Voidspace

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Voidspace
Aliases
Inter-dimensional IndexDimension-Loc:2.D79RedLeader0/3/103.0
Dimensional Information
Primary TypeLocational
MultiverseBaseline Reality
Dimensional FormSpace-Time
Locational Sub-TypeSub-Dimension
Parent DimensionTimeline-002
Average Reality Stability85ξ
Topographical Information
Unique PropertiesAllows usage of FTL Travel
EnvironmentFor most it appears as a chaotic swirling mess of energy, though if 'focused' appears as a 'dark mirror' of baseline reality.
Hazards
Demographic Information
Native Species
Immigrated SpeciesUnknown
Political Information
Controlled ByNone
Navigational Information
Discovered in103 CE (By Humanity)
Interconnectivity Variable (To Yata's Dimension)9.5/10


Voidspace is a semi-interdimensional medium which allows for objects, typically spacecrafts, to travel from place-to-place at speeds surpassing the speed of light (299,792,458 m/s) which otherwise acts as the barrier of fastest possible speed anything within the universe can reach. This capability and the relative simplicity compared to achieving alternative FTL Travel methods has made Voidspace by far the most common method of surpassing the speed of light, allowing for cohesive interstellar civilizations spanning multiple-star systems to exist.

Topography

For most who enter it for its FTL Travel capabilities, Voidspace manifests as a chaotic swirling mess of Void Energy that behaves strangely and erratically, allowing for 'strange' forces to affect ships that travel through it. The consistency of voidspace in this state can be best compared to a kind of supercritical fluid which is just light-enough as to allow a ship to easily cleave through it but just dense enough that its forces can affect travellers in the forms of turbulence and currents which may pull them astray if not fought against. Within this chaos one may occasionally see "Void Creatures", strange semi-permeable entities born out of the Void Energy present within the dimension, though they are luckily quite harmless.

Despite being quite clearly distinct from reality, objects within reality still affect Voidspace even when they are not within it as one still must stay clear of where planetary bodies would be in reality, with their gravities seemingly permeating into Voidspace to the point that collisions are possible if not careful, often necessitating the use of 'Voidspace Lanes' which are known to be free of debris either naturally or due to extensive realspace cleaning efforts. None of these strange crossdimensional effects are visible within Voidspace at first glace, but if one were to view it with equipment utilizing specialized 'Void Matter Lenses' the entirety of Voidspace appears to take on a remarkably different form, deviating from its usual dark-purple and black swirls to now resemble a kind-of 'mirror version' of reality where each object maintains its place but is significantly warped and altered in a more colourful manner. Little to no documented exploration of these 'places' have occurred as it would require somehow entering Voidspace without spacefaring speeds and being able to directly perceive thru Void Lenses rather than thru an external camera containing them, though some details such as these locations being topographically quite inconsistent (such as being much larger on the inside than the outside and having certain traits of Liminal Spaces such as non-euclidean geometry) and possibly being home to their own version life (with these hypothetic beings being named 'Voidspacers' unofficially) with baseline reality possibly acting as 'their' travel medium.

FTL Applications

Voidspace can be accessed via a controlled collapse of an object (usually a spacecraft) via careful manipulation of Void Matter, transporting it into Voidspace with the same momentum and heading that it had prior to entering, which are then amplified by the chaotic forces within the dimension to allow for FTL speeds to be achieved. To exit Voidspace a simple controlled antimatter explosion is typically enough to expel the object, with specific destinations being reached by timing the exit-point based on the entry velocity and heading. Navigating within Voidspace beyond ones initial heading is quite difficult and only possible via energy-intensive non-propulsive methods such as gravity-manipulating drives, momentum engines, and void-energy conductors.