Synthetic Beings: Difference between revisions
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{{Species|title1=Synthetic Beings|common name=*Synthetic Beings | {{Species|title1=Synthetic Beings|common name=*Synthetic Beings | ||
*Synths|type=Humanoid (Most)|classification=Artificial|average height=~1.8 Metres|average length=(Varies)|skin colour=(Varies)|hair colour=(Varies)|sexes=Sexless|genders=Varies, usually agender.|respiratory gas=None|locomotive method=Bipedal (Most)|distinctions=*Either fully mechanical or biomechanical. | *Synths|type=Humanoid (Most)|classification=Artificial|average height=~1.8 Metres|average length=(Varies)|skin colour=(Varies)|hair colour=(Varies)|sexes=Sexless|genders=Varies, usually agender.|respiratory gas=None|locomotive method=Bipedal (Most)|distinctions=*Either fully mechanical or biomechanical. | ||
* | *Capable of greatly resembling living beings, often to the point of being almost indistinguishable | ||
*Typically 'specialized' into a specific skillset or knowledgebase|endangered=Least Concern|intelligence=Sentient | **Most Synths, aside from those whose job is to blend in, feature design elements to make them identifiable as Synths for general public usage.|abilities=*Enhanced strength and skills | ||
*Typically 'specialized' into a specific skillset or knowledgebase|endangered=Least Concern|intelligence=Sapient, Possibly Sentient<ref>(Depending on manufacturer some are believed to possess sentience, though this is unconfirmed.)</ref>|homeworld=[[Danor]]*}} | |||
'''Synthetic Beings''', also known as '''Synths''' are artificial biomechanical entities specifically designed to be as [[Human]]<ref>Synths designed after other living beings is of course possible, but most known Synths are based off of Humans.</ref> as possible | '''Synthetic Beings''', also known as '''Synths''' are artificial biomechanical entities (highly-advanced androids) specifically designed to be as [[Human]]-like<ref>Synths designed after other living beings is of course possible, but most known Synths are based off of Humans.</ref> as possible either physically, mentally, or often both. Most Synths only have certain design elements that distinguish them from ordinary humans, though some Synths lack said elements whatsoever in order to blend in completely if needed for their function (often referred to as 'True Synths', while certain others are more noticeably robotic than others if they opt for less sophisticated outer shells (often referred to as '[[Synth-Androids]]'). Synths were first developed by the [[Yatan National Front]] in the early 300s as the 'next best thing' after failing to acquire [[Mei'ra's]] cloning technologies, gradually managing to advance the technology over a century until their holdings in the north of the Milky Way were captured by the [[Yatan-Theian Accord]], allowing them to co-opt the technology. Synths are typically designed to supplement human labour in areas with shortages or to achieve tasks that Humans are typically unable of achieving without incredible effort, largely being seen as a much more cost-effective solution in comparison to how expensive cloning can be with less complications. These tasks include the likes of industrial/construction work, intelligence-gathering, mimicking individuals, serving as soldiers, various kinds of service or social work, and much more. Most (high-quality) Synths are built by one of two companies, '[[Danor Synthworks]]' based in the [[Danor Republic]] or '[[Skurial Synthworks]]' based in the [[Federalized Sectors]], with no other company being nearly as influential<ref>Third place would be [[Iolava Robotics]], whose Synths are among the most intelligent and best at mimicking sapience/sentience, though suffer issues in comparison to DSW/SSW Synths in other fields such as memory issues, personality issues, and a less sturdy frame.</ref> as these two thanks to their intricacy and expertise when it comes to building their 'products', thus the rest of this article will largely describe DSW/SSW-produced Synths. | ||
Synths are fully intelligent beings, exhibiting sentience | Synths are fully intelligent beings, exhibiting sapience and possibly sentience (unconfirmed) even if verifying if artificial beings are truly 'conscious' is a controversial subject. Each Synth contains a 'Encephalon Intelligence System' (EIS), which functions as their 'brain' hardware & software, which contains an artificial-intelligence construct known as a 'template' derived from somewhat-altered brain-scans of volunteering Humans (many templates are composed of multiple combined brainscans, and avoid transferring over memories aside from personalities and skillsets) in order to ensure that Synths' minds are as complex and as human-like as possible. EIS are designed to be largely self-enclosed rather than being to connected into any network, with the most 'networked' capability they possess being the ability to remotely receive orders without needing a communication device. Thanks to being derived from brainscans, Synths are behaviour wise fairly identical to ordinary Humans, though despite being able to simulate emotions they tend to be quite non-expressive unless if their tasks require them to. | ||
Structure-wise, Synths have reinforced artificial-skin covering a hydrogel layer attached to a outer shell surrounding a metallic or carbon-fibre based internal frame supporting their structure and protecting their internal components which are themselves surrounded by an insulating hydrogel-substance designed to prevent impact damage, though even if damaged Synths are designed to be fairly easily repairable via modular/replacement parts, with only the EIS typically requiring servicing by DSW/SSW alongside certain more intricate components, which may cause faults if assembled carelessly. | Structure-wise, Synths have reinforced artificial-skin (varying from being essentially standard Human skin to a harder protective layer depending on specialization) covering a hydrogel layer attached to a outer shell surrounding a metallic or carbon-fibre based internal frame supporting their structure and protecting their internal components which are themselves surrounded by an insulating hydrogel-substance designed to prevent impact damage, though even if damaged Synths are designed to be fairly easily repairable via modular/replacement parts, with only the EIS typically requiring servicing by DSW/SSW alongside certain more intricate components, which may cause faults if assembled carelessly. | ||
[[Category:Species]] | [[Category:Species]] | ||
[[Category:Humanoid Species]] | [[Category:Humanoid Species]] | ||
[[Category:Artificial Species]] | [[Category:Artificial Species]] | ||
[[Category:Artificial Intelligence]] | [[Category:Artificial Intelligence]] | ||
[[Category: | [[Category:Robots]] | ||
Latest revision as of 13:50, 9 March 2026
| Synthetic Beings | |
|---|---|
| Biological Classification | |
| Common Name |
|
| Type | Humanoid (Most) |
| Classification | Artificial |
| Physical Characteristics | |
| Average Height | ~1.8 Metres |
| Average Length | (Varies) |
| Skin Colour | (Varies) |
| Hair Colour | (Varies) |
| Sexes | Sexless |
| Genders | Varies, usually agender. |
| Respiratory Gas | None |
| Locomotive Method | Bipedal (Most) |
| Distinctions |
|
| Abilities |
|
| Demographics | |
| Endangered | Least Concern |
| Sociocultural Characteristics | |
| Intelligence | Sapient, Possibly Sentient[1] |
| Homeworld | Danor* |
Synthetic Beings, also known as Synths are artificial biomechanical entities (highly-advanced androids) specifically designed to be as Human-like[2] as possible either physically, mentally, or often both. Most Synths only have certain design elements that distinguish them from ordinary humans, though some Synths lack said elements whatsoever in order to blend in completely if needed for their function (often referred to as 'True Synths', while certain others are more noticeably robotic than others if they opt for less sophisticated outer shells (often referred to as 'Synth-Androids'). Synths were first developed by the Yatan National Front in the early 300s as the 'next best thing' after failing to acquire Mei'ra's cloning technologies, gradually managing to advance the technology over a century until their holdings in the north of the Milky Way were captured by the Yatan-Theian Accord, allowing them to co-opt the technology. Synths are typically designed to supplement human labour in areas with shortages or to achieve tasks that Humans are typically unable of achieving without incredible effort, largely being seen as a much more cost-effective solution in comparison to how expensive cloning can be with less complications. These tasks include the likes of industrial/construction work, intelligence-gathering, mimicking individuals, serving as soldiers, various kinds of service or social work, and much more. Most (high-quality) Synths are built by one of two companies, 'Danor Synthworks' based in the Danor Republic or 'Skurial Synthworks' based in the Federalized Sectors, with no other company being nearly as influential[3] as these two thanks to their intricacy and expertise when it comes to building their 'products', thus the rest of this article will largely describe DSW/SSW-produced Synths.
Synths are fully intelligent beings, exhibiting sapience and possibly sentience (unconfirmed) even if verifying if artificial beings are truly 'conscious' is a controversial subject. Each Synth contains a 'Encephalon Intelligence System' (EIS), which functions as their 'brain' hardware & software, which contains an artificial-intelligence construct known as a 'template' derived from somewhat-altered brain-scans of volunteering Humans (many templates are composed of multiple combined brainscans, and avoid transferring over memories aside from personalities and skillsets) in order to ensure that Synths' minds are as complex and as human-like as possible. EIS are designed to be largely self-enclosed rather than being to connected into any network, with the most 'networked' capability they possess being the ability to remotely receive orders without needing a communication device. Thanks to being derived from brainscans, Synths are behaviour wise fairly identical to ordinary Humans, though despite being able to simulate emotions they tend to be quite non-expressive unless if their tasks require them to.
Structure-wise, Synths have reinforced artificial-skin (varying from being essentially standard Human skin to a harder protective layer depending on specialization) covering a hydrogel layer attached to a outer shell surrounding a metallic or carbon-fibre based internal frame supporting their structure and protecting their internal components which are themselves surrounded by an insulating hydrogel-substance designed to prevent impact damage, though even if damaged Synths are designed to be fairly easily repairable via modular/replacement parts, with only the EIS typically requiring servicing by DSW/SSW alongside certain more intricate components, which may cause faults if assembled carelessly.
- ↑ (Depending on manufacturer some are believed to possess sentience, though this is unconfirmed.)
- ↑ Synths designed after other living beings is of course possible, but most known Synths are based off of Humans.
- ↑ Third place would be Iolava Robotics, whose Synths are among the most intelligent and best at mimicking sapience/sentience, though suffer issues in comparison to DSW/SSW Synths in other fields such as memory issues, personality issues, and a less sturdy frame.