Liminal Space copies its own copy in a repeating process. Over time, the Liminal Space converges into a uniform state where further Abstraction will not cause significant differences to the internal topography of the structure, thus changes become more visible on the periphery as regions which have not undergone extensive Abstraction may often resemble vastly different locations when compared to the anchor space. Liminal Systems are created when a Liminal Space undergoes sufficient abstraction as to have a clear infinite anchor space which has fully converged into a uniform state (even if it may still occasionally rearrange itself due to the perception principle), allowing for numerous other &amp;quot;Sub-Liminal-Spaces&amp;quot; to branch off of it as areas which have not undergone similar levels of abstraction split from one another while remaining physically connected to one another, though due to the size of Liminal Systems convenient transport is done via domestic Intersection Points where the System folds in on itself. In the case of the largest known Liminal System, the Backrooms, the entire complex converges into [[The Lobby]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces can feasibly reconstruct any location within Baseline Reality (how or why this is done remains unknown, especially whether or not it is a &quot;conscious decision&quot;), though they are most capable of recreating locations they intersect with as they are able to ascertain more information to recreate the location with higher accuracy than they would be able to otherwise, implying that distance is a factor in how evident Abstraction is. Beyond inanimate objects and locations, Liminal Spaces are also known to rarely reconstruct [[Reconstructed Humans|animate matter]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces can feasibly reconstruct any location within Baseline Reality (how or why this is done remains unknown, especially whether or not it is a &quot;conscious decision&quot;), though they are most capable of recreating locations they intersect with as they are able to ascertain more information to recreate the location with higher accuracy than they would be able to otherwise, implying that distance is a factor in how evident Abstraction is. Beyond inanimate objects and locations, Liminal Spaces are also known to rarely reconstruct [[Reconstructed Humans|animate matter]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As reconstruction is derived from Baseline Reality, Liminal Systems can be used as a method of travelling between locations in Baseline Reality even if distances are amplified considerably&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Structure of Liminal Spaces ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Structure of Liminal Spaces ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29072&amp;oldid=prev</id>
		<title>Hakced at 21:39, 8 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29072&amp;oldid=prev"/>
		<updated>2026-06-08T21:39:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 8 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l235&quot;&gt;Line 235:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Crew]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Crew]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***[[Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***[[Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[[Faceless People]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[SDS-027 &amp;quot;The Latina Ravager&amp;quot;|Latina Ravager]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[SDS-027 &amp;quot;The Latina Ravager&amp;quot;|Latina Ravager]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Neighbor]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Neighbor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29062&amp;oldid=prev</id>
		<title>Hakced at 06:50, 8 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29062&amp;oldid=prev"/>
		<updated>2026-06-08T06:50:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:50, 8 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tocright}}&#039;&#039;&#039;Liminal Spaces&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are reconstructed versions &lt;/del&gt;of [[Extradimensional Spaces|other realities]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which have undergone varying levels of abstraction from the &#039;original&#039; &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further &lt;/del&gt;copies of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copy are made, though functionally &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are materially physical &quot;dimensions&quot; which can be interacted with as if they were tangible locations despite possessing various inconsistencies in how reality &#039;functions&#039; within them, causing them to be exceptionally unstable places where the laws of physics and nature and even ones own perception cannot be safely relied upon&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is believed to have been sourced &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a combination of imitating locations within Baseline Reality they are connected to and &lt;/del&gt;the minds of the beings within them (mainly to fill in the gaps caused by things which don&#039;t function), thus Liminal Spaces are classified as a rare mix of [[Memoria]] and [[Orgone]] coexisting (a fact which is impossible within Baseline Reality). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most Liminal Spaces &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distorted, infinite&amp;lt;ref&amp;gt;Though &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounded&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Limspaces aren&#039;t unheared of.&amp;lt;/ref&amp;gt;, non-euclidean environments &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them, resembling distorted &lt;/del&gt;locations &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one would find &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;reality &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of origin&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though as all of the structures within &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are synthetic in some form even &lt;/del&gt;places &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which would appear to have flora or life have a very fake feeling. A common theme &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liminal Spaces is an &#039;abandoned&#039; or empty caricature of a familiar place or environment derived from the space&#039;s &quot;source&quot;, often being transitional in some form, such as hallways, waiting rooms, parking lots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest stops&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this definition is the most common type of environment present in &lt;/del&gt;Liminal Spaces, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it should be noted that Many Liminal Spaces also take the form &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait. While many traits are associated with Liminal Spaces &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be used to determine how exactly they behave and act with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scientific method, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only absolute that can be relied upon is that ore often or not there is no logic or meaning behind certain structures and properties, as most Liminal Spaces simply operate beyond such concepts&lt;/del&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tocright}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The term &quot;&lt;/ins&gt;&#039;&#039;&#039;Liminal Spaces&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; refers to a variety of [[Extradimensional Spaces]] that autonomously synthesize and arrange matter to form imperfect copies &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existing physical structures within &lt;/ins&gt;[[Extradimensional Spaces|other realities]] as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as &lt;/ins&gt;copies of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copies &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have already copied&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are further supplemented woth informatiom gathered &lt;/ins&gt;from the minds of the beings within them (mainly to fill in the gaps caused by things which don&#039;t function), thus Liminal Spaces are classified as a rare mix of [[Memoria]] and [[Orgone]] coexisting (a fact which is impossible within Baseline Reality). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Functionally they &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;materially physical &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dimensions&lt;/ins&gt;&quot; which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be interacted with as if they were tangible &lt;/ins&gt;locations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite possessing various inconsistencies &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/ins&gt;reality &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;functions&#039; within them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causing &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be exceptionally unstable &lt;/ins&gt;places &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where the laws &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physics and nature &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even ones own perception cannot be safely relied upon&lt;/ins&gt;. Liminal Spaces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gradually arrange themselves into Systems&lt;/ins&gt;, of which the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most famous is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Backrooms System&lt;/ins&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are created at the infinite-points where &quot;[[Baseline Reality]]&quot; converges with [[Unreal Space]], a &#039;state of existence&#039; located on the periphery between things that exist and things that don&#039;t exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space and back (as long as the bounds of the intersection point are used), though certain intentional methods of access have been discovered and exploited in the past. Within Liminal Spaces, most biological functions cease to some degree as while sensations such as pain and hunger can be felt they will never induce death, which is attributed to the flow of time within them being incredibly inconsistent and disjointed. Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most Liminal Spaces are distorted, infinite&amp;lt;ref&amp;gt;Though &quot;bounded&quot; Limspaces aren&#039;t unheared of.&amp;lt;/ref&amp;gt;, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them, resembling distorted locations one would find in their reality of origin, though as all of the structures within them are synthetic in some form even places which would appear to have flora or life have a very fake feeling. A common theme of Liminal Spaces is an &#039;abandoned&#039; or empty caricature of a familiar place or environment derived from the space&#039;s &quot;source&quot;, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait. While many traits are associated with Liminal Spaces which may be used to determine how exactly they behave and act with the scientific method, the only absolute that can be relied upon is that ore often or not there is no logic or meaning behind certain structures and properties, as most Liminal Spaces simply operate beyond such concepts.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are created at the infinite-points where &quot;[[Baseline Reality]]&quot; converges with [[Unreal Space]], a &#039;state of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-&lt;/ins&gt;existence&#039; located on the periphery between things that exist and things that don&#039;t exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space and back (as long as the bounds of the intersection point are used), though certain intentional methods of access have been discovered and exploited in the past. Within Liminal Spaces, most biological functions cease to some degree as while sensations such as pain and hunger can be felt they will never induce death, which is attributed to the flow of time within them being incredibly inconsistent and disjointed. Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Perception Principle ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Perception Principle ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As accidental access is possible, a population of [[Humans]] has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper &quot;society&quot; within Liminal Spaces is incredibly difficult. A rarely understood phenomena within Liminal Spaces is that their structure often only remains consistent via perception, if a route is not marked with something physical such as a string or tape or mapped out extensively, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation may not remain consistent] due to the lack of measurement or perception as they abstract onto themselves. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone&#039;s perception and measurements keeps the area consistent and stable enough for said group to persist as long as they don&#039;t stray too far from their shared perception range (with said &#039;perception&#039; including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited &lt;/del&gt;communication. While many small communities and settlements do exist, contact is regardless limited and most that find themselves within a Liminal Space are left desolate and alone. Non-Human lifeforms seemingly native to Liminal Spaces are a rare occurrence, often being reconstructed Humans or other unusual beings whose existence is rare and difficult to prove.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As accidental access is possible, a population of [[Humans]] has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper &quot;society&quot; within Liminal Spaces is incredibly difficult. A rarely understood phenomena within Liminal Spaces is that their structure often only remains consistent via perception, if a route is not marked with something physical such as a string or tape or mapped out extensively, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation may not remain consistent] due to the lack of measurement or perception as they abstract onto themselves. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone&#039;s perception and measurements keeps the area consistent and stable enough for said group to persist as long as they don&#039;t stray too far from their shared perception range (with said &#039;perception&#039; including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for communication. While many small communities and settlements do exist, contact is regardless limited and most that find themselves within a Liminal Space are left desolate and alone. Non-Human lifeforms seemingly native to Liminal Spaces are a rare occurrence, often being reconstructed Humans or other unusual beings whose existence is rare and difficult to prove.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain rooms or locations naturally negate the perception principle known as &amp;#039;stable points&amp;#039; which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to &amp;#039;ground them&amp;#039; often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under &amp;#039;Liminal Maladjustment&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain rooms or locations naturally negate the perception principle known as &amp;#039;stable points&amp;#039; which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to &amp;#039;ground them&amp;#039; often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under &amp;#039;Liminal Maladjustment&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While accidental access thru Intersection Points is the most common route of access into Liminal Spaces, groups such as the [[SDS Foundation]] have managed to create artificial Intersection Points which allow for controlled access into specific locations (with the most notable being the [[Portal Matrix]]). As navigation through Liminal Spaces without measurement is incredibly uncertain, the SDS Foundation has made use of its own measurements to utilise them as a place to hide their facilities and activities at the cost of further destabilizing the Liminal Spaces they occupy via their artificial intersection points, making those aware of their presence opposed to their activities.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While accidental access thru Intersection Points is the most common route of access into Liminal Spaces, groups such as the [[SDS Foundation]] have managed to create artificial Intersection Points which allow for controlled access into specific locations (with the most notable being the [[Portal Matrix]]). As navigation through Liminal Spaces without measurement is incredibly uncertain, the SDS Foundation has made use of its own measurements to utilise them as a place to hide their facilities and activities at the cost of further destabilizing the Liminal Spaces they occupy via their artificial intersection points, making those aware of their presence opposed to their activities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A major obstacle that hinders these larger exploitation projects is the fact that the flow of time within Liminal Spaces is non homogenous ans often locally incoherent&lt;/ins&gt;.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Abstraction Principle ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Abstraction Principle ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29060&amp;oldid=prev</id>
		<title>Hakced at 23:02, 7 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29060&amp;oldid=prev"/>
		<updated>2026-06-07T23:02:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:02, 7 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While accidental access thru Intersection Points is the most common route of access into Liminal Spaces, groups such as the [[SDS Foundation]] have managed to create artificial Intersection Points which allow for controlled access into specific locations (with the most notable being the [[Portal Matrix]]). As navigation through Liminal Spaces without measurement is incredibly uncertain, the SDS Foundation has made use of its own measurements to utilise them as a place to hide their facilities and activities at the cost of further destabilizing the Liminal Spaces they occupy via their artificial intersection points, making those aware of their presence opposed to their activities.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While accidental access thru Intersection Points is the most common route of access into Liminal Spaces, groups such as the [[SDS Foundation]] have managed to create artificial Intersection Points which allow for controlled access into specific locations (with the most notable being the [[Portal Matrix]]). As navigation through Liminal Spaces without measurement is incredibly uncertain, the SDS Foundation has made use of its own measurements to utilise them as a place to hide their facilities and activities at the cost of further destabilizing the Liminal Spaces they occupy via their artificial intersection points, making those aware of their presence opposed to their activities.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Abstraction Principle ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liminal Spaces, by their nature, are reconstructions of locations within Baseline Reality which undergo a process known as &quot;Reconstructive Abstraction&quot;. Every time a place is copied, it initially may resemble a much closer approximation to what it originally appeared as, though this begins to break down as the Liminal Space copies its own copy in a repeating process. Over time, the Liminal Space converges into a uniform state where further Abstraction will not cause significant differences to the internal topography of the structure, thus changes become more visible on the periphery as regions which have not undergone extensive Abstraction may often resemble vastly different locations when compared to the anchor space. Liminal Systems are created when a Liminal Space undergoes sufficient abstraction as to have a clear infinite anchor space which has fully converged into a uniform state (even if it may still occasionally rearrange itself due to the perception principle), allowing for numerous other &quot;Sub-Liminal-Spaces&quot; to branch off of it as areas which have not undergone similar levels of abstraction split from one another while remaining physically connected to one another, though due to the size of Liminal Systems convenient transport is done via domestic Intersection Points where the System folds in on itself. In the case of the largest known Liminal System, the Backrooms, the entire complex converges into [[The Lobby]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liminal Spaces can feasibly reconstruct any location within Baseline Reality (how or why this is done remains unknown, especially whether or not it is a &quot;conscious decision&quot;), though they are most capable of recreating locations they intersect with as they are able to ascertain more information to recreate the location with higher accuracy than they would be able to otherwise, implying that distance is a factor in how evident Abstraction is. Beyond inanimate objects and locations, Liminal Spaces are also known to rarely reconstruct [[Reconstructed Humans|animate matter]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Structure of Liminal Spaces ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Structure of Liminal Spaces ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l229&quot;&gt;Line 229:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 234:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***[[Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***[[Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[SDS-027 &amp;quot;The Latina Ravager&amp;quot;|Latina Ravager]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[SDS-027 &amp;quot;The Latina Ravager&amp;quot;|Latina Ravager]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[[Mimics]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Neighbor]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Neighbor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Purities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Purities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[[Reconstructed Humans]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Lesser Spirits]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Lesser Spirits]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Wan Shi Tong]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Wan Shi Tong]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29059&amp;oldid=prev</id>
		<title>Hakced at 21:27, 7 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29059&amp;oldid=prev"/>
		<updated>2026-06-07T21:27:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 7 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tocright}}&#039;&#039;&#039;Liminal Spaces&#039;&#039;&#039; are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;materially physical &lt;/del&gt;[[Extradimensional Spaces|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planes of reality&lt;/del&gt;]] which can be interacted with as if they were tangible locations despite possessing various inconsistencies in how reality &#039;functions&#039; within them, causing them to be exceptionally unstable places where the laws of physics and nature and even ones own perception cannot be safely relied upon, which is believed to have been sourced from a combination of imitating locations within Baseline Reality they are connected to and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Noosphere|collective unconscious]] &lt;/del&gt;of the beings within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;(mainly to fill in the gaps caused by things which don&#039;t function), thus Liminal Spaces are classified as a rare mix of [[Memoria]] and [[Orgone]] coexisting (a fact which is impossible within Baseline Reality). Most Liminal Spaces are infinite&amp;lt;ref&amp;gt;Though &quot;bounded&quot; Limspaces aren&#039;t unheared of.&amp;lt;/ref&amp;gt;, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them, resembling distorted locations one would find in their reality of origin, though as all of the structures within them are synthetic in some form even places which would appear to have flora or life have a very fake feeling. A common theme of Liminal Spaces is an &#039;abandoned&#039; or empty caricature of a familiar place or environment derived from the space&#039;s &quot;source&quot;, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait. While many traits are associated with Liminal Spaces which may be used to determine how exactly they behave and act with the scientific method, the only absolute that can be relied upon is that ore often or not there is no logic or meaning behind certain structures and properties, as most Liminal Spaces simply operate beyond such concepts.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Tocright}}&#039;&#039;&#039;Liminal Spaces&#039;&#039;&#039; are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reconstructed versions of &lt;/ins&gt;[[Extradimensional Spaces|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other realities&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which have undergone varying levels of abstraction from the &#039;original&#039; as further copies of the copy are made, though functionally they are materially physical &quot;dimensions&quot; &lt;/ins&gt;which can be interacted with as if they were tangible locations despite possessing various inconsistencies in how reality &#039;functions&#039; within them, causing them to be exceptionally unstable places where the laws of physics and nature and even ones own perception cannot be safely relied upon, which is believed to have been sourced from a combination of imitating locations within Baseline Reality they are connected to and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minds &lt;/ins&gt;of the beings within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;(mainly to fill in the gaps caused by things which don&#039;t function), thus Liminal Spaces are classified as a rare mix of [[Memoria]] and [[Orgone]] coexisting (a fact which is impossible within Baseline Reality). Most Liminal Spaces are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distorted, &lt;/ins&gt;infinite&amp;lt;ref&amp;gt;Though &quot;bounded&quot; Limspaces aren&#039;t unheared of.&amp;lt;/ref&amp;gt;, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them, resembling distorted locations one would find in their reality of origin, though as all of the structures within them are synthetic in some form even places which would appear to have flora or life have a very fake feeling. A common theme of Liminal Spaces is an &#039;abandoned&#039; or empty caricature of a familiar place or environment derived from the space&#039;s &quot;source&quot;, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait. While many traits are associated with Liminal Spaces which may be used to determine how exactly they behave and act with the scientific method, the only absolute that can be relied upon is that ore often or not there is no logic or meaning behind certain structures and properties, as most Liminal Spaces simply operate beyond such concepts.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are created at the infinite-points where &amp;quot;[[Baseline Reality]]&amp;quot; converges with [[Unreal Space]], a &amp;#039;state of existence&amp;#039; located on the periphery between things that exist and things that don&amp;#039;t exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space and back (as long as the bounds of the intersection point are used), though certain intentional methods of access have been discovered and exploited in the past. Within Liminal Spaces, most biological functions cease to some degree as while sensations such as pain and hunger can be felt they will never induce death, which is attributed to the flow of time within them being incredibly inconsistent and disjointed. Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are created at the infinite-points where &amp;quot;[[Baseline Reality]]&amp;quot; converges with [[Unreal Space]], a &amp;#039;state of existence&amp;#039; located on the periphery between things that exist and things that don&amp;#039;t exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space and back (as long as the bounds of the intersection point are used), though certain intentional methods of access have been discovered and exploited in the past. Within Liminal Spaces, most biological functions cease to some degree as while sensations such as pain and hunger can be felt they will never induce death, which is attributed to the flow of time within them being incredibly inconsistent and disjointed. Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Perception Principle ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Perception Principle ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As accidental access is possible, a population of [[Humans]] has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper &quot;society&quot; within Liminal Spaces is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly impossible&lt;/del&gt;. A rarely understood phenomena within Liminal Spaces is that their structure often only remains consistent via perception, if a route is not marked with something physical such as a string or tape, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation may not remain consistent] due to the lack of measurement or perception. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone&#039;s perception and measurements keeps the area consistent and stable enough for said group to persist as long as they don&#039;t stray too far from their shared perception range (with said &#039;perception&#039; including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for limited communication. While many small communities and settlements do exist, contact is regardless limited and most that find themselves within a Liminal Space are left desolate and alone. Non-Human lifeforms seemingly native to Liminal Spaces are a rare occurrence, often being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altered &lt;/del&gt;Humans or other unusual beings whose existence is rare and difficult to prove.    &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As accidental access is possible, a population of [[Humans]] has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper &quot;society&quot; within Liminal Spaces is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly difficult&lt;/ins&gt;. A rarely understood phenomena within Liminal Spaces is that their structure often only remains consistent via perception, if a route is not marked with something physical such as a string or tape &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or mapped out extensively&lt;/ins&gt;, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation may not remain consistent] due to the lack of measurement or perception &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they abstract onto themselves&lt;/ins&gt;. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone&#039;s perception and measurements keeps the area consistent and stable enough for said group to persist as long as they don&#039;t stray too far from their shared perception range (with said &#039;perception&#039; including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for limited communication. While many small communities and settlements do exist, contact is regardless limited and most that find themselves within a Liminal Space are left desolate and alone. Non-Human lifeforms seemingly native to Liminal Spaces are a rare occurrence, often being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reconstructed &lt;/ins&gt;Humans or other unusual beings whose existence is rare and difficult to prove.    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain rooms or locations naturally negate the perception principle known as &amp;#039;stable points&amp;#039; which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to &amp;#039;ground them&amp;#039; often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under &amp;#039;Liminal Maladjustment&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain rooms or locations naturally negate the perception principle known as &amp;#039;stable points&amp;#039; which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to &amp;#039;ground them&amp;#039; often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under &amp;#039;Liminal Maladjustment&amp;#039;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are known to be derived from two sources which coexist to give them form, with the first of said requirements being a (usually) enclosed enclosed physical location (usually tied to specific intersection points) which is then expanded as the template for an infinitely expansive space via the Noosphere of those perceiving said Liminal Spaces as the sole source of information able to fill in the non-functional gaps left behind from the initial creation of the space. Access into Liminal Spaces is made possible via the previously explained &amp;#039;Intersection Points&amp;#039; which make follow one  of two types, with the most common types being one-way access points which allow access into a Liminal Space but only offer access across said Space if used within it, and the rare type being one seen in (Semi-)Transitional Spaces which act as a intermediary state between Baseline Reality and a standard Liminal Space which allows for access to-and-from both ends. All Liminal Spaces aside from (Semi-)Transitional Spaces are wholly detached from their reality of origin with no method of interconnection beyond access.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Liminal Spaces are known to be derived from two sources which coexist to give them form, with the first of said requirements being a (usually) enclosed enclosed physical location (usually tied to specific intersection points) which is then expanded as the template for an infinitely expansive space via the Noosphere of those perceiving said Liminal Spaces as the sole source of information able to fill in the non-functional gaps left behind from the initial creation of the space. Access into Liminal Spaces is made possible via the previously explained &amp;#039;Intersection Points&amp;#039; which make follow one  of two types, with the most common types being one-way access points which allow access into a Liminal Space but only offer access across said Space if used within it, and the rare type being one seen in (Semi-)Transitional Spaces which act as a intermediary state between Baseline Reality and a standard Liminal Space which allows for access to-and-from both ends. All Liminal Spaces aside from (Semi-)Transitional Spaces are wholly detached from their reality of origin with no method of interconnection beyond access.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are multiple types of Liminal Spaces which one may encounter, with most belonging to &#039;&#039;&#039;Liminal Systems&#039;&#039;&#039; composed of multiple Liminal Spaces that have connect and amalgamated together into one cohesive structure which can be physically navigated thru from space-to-space, though travel is made much quicker via domestic Intersection Points, with each of these constituent Spaces within Systems referred to as &#039;&#039;&#039;Sub-Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Levels&quot; or &quot;System Spaces&quot;&amp;lt;/ref&amp;gt; which typically appear in a ordinal layered placement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aside &lt;/del&gt;from &#039;&#039;&#039;Enigmatic Sub-Spaces&#039;&#039;&#039; which lack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such a placement, while those &lt;/del&gt;too small to meet the requirements of a &#039;standard Liminal Space&#039; being known as &#039;&#039;&#039;Micro-Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Rooms&quot;&amp;lt;/ref&amp;gt;. &#039;&#039;&#039;Transitional Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Middle Rooms&quot; or &quot;Thresholds&quot;&amp;lt;/ref&amp;gt; are Liminal Spaces which are located in a intermediary position between Reality and a Liminal System (or are otherwise separate Spaces interconnected with Reality) which allow for navigation between Reality and a Liminal System, though they may rarely take the form of a location in reality with liminal properties rather than a fully-developed intermediary space which are known as &#039;&#039;&#039;&#039;&#039;Baseline-Type&#039;&#039; Semi-Transitional Spaces&#039;&#039;&#039;, which are contrasted by &#039;&#039;&#039;&#039;&#039;System-Type&#039;&#039; Semi-Transitional Spaces&#039;&#039;&#039; which are locations physically within reality but can only be accessed via Liminal Spaces and cannot be exited. Beyond Liminal Spaces which are clearly their own &#039;locations&#039;, many typically smaller Liminal Spaces known as &#039;&#039;&#039;&#039;Intra-Spaces&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Sub-Levels&quot;&amp;lt;/ref&amp;gt; may be connected to a &#039;parent space&#039; which are either wholly distinct despite their connection or a partially separated offshoot of their parent with one entrance (which are both either naturally created or are created via the artificial construction of enclosed physical locations being subject to &quot;liminal properties&quot; for extended periods of time), though some (known as &#039;&#039;&#039;Inter-Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Sub-Layers&quot;.&amp;lt;/ref&amp;gt;) may be connected to two Liminal Spaces rather than one in order to act as a bridge between the two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are multiple types of Liminal Spaces which one may encounter, with most belonging to &#039;&#039;&#039;Liminal Systems&#039;&#039;&#039; composed of multiple Liminal Spaces that have connect and amalgamated together into one cohesive structure which can be physically navigated thru from space-to-space, though travel is made much quicker via domestic Intersection Points, with each of these constituent Spaces within Systems referred to as &#039;&#039;&#039;Sub-Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Levels&quot; or &quot;System Spaces&quot;&amp;lt;/ref&amp;gt; which typically appear in a ordinal layered placement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they are further or lesser abstracted forms of the &#039;first subspace&#039; &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which all others extend from as they reconstruct other realities, while &lt;/ins&gt;&#039;&#039;&#039;Enigmatic Sub-Spaces&#039;&#039;&#039; which lack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an unknown abstraction point and sub-spaces &lt;/ins&gt;too small to meet the requirements of a &#039;standard Liminal Space&#039; being known as &#039;&#039;&#039;Micro-Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Rooms&quot;&amp;lt;/ref&amp;gt;. &#039;&#039;&#039;Transitional Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Middle Rooms&quot; or &quot;Thresholds&quot;&amp;lt;/ref&amp;gt; are Liminal Spaces which are located in a intermediary position between Reality and a Liminal System (or are otherwise separate Spaces interconnected with Reality) which allow for navigation between Reality and a Liminal System, though they may rarely take the form of a location in reality with liminal properties rather than a fully-developed intermediary space which are known as &#039;&#039;&#039;&#039;&#039;Baseline-Type&#039;&#039; Semi-Transitional Spaces&#039;&#039;&#039;, which are contrasted by &#039;&#039;&#039;&#039;&#039;System-Type&#039;&#039; Semi-Transitional Spaces&#039;&#039;&#039; which are locations physically within reality but can only be accessed via Liminal Spaces and cannot be exited. Beyond Liminal Spaces which are clearly their own &#039;locations&#039;, many typically smaller Liminal Spaces known as &#039;&#039;&#039;&#039;Intra-Spaces&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Sub-Levels&quot;&amp;lt;/ref&amp;gt; may be connected to a &#039;parent space&#039; which are either wholly distinct despite their connection or a partially separated offshoot of their parent with one entrance (which are both either naturally created or are created via the artificial construction of enclosed physical locations being subject to &quot;liminal properties&quot; for extended periods of time), though some (known as &#039;&#039;&#039;Inter-Spaces&#039;&#039;&#039;&amp;lt;ref&amp;gt;Also known as &quot;Sub-Layers&quot;.&amp;lt;/ref&amp;gt;) may be connected to two Liminal Spaces rather than one in order to act as a bridge between the two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Hr}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Hr}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29052&amp;oldid=prev</id>
		<title>Hakced at 21:01, 7 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29052&amp;oldid=prev"/>
		<updated>2026-06-07T21:01:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:01, 7 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l214&quot;&gt;Line 214:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|Entity Sightings=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|Entity Sightings=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Container6|header=Entity Sightings|body=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Container6|header=Entity Sightings|body=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There have been many reports of unusual lifeforms seemingly native to Liminal Spaces with their own motivations, abilities, behaviours, habitats, and physiological needs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supposedly originating from other realities or mimicing &lt;/del&gt;Humans, though due to the frequency of Liminal Maladjustment and the lack of extensive evidence &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for their existence they are largely regarded as being false reports brought forth by delusion&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There have been many reports of unusual lifeforms seemingly native to Liminal Spaces with their own motivations, abilities, behaviours, habitats, and physiological needs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including wholly alien lifeforms created to inhabit the environments they exist in and lifeforms who act as reconstructions of &lt;/ins&gt;Humans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which aim to mimic their appearance&lt;/ins&gt;, though due to the frequency of Liminal Maladjustment and the lack of extensive evidence &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few &quot;entities&quot; have been verified to exist&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A list of commonly reported &amp;quot;entities&amp;quot; include;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;A list of commonly reported &amp;quot;entities&amp;quot; include;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[:Category:Amorphoid Species|Amorphous]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[:Category:Amorphoid Species|Amorphous]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot;&gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***[[Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***[[Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[SDS-027 &amp;quot;The Latina Ravager&amp;quot;|Latina Ravager]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[SDS-027 &amp;quot;The Latina Ravager&amp;quot;|Latina Ravager]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**[[Mimics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Neighbor]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Neighbor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Purities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**[[Purities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
	<entry>
		<id>https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29044&amp;oldid=prev</id>
		<title>Hakced at 23:18, 6 June 2026</title>
		<link rel="alternate" type="text/html" href="https://yatawiki.xyz//yatawiki/index.php?title=Backrooms&amp;diff=29044&amp;oldid=prev"/>
		<updated>2026-06-06T23:18:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:18, 6 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In reality, the Backrooms System heavily revolves around a space known as &amp;quot;[[The Lobby]]&amp;quot;, a labyrinthine structure acting as the anchor from which all other iterations of itself (which are the other Sub-Spaces) extend from. As the Backrooms is incredibly closely tied to Baseline Reality, it can be inferred that most locations within the Backrooms are imitations of locations it is connected to within Reality alongside imitations of locations within the Backrooms itself, leading to a process of repeating abstractions which have together coalesced into what is known as The Lobby at the middle of everything. While The Lobby is particularly susceptible to the structural alterations when not measured or perceived consistently, its monotony has been deemed safe enough for many of the largest enclaves of surviving Humans to establish encampments in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In reality, the Backrooms System heavily revolves around a space known as &amp;quot;[[The Lobby]]&amp;quot;, a labyrinthine structure acting as the anchor from which all other iterations of itself (which are the other Sub-Spaces) extend from. As the Backrooms is incredibly closely tied to Baseline Reality, it can be inferred that most locations within the Backrooms are imitations of locations it is connected to within Reality alongside imitations of locations within the Backrooms itself, leading to a process of repeating abstractions which have together coalesced into what is known as The Lobby at the middle of everything. While The Lobby is particularly susceptible to the structural alterations when not measured or perceived consistently, its monotony has been deemed safe enough for many of the largest enclaves of surviving Humans to establish encampments in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===The Lobby===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As previously described, The Lobby is the &quot;first&quot; Sub-Space within the Backrooms which acts as the primary overarching structure of the whole system as nearly everyone who accidentally enters the Backrooms ends up there and virtually every other Sub-Space acts as an abstracted version of The Lobby attempting to imitate the points in reality its connected to. The lobby takes the form of a infinite office building with a seemingly infinite number of segmented rooms and corridors nearly universally covered in dull-yellow wallpaper and moist tight-nit carpets whose monotony is often sufficient to cause significant psychological distress in the form of isolation, paranoia, and depression. The Lobby is particularly notable for how susceptible it is to the structural changes often caused by the Perception Principle, as areas which are not actively observed or physically marked often tend to rearrange themselves given enough time unaccounted for (aside from &#039;stable points&#039; where such restructurings are negated), making traversal often difficult as backtracking is not possible most of the time. The entire Backrooms System heavily revolves around the Lobby as the anchor from which all other iterations of itself (which are the other Sub-Spaces) extend from.     &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=====&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;List &lt;/del&gt;of Sub-Spaces&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it may seem to be rather random, the Lobby is home to a number of architectural variations which present as visually different rooms or &#039;segments&#039;. Many simple segments are simply areas where the texture of the wallpaper changes up/down a staircase, where rooms of similar design repeat in a massive grid-like pattern, and areas where the layout of the Lobby changes drastically. More complex aberrations include rooms of wholly differing design such as archways elevated above the carpet, rooms full of lattice/grid-patterned pillars, groups of pits leading deep into the ground without an end in sight, areas where the otherwise loud buzzing of the lights cuts out as everything is an eerily silent darkness, rooms with deep-red wallpapers which completely enclose one within them without a method of escape, among many others.     &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Other Sub-Spaces&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond the expansive Lobby, the following is a list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/ins&gt;Sub-Spaces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that find themselves within the Backrooms System:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Antarctica (Liminal Space)|Antarctica]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Antarctica (Liminal Space)|Antarctica]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Apartment Void]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Apartment Void]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l151&quot;&gt;Line 151:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Winter Home]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Winter Home]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Your Room]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Your Room]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Other Liminal Systems ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Beyond the large and expansive Backrooms System, various other smaller Liminal Systems disconnected from the Backrooms are known to exist.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tabber&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-|The Outer Rooms System (Limsystem-002)=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dimension|image1=|caption-image1=New Frontier|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|parent_dimension=|average_reality_stability=68ξ|title1=The Outer Rooms|interdimensional index=Dimension-Loc:4.1/5/153.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dimension|image1=|caption-image1=New Frontier|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|parent_dimension=|average_reality_stability=68ξ|title1=The Outer Rooms|interdimensional index=Dimension-Loc:4.1/5/153.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== The Outer Rooms System &amp;lt;small&amp;gt;(Limsystem-002)&amp;lt;/small&amp;gt; ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===List of Sub-Spaces===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;===List of Sub-Spaces&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Damp Hallway]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Damp Hallway]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Doorway]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Doorway]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[New Frontier]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[New Frontier]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-|Living Rooms System (Limsystem-003)=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dimension|title1=Living Rooms|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=|interdimensional index=Dimension-Loc:4.1/5/174.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ|present groups=[[Diner Staff]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dimension|title1=Living Rooms|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=|interdimensional index=Dimension-Loc:4.1/5/174.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ|present groups=[[Diner Staff]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Living Rooms System &amp;lt;small&amp;gt;(Limsystem-003)&amp;lt;/small&amp;gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of [[Alephitis]], [[Tritonien]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of [[Alephitis]], [[Tritonien]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l171&quot;&gt;Line 171:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 178:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Garden]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Garden]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Penthouse]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Penthouse]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-|The Deeprooms (Limsystem-004)=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dimension|title1=The Deep Rooms|Primary_Type=Locational Dimension|multiverse=Backrooms?|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|interdimensional index=Dimension-Loc:4.1/5/281.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Dimension|title1=The Deep Rooms|Primary_Type=Locational Dimension|multiverse=Backrooms?|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|interdimensional index=Dimension-Loc:4.1/5/281.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==The Deeprooms &amp;lt;small&amp;gt;(Limsystem-004)&amp;lt;/small&amp;gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the year 209 a catastrophic event happened in the [[New Frontier]], [[Damp Hallway]] and [[Doorway]] limspaces, which were all once part of the Backrooms. The Event, which was named &amp;quot;MV209&amp;quot; &amp;#039;&amp;#039;(&amp;quot;Multiverse &amp;#039;209&amp;quot;)&amp;#039;&amp;#039; was caused by [[Fracture]] being completely healed, which simultaneously caused entrances to the three Liminal Spaces to stop working as intended. It is thought that they were completely, because all communications from [[SDSB]] operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would &amp;quot;Go somewhere deeper&amp;quot;. Until the year 281, nothing was known about this &amp;quot;deeper&amp;quot; area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the year 209 a catastrophic event happened in the [[New Frontier]], [[Damp Hallway]] and [[Doorway]] limspaces, which were all once part of the Backrooms. The Event, which was named &amp;quot;MV209&amp;quot; &amp;#039;&amp;#039;(&amp;quot;Multiverse &amp;#039;209&amp;quot;)&amp;#039;&amp;#039; was caused by [[Fracture]] being completely healed, which simultaneously caused entrances to the three Liminal Spaces to stop working as intended. It is thought that they were completely, because all communications from [[SDSB]] operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would &amp;quot;Go somewhere deeper&amp;quot;. Until the year 281, nothing was known about this &amp;quot;deeper&amp;quot; area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;Deeprooms&amp;#039; are completely barren despite a constant feeling of being watched.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;Deeprooms&amp;#039; are completely barren despite a constant feeling of being watched.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-|&lt;/ins&gt;Solitary Liminal Spaces=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;Solitary Liminal Spaces&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solitary Liminal Spaces are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;independent Liminal Spaces which &lt;/ins&gt;are not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connected to any larger &lt;/ins&gt;System&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, making them &lt;/ins&gt;often &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more isolating due to the lack of transition to other &quot;landscapes&quot;&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The following is a list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such spaces:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solitary Liminal Spaces are are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;independent and &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered part of a Liminal &lt;/del&gt;System&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They are &lt;/del&gt;often &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isolated and solitary by nature&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===List &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solitary Liminal Spaces === &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Realm of the Forgotten|&amp;#039;&amp;#039;Realm of the Forgotten&amp;#039;&amp;#039;]] [&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Designation: Limspace-000&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Realm of the Forgotten|&amp;#039;&amp;#039;Realm of the Forgotten&amp;#039;&amp;#039;]] [&amp;#039;&amp;#039;&amp;lt;code&amp;gt;Designation: Limspace-000&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;]&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tabber&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Phenomena within Liminal Spaces==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Phenomena within Liminal Spaces==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hakced</name></author>
	</entry>
</feed>