Revision as of 22:35, 17 December 2024 by Hakced(talk | contribs)(Created page with "{{Archived}} <center> This page is an archive of all removed Limspace Entities in 28.08.2023. This was done due to many of them just being "dangerous thing that attacks people" instead of an actually species with a concept behind it. </center> <tabber> |-|Captain= {{Species|title1=Captain|image1=captain2.png|common name=Captain|distinctions=*Extreme danger, if you enter the gunnery bridge it will keep attacking, if killed it will lay on the ground for 1-5 minutes it wi...")
The article "Archived/Removed Entities" has been archived.
Archived articles are articles which are no longer in use, as their contents have been moved or rewritten, while the former content remains on pages like these. Archived pages often also include either outdated or retconned content.
This page is an archive of all removed Limspace Entities in 28.08.2023.
This was done due to many of them just being "dangerous thing that attacks people" instead of an actually species with a concept behind it.
Captain
Biological Classification
Common Name
Captain
Physical Characteristics
Distinctions
Extreme danger, if you enter the gunnery bridge it will keep attacking, if killed it will lay on the ground for 1-5 minutes it will rise back up and keep attacking.
Avoid entering the gunnery bridge, Think it is dead
Disturb it, Fall for its tricks
Abilities
Can command any entity 20. and will resurrect if killed.
Demographics
Inhabits
Level 22
Sociocultural Characteristics
The Captain is a entity found in Level 22 which resembles a high ranking naval admiral. He resides in the Gunnery bridge and is the leader of Goliath. Interacting with it is discouraged as he is hostile in most cases. He will use conventional methods however they will do more damage than if it was from a human. If killed he will resurrect after 1-5 minutes.
The Captain has the appearance of a distorted human.
Darkened
Biological Classification
Physical Characteristics
Distinctions
Usually dangerous, In some circumstances can be passive. Only becomes dangerous of provoked.
Abilities
If you look into their eyes, They will attack you and you will most likely die. Same if you hurt it or somehow disturb it it will end you. It grusomely tears you apart and devours you one body part at a time. It is also known to be able to teleport to anywhere it wantrs.
Demographics
Distribution
Most levels
Sociocultural Characteristics
The Darkened are tall and lanky black humanoids.
They tend to prefer darker areas and in a passive form can communicate with humans. They react negatively to direct observation and often enter a aggressive state if looked at directly so it is advised to look at them from your peripheral vision.
They have a unhingable jaw which they use in a aggressive state. They most likely hunt other entities for sustinance and are semi-sentient. It is theorised that they have somekind of connection to Red City due to beings simmilar to them being spotted there despite Red City being in the frontrooms.
Dissolvans
Biological Classification
Physical Characteristics
Distinctions
Dissolvans are dangerous in most circumstances
Abilities
It does not have any special abilities, However if it sees you it will attack with its sword of unknown origin, Do not engage in combat if you are not prepared.
Demographics
Distribution
Most levels with flooding or significant liquid ammount
Sociocultural Characteristics
Dissolvans resemble skeletons that are charred or stained. Thhey weiild a sword which is made of somekind of stone and poison you if you get struck by it. They are very fast so to escape them reliably it is recommended to distract them. Distracting them is pretty straight forward due to their poor eyesight they primarily rely on light to find their way around places so throwing a bright object and then turning in the opposite way from the object may cause them to go after the light. They are especially common in Level 8.
Elder Fishlers
Biological Classification
Physical Characteristics
Distinctions
Very Dangerous, If they spot you they will send tens of fishlers to begin blastign you and they themself will also blast you with stronger lasers. Get out of water to avoid the lasers.
Leave Water if you spot a Fishler or Elder Fishler, Get behind somekind of obstacle.
Go into Fishler infested water
Abilities
They can command fishlers, shoot lasers and use spikes to defend themself.
Demographics
Distribution
Many levels with deep ammounts of Water such as Level 20, which is where they were discovered
Sociocultural Characteristics
Elder Fishlers are pufferfish like entities which inhabit many levels in the Backrooms which are flooded or have oceans as their main trait. They have extendable spikes which they use to defend themselves and are capable of firing Laser like beams out of their eye.
Behaviors
Elder Fishlers are very aggressive towards Humans, if they spot one in the water they will cause more Fishlers to approach the person and they will attack. Primarily with their beam attack.
Biology
They are covered in a hard carapace shell with extendable spikes. The spikes themselves are nonvenamous but are very sharp. In the center of their head behind the eye is a structure which generates the Beam attack by taking in Water and superheating it and then releasing it in a burst.
Discovery
Elder Fishlers were first discovered in Level 20 after a explorer named Travis Scott was badly injured by one attackinh him whil eexploring the level, He later went on to give his description of the creatures.
ET
Biological Classification
Physical Characteristics
Distinctions
GET OUT OF LEVEL 23
Go near its mouth
Abilities
Its abbilities are still unknown, It produces darkened every minute.
Demographics
Distribution
Level 23
Sociocultural Characteristics
ET is a large entity found in Level 23 with a height of approximately 2 kilometers. It is brown and has large eyes and mouth, It has been fighting Many Eyes since the dawn of time.
Biology
Unknown
Behaviors
If you go in its mouth it will kill you. Noclipping into its tongue however sends you to Level -18
It cant phase through the stairs of level 4, however it will chase you up or down them and if it gets you, You are dead. It is unknown what it does to you but it floats and chases you until it has you.
Demographics
Distribution
Level 4
Sociocultural Characteristics
Description
The face is an entity found in Level 4 which manifests if you too deep or high in Level 4. It usually manifests if you go atleast 800 meters or deeper in Level 4. Upon manifesting it will chace you and attempt to touch you, if it does this you will instantly have a lethal heart attack and die. It is unkinown what it does with the corpse afterward. The only way to prevent it from chasing you is leaving the level.
Behaviors
It will chase and kill you if it manifests. It will not stop chasing until you are dead or not in the level anymore.
Biology
Essentially just a ghost which knows where people are at all times, Somehow causes heart attacks.
Ferrian
Biological Classification
Physical Characteristics
Distinctions
They are aggressive toward humans.
Avoid them, Be ready to defend yourself
Engage unarmed
Abilities
None, they will attack with an axe
Demographics
Distribution
Levels with powerful entities
Sociocultural Characteristics
Ferrians are a subspecies of Servants which have no anomalous powers and usually attack with melee weaponry.
Behaviors
Ferrians are aggressive towards humans and will chase them and attempt to kill them with an axe.
Ferrians were discovered alongside other variants of Servant in Level 120.
Filadios
Biological Classification
Physical Characteristics
Distinctions
Yes, they are hostile.
Use a Spray-type gun like a Shotgun or a AOE weapon like gas or grenade. Run if they become red.
Use Melee Weapons, they are hard to aim.
Abilities
They will stab you, they fly, and they can go through any matter.
Demographics
Distribution
In levels with extremelyt powerful entities
Sociocultural Characteristics
Filadios are a type of Servant which is capable of flight and passing through objects like a ghost. They typically wield a dagger which they use as a weapon against you. Filadios are usually created by Orbiseans in a combat situation and are rarely found in other places.
Behaviors
Filadios will attack humans on sight by flying towards them and slashing them. If they are in a charge mode they will turn red, which means you should either dodge or run. They will often hide inside walls.
Biology
Filadio Biology is mostly undocumented, however they are known to have simmilar organ structures as humans.
Discovery
Filadios were first discovered in Level 120 and were documented first by Aaron Brown
Fishlers
Biological Classification
Physical Characteristics
Distinctions
Very, If they spot you they will begin blasting yout o death, get out of water to avoid the lasers.
Hide behind a object
Get in the water, Go close to them
Abilities
They have sharp spikes and can shoot lasers.
Demographics
Distribution
In many water levels.
Sociocultural Characteristics
Fishlers are a aquatic entity found in many water levels, they are kind of like pufferfish and have retractable spines which they can poke out of their hard shell. Their eye is also capable of firing a superheated beam of plasma at their prey, which is very deadly. They are known to be carnivorous but a mouth has never been documented, so it is unknown how they eat.
Behaviors
Fishlers are extremely agressve to any living thin they see, often firing their beam at their prey killing them,. If their prey gets too close they will extend their spines to impale them.
Biology
They have a large eye which is a oval like shape, and a hard shell. The shell covers all of their body except eye and part of their back fin. Their spines extend from insde them, and seemingly have slots to push into.
Yes, Stay away from them if you see them as they will attack you from a range. so find cover if you see them.
Abilities
heir bones are neverendingly frozen nomatter how hot the enviroment is and the arros they shoot will freeze whatever it hits.
Demographics
Distribution
Cold Levels
Sociocultural Characteristics
Frosters are entities found in cold levels. They resemble frozen skeletons with bows which they use to attack humans with and are generally hostile. Their arrows cause freezing on contact and they can aim well so finding cover is often necessary. Killing them is somewhat difficult due to their ranged attacks but they are typically bad at close-quarters combat. Many have been found in Level 20.
Fungulings
Biological Classification
Physical Characteristics
Distinctions
Rarely
Abilities
They can spread entity 017, however washing off with water stops you from being infected by it. They can also control the mushrooms how they want.
Demographics
Distribution
Level 21
Sociocultural Characteristics
Fungulings are various types of wildlife living in Level 21, which often differ in shape but share a characteristic of having mushrooms growing on them.
Biology
Their biology looks simmilar to what the original organism was, but there is mushrooms growing through their body.
Behaviors
They are typically passive, but sometimes may attack.
Discovery
Fungulings were first documented by Yang Wei in 132
Garbles
Biological Classification
Physical Characteristics
Distinctions
Yes they will attack and add you into them.
Avoid touching them, stay away from ledges or buildings with Garble infestations, Use fire as a weapon against them
Fight them melee
Abilities
Climbing any surface
Demographics
Distribution
Levels with tall surfaces
Sociocultural Characteristics
Garbles are globs of red flesh and limbs which can be found climbing tall surfaces. Garbles are usually atleast somewhat moist and touching them often leads them to consume you, as they are typically very agressive. Most of their bodies are build out of red meat which somewhat resembles chum. It also has various human bodyparts in there like legs and arms.
Behaviors
Garbles typically climb on walls and if they see someone they will climb towards them and form tentacle-like strucutres out of their bodies to grab them. If they spot someone behind a window they will often try to break the window however they rarely go through, just reaching through.
Biology
Garbles have heavily anonymous biology as it is unknown how their bodies even keep together. The limbs and the chum seem to not spoil or rot atall and are always in perfect condition. The chum is often moist with a unknown red liquid.
Discovery
It is unknown when garbles were discovered but it is thought to be Level 49 due to their high population there.
Goners
Biological Classification
Physical Characteristics
Distinctions
Yes, They are easy to kill but they swarm you in high numbers to turn you into one.
Avoid contact with them
Don't Interact or provoke
Abilities
Able to turn you into one of them if they kill you
Demographics
Distribution
Many levels, Usually ones with 3+ survival rating with somekind of colonies or outposts.
Sociocultural Characteristics
Goners are humans that "lose their way" in the backrooms and mutate into goners. They can infect new people by killing them.
Hulker
Biological Classification
Physical Characteristics
Distinctions
Danger Yes
Do Hide behind a object
Don't Try to outrun it
Abilities
None
Demographics
Distribution
Levels with powerful entities, such as The TGZ
Sociocultural Characteristics
Hulkers are a type of servant found in levels such as the Trollge Containment Zone. They are large, and attack via biting or ramming. They are kinda stupid
Maletes
Biological Classification
Type
Entity
Physical Characteristics
Average Height
1.9 Meters
Locomotive Method
Bipedal
Distinctions
Gray Skin
Proficiency in magic
Demographics
Inhabits
Limspaces with highly powerful entities.
Distribution
Rare
Sociocultural Characteristics
Intelligence
Non-Sentient
Habitat
Caverns (Currently documented)
Maletes are a subspecies of servants proficient in alchemy.
Many Eyes
Biological Classification
Common Name
Many Eyes
Type
Entity
Physical Characteristics
Skin Colour
Black
Locomotive Method
Bipedal
Distinctions
Massive
Has alot of eyes
Demographics
Inhabits
Gargantuans
Population
1
Sociocultural Characteristics
Intelligence
Non-Sentient
Many Eyes is one of the two kaiju-like entities located in the Liminal Space known as "Gargantuans". It is locked in eternal combat against the other being known as ET.
Mind Fungus
Biological Classification
Type
Entity
Classification
Fungal Disease
Physical Characteristics
Locomotive Method
Floats through air
Demographics
Inhabits
Truffle Cavern
Distribution
Common on its home level, although can't be found elsewhere.
Sociocultural Characteristics
Intelligence
Non-Sentient
The Mind Fungus is a species of fungal disease which inhabits the Truffle Cavern, capable of infecting anything not native to the limspace. They spread through spored in the air, if you come into contact with them and do not wash them off within 24 hours the Mind Fungus will infect your mind and slowly mutate you into a Funguling.
Mother Leech
Biological Classification
Physical Characteristics
Distinctions
Danger Very
Abilities
It is known to have a hivemind with all leeches (Entity 003) within level 29. It is also able to produce Leeches(Entity 003) and more rarely Darkened (004), and dissolvans(005).
Demographics
Distribution
Level 29
Sociocultural Characteristics
The Mother Leech is a large entity located in Level 29 of the Backrooms. It is semi humanoid with 2 large glowing eyes and glowing teeth. It posesses many tentacles acting as limbs. It has 2 around its chest area which act as its arms. The other 5 are on the floor and are persumibally many feet that act somewhat like a starfish' limbs. The Motherleech often produces Leeches coming out of it. How they are created is unknown. It sometimes has produced Darkened and Dissolvans.
Orbiseans
Biological Classification
Physical Characteristics
Distinctions
Danger Yes, Will attack on sight
Do Use ranged weapons.
Don't Go within 10 meters of it.
Abilities
They will summon Jaws from the earth to bite you, and will summon Filadios.
Demographics
Distribution
In levels with extremely powerful entities
Sociocultural Characteristics
Orbiseans are a variant of Servant found in levels with very powerful entities, which are capable of powerful magic attacks suck as summoning jaws from the ground and summoning Filadios into existance. Combatting them close ranger is extremely dangerous so ranged weapons are recommended
Behaviors
Just like other Servants they will attack Humans on sight. They will cause swarms of Filadios to be summoned to defend themselves.
Biology
Their biology is simmilar to that of a person, however their brain always has somekind of growth on it.
The "fun levels". Sometimes they venture out to capture people.
Sociocultural Characteristics
Description
They are tall bipedal yellow entities, They have no fingers or toes. They have a large cartoonish smile carved into their face aswell. They are highly intellegant to the point they can operate complex machinery and SDSB devices. The ends of their "arms" have mouths with teeth which they will use to latch onto you. If they latch onto you it's already too late. You will be transformed into a partygoer within a hour,. Warn everyone by shouting if youve been latched onto. So less transformations occur. They are known to change SDSB articles to make their levels seem safe. These changes can be identified if there is a =) in the title
Fun Levels
The fun levels are a series of secret levels used by the partygoers to lure in people, they change the SDSB articles of them to make them seem safe. They hold parties in the levels where they turn corpses of people theyve killed into cakes and cupcakes. You can end up in their main level from level 30 however this is in no way recommended. You can tell if a level is a fun level if its name is related in some way to a positive emotion. Such as "fun" "joy" "happy".
Porkers
Biological Classification
Type
Entity
Physical Characteristics
Locomotive Method
Quadropedal
Demographics
Distribution
Dangerous limspaces.
Sociocultural Characteristics
Intelligence
Non-Sentient
Porkers are entities resembling maimed wild boars which attack on sight.
Puff Balls
Biological Classification
Physical Characteristics
Distinctions
Danger None
Abilities
If interacted with they dissapear.
Demographics
Distribution
Level 6
Sociocultural Characteristics
Puff Balls are large cotton-like entities. They are passive entities in level 6, If you interact with them they dissapear.
Servants
Biological Classification
Physical Characteristics
Distinctions
Danger Yes, Will attack on sight
Do Avoid contact with them, Be prepared with ranged weapons if in a area with a Servant population.
Don't Be near a powerful entity for prolongued periods of time
Abilities
Some sub types have abbilities which are anomylous.
Demographics
Distribution
Levels with extremely powerful entities, such as the Trollge Containment Zone
Sociocultural Characteristics
Servants are a group of entities which are former humans corrupted by somekind of extremely powerful entity. The most wellknown population of Servants inhabits the Trollge Containment Zone as many people who first were building the containment mechanisms were corrupted by the Trollge.
Behaviors
All servants are extremely aggressive towards Humans and will attack them on sight.
Biology
Servant Biology is nearly identical to humans, only stretched out or deformed to fit the shape in which it exists.
None, they generally ignore humans but indirectly help humans by replenishing their resources.
Abilities
They appear once a day if supplies are needed, so they are able to know with their mind if the supplies are needed. and they appear near the building and walk out of the forest to deliver.
Demographics
Distribution
Level 19
Sociocultural Characteristics
Suppliers are passive entities located in level 19. They somehow sense that the hotel in Level 19 is missing some of its supplies so they show up with said supplies in boxes out of the forest. It is unknown where they obtain said supplies or where they even live in the forest but their existance provides most of the supplies to Level 19 and are generally either passive or friendly to humans.
Swamplings
Biological Classification
Physical Characteristics
Distinctions
Danger Very, If they see you they will slowly chase after you and kill you.
Abilities
None, Theyf ight with their limbs and their mouth.
Demographics
Distribution
They can be found in most levels with water as one of the main features, However they are thought to originate from level 8 due to their very large population there
Sociocultural Characteristics
Swamplings are human-like entities with blue, peeling skin which live in the water. They are good swimmers but they are slow on land so escaping them is fairly straight forward. They are typically aggressive and will hunt you down.
Behaviors
They fight using brute force from their body including bites and punches, if you are bit by them you will be infected with Swampvirus which if not treated you will either die or be turned into a swampling. The symptoms are simmilar to rabies except after death there is a 60% chance to become a swampling.
Biology
They resemble human males on most levels except their skin is blue and peeling. They also seem to not bleed for some reason despite having veins.
Discovery
Swamplings were discovered persumibally when Level 8 was first found.
Swiners
Biological Classification
Type
Entity
Physical Characteristics
Skin Colour
Pink
Abilities
Somekind of inate sense to know if any of them have been harmed.
Demographics
Inhabits
Many more dangerous limspaces.
Sociocultural Characteristics
Intelligence
Non-Sentient
Swiners are entities that resemble humanoid pigs in some form, they have a herd mentality but are typically passive unless attacked.
The_Conduit
Biological Classification
Physical Characteristics
Distinctions
Danger None
Abilities
When awake, it gives all travellers in the waters of Level 29.5 the ability to breathe underwater, and allows them to see through the darkness of the deep waters.
Demographics
Distribution
Level 29.5
Sociocultural Characteristics
A small, pulsing entity encased within a prismarine structure.
The_Face
Biological Classification
Physical Characteristics
Distinctions
It persumibally induces cardiac arrest upon skin contact. Thus it is very dangerous.
Abilities
It cant phase through the stairs of level 4, however it will chase you up or downt hem and if it gets you, You are dead. It is unknown what it does to you but it floats and chases you until it has you.
Demographics
Distribution
Level 4
Sociocultural Characteristics
A ghostly face that manifets when going too deep or high in Level 4. It is persumibally aggressive and will hunt you and making skin contact with it persumibally induces cardiac arrest based off of found corpses.
The Observant one
Biological Classification
Physical Characteristics
Distinctions
Very dangerous, but only if provoked.
Abilities
It will cause you to vanish if you make eye contact with it.
Demographics
Distribution
Behind windows
Sociocultural Characteristics
The Observant one is a rare entity that can manifest in any level behind windows, if made direct eye contact with you will dissapear so it is best to ignore it if you see it int he corner of your eye and leave the area.
Viragitans are a type of Servant which wield ranged weapons.
Watcher
Biological Classification
Type
Entity
Physical Characteristics
Demographics
Inhabits
Dark areas
Distribution
Rare
Sociocultural Characteristics
Intelligence
Unknown
Watchers are rare entities which can sometimes be spotted in dark areas, interacting with them directly is basically impossible though as they fade if you approach too close to them.
Wobbly things
Biological Classification
Physical Characteristics
Distinctions
In their passie state they are harmless however some of them rarely go into a agressive state
Abilities
In their passive state they have no unusual abbilities, In their agressive state they are capable of shooting alsers at their target.
Demographics
Distribution
Level 6
Sociocultural Characteristics
Wobbly things are spheres with a stem. They are Typically passive stationary white entities that move back and forwards in level 6, However they soemtimes may become agressive in which they will attack you with lazer like bullets.
Wraith
Biological Classification
Type
Entity
Physical Characteristics
Skin Colour
Grayish Blue
Locomotive Method
Flying
Demographics
Inhabits
Backrooms
Sociocultural Characteristics
Intelligence
Non-Sentient
Habitat
Large open spaces.
Wraiths are flying semi-ectoplasmic entities inhabiting large open spaces such as the Trollge Containment Zone.