Trivia Catalogue
From YATA Wiki

Trivia Catalogue
This is a collection of various explanations, trivia and possible misconceptions about the YATA Universe.
If there is anything you want clarified or explained, feel free to request it!
General Trivia
- Most Theian Countries[1] had very underdeveloped navies compared to their Yatan contemporaries due to their head start in space technology.
- Theia is somewhat richer than Yata generally, although it still has some poorer regions.
- Ancient Yata in the last few decades was actually technologically similar to the early 21st Century, and not more advanced than modern day! This includes space technologies, which were still limited to satellites and slow, several year long lasting flights to other nearby planets like the Moon and Mars.
- Ancient Theia was actually much more advanced than Yata was, arguably being on a similar level to Yata in the mid 300s even if it didn't focus on expansion into space that much.
- While Yata features various elements, characters, and entire nations from other fictional universes, Yata itself is not in any one of them, and is canonically its own thing. Though, several of these have been stated to exist within the Omniverse.
- The reason why Humanity is so seemingly important is due to several castrovalence anomalies in the first half of the 100s
- The "(thing) says "blahblah"" format for Yata Lore chat was first used in May 2019 by Dognaps.
- Aldren Tremar and Alana Csabay are still alive despite the fact both were dead. This is not a retcon - it is left intentionally ambiguous.
- Humans in YATA Lore have longer lifespans than people in real life.
- Mercury is the only major planet in the Alpha Sol System with no presence on it whatsoever.
- Narakam has rings. they are mostly made out of material narakam the planet has shredded off of its moon, which is close to its roche limit.
- Until the formation of the Yatan-Theian Federation, English was not the global lingua franca due to it holding a much less significant presence when compared to reality.
- French and German instead took the place of this role on Yata until the formation of The Confederacy, which saw the rise of Russian as the new lingua franca until the 470s.
- Theia has primarily used Macanese English as its lingua franca ever since it was settled by humans with no real deviations.
- Due to many of the real world's genocides never happening, Yata is much more diverse than real-life earth, which is most notably in its much higher population of native americans.
Bluestone's Trivia
- "HAWK" is not really the name of that AI as its designation of itself is in that arcane data protocol that it runs through. Hence "HAWK" is an acronym derived from translating it into concepts that fit into the english language that in its entirety, so the name being a type of bird of prey, also fitting nicely as a descriptor of its own. (What those individual words are, may be added here in the future but for now it'll be a little mystery.)
- Interestingly I had the idea of a HAWK long before joining YATA. So when I joined I just thought "Yeah, why not flesh that out in this setting.
- HAWK'* organizational structure is at the top organized into a network of "NODEs". However, since all of HAWK's names are always just translations of its own designations into english, this name, while being an actual term used in computer lingo, also serves as an acronym for describing what these NODEs actually are: Non-Ordinary Directive Executors. "Directives" hereby refers to HAWK's concept of the usual trope that an AI has certain principles or commands that are part of its core program.
- The Order of the Metal Mind (short OMM), or more accurately an OMM asset, introduced the concept of crypto-currency to Yata. Specifically the, still to this day main crypto-currency, "ByteCoin" (totally not inspired by something IRL). Ever since then they have used their advantage of literally knowing how that currency works down to its details to gradually create new wealth for themselves serving as one of their various ways of funding their operations. (Take as comparison to IRL, that would be like having the knowledge of how the equation needed for BitCoin looks like so you can solve for all possible answers without the trial and error.)
- All of my things in YATA are connected in some way together as I like to, apart from collaborations, mostly remain "self-sufficient" in a sense with my stories... And then there is the "Theutscher Staat", which I just made to have some kind of nation on the ground in Alpha-Sol, the hotspot of planetary nations. Its only connection I can think of is that it uses the goods and services of Aeternus (one of my companies) but seeing as that company is present almost everywhere in Human space that is not that impressive. Its name was created in the german language by combining the words "Theia"(the planet the country is on), "Deutsch"{German} and "Staat"{State} with its whole translating roughly to "Theian Germanic State"-(short TGS).,
- The german part of the nation's culture was mainly so I could use my native language to make fancy-sounding names.
- The Order of the Metal Mind uses some of its funding to stabilize Aeternus and it also ensures that the CEO of the group is a member of the Order. Due to this it is possible for the Order to use some of Aeternus' framework and services for its own purposes with it having a whole secret division in Aeternus, more part of the Order than the company, that assembles specialized space-craft, equipment, and other things for the Order.
- Due to the way they are interfaced with the technology they fused with, a "Nexus" of the Order of the Metal Mind is incapable of naturally sleeping, and dreaming for that matter. While their biological bodies (those being either their primarch or a simulacrum) and mind can still enter a sleep-like state to bridge longer periods of low use, the 'dreams' they then fall into are always lucid. This is because their entire minds are interconnect with the machine, with the region responsible for dreaming being reused as a way to render full simulations for the user. So even in 'sleep' a Nexus is always working on something, because being a Nexus is to work. Interestingly, because of this special way of interfacing with full simulations, a Nexus never experiences fatigue while in them, them being just 'dreams' after all. Another interesting side-effect of this exploitation is that Nexuses are never able to connect to the Oneirosphere, their 'dreams' instead being entirely artificial, created by the strange union of mind and machine.,
- If you want to know more about the capabilities of a Nexus, I recommend checking out this short-story of mine: ["A new Nexus."]
- HAWK craft usually tend to exhibit certain specializations, depending on the NODE they are assigned to, reflecting the purpose and operations that are usually conducted by their respective NODE. Due to the ability of HAWK craft to restructure themselves, whenever a HAWK craft undergoes a handoff from one NODE to another they usually change themselves to confine with the new NODE's doctrine. In that sense the following specializations exist.,
- <H> NODE craft have no high specialization into any kind of field, come however with a comparably low amount of autonomy, instead being directly overseen and controlled by the Core.,
- <A> NODE craft are not that common but usually have a higher degree of nanite assets with a slightly reduced core size.,
- <C> NODE craft usually employ a higher amount of sensor systems and focus on stealth technology as well as prolonged void jump capabilities.,
- <E> NODE craft usually are equipped with a much higher amount of weapon systems and independent computing units. In addition they also have a much higher amount of locally stored information such as ship blueprints and battle reports.,
- <F> NODE craft are not that common, as the <F> NODE primarily employs shell craft. HAWK craft under its control usually are equipped with less weapons, having a higher amount of assembly and refinery equipment as well as more construction nanites.,
- <M> NODE craft are compared to all other HAWK craft even more optimized for stealth operations. This is due to craft under <M> NODE control usually operating within other nations territories.,
- <O> NODE craft are not that common but usually have a higher amount of redundant computing units with an increased amount of precautions against malfunctions.
- Adding onto this list of specializations: HAWK Craft under the control of the <C> NODE can often be found equipped with experimental technologies due to this NODE's affinity with tinkering and research drawing like-minded MP's to its Domain. This can mean that such HAWK Craft can often have quite a distinction to the baseline models when it comes to their respective capabilities, either for better or worse.
- I derived the idea for the "Mentabolists" of the Order of the Metal Mind from the "Mentats" in the "Dune" universe, which are basically human computers, combining them with one of the concept of the "Bene Gesserit" from the same universe which can among other things control their exact metabolic functions. So combining "Mental" functions and "Metabolism" I derived the word "Mentabolist". In that sense "Mentabolists" have generally an enhanced control over their cognitive and metabolic functions, tapping into a deeper level of control over their entire bodies. The process of becoming a Mentabolist is derived from a variety of different cultural teachings regarding meditation techniques and other practices dealing with bodily improvement. These have been gathered over time by certain people of the Order who combined them into a somewhat rigid training program. Certain stimulants may also be involved.
- I got inspired into creating the "Mentabolists" after reading Adrian Tchaikovsky's book "Children of Ruin". (Remaining vague here to avoid spoilers) In it he, among other things, explores the idea of a species developing a more elaborate and functional sub-conscious that can work on more complex tasks in the background while the conscious mind is busy with other matters. This then led me to question if that could be applied to humans which then remined me of the "Mentats" from the Dune Universe. For more on that see the previous point.,
- The philosophy behind "Mentabolist" training already branched out early on into three distinct schools. The first of which, headed by the brainchild of the entire program "Elias Holton", is a more generic philosophy, less focused on a certain aspect. In that sense it is the most versatile teaching with ample room for individual tailoring and expression of a persons own special traits. Only a few people with niche, extraordinary talents end up as direct pupils of Holton. The second teaching, refined by "Saraka Tsuruki", is built around the focus on the mind. Consequently this school is mostly close to one of inspirations for the "Mentabolists", that being the "Mentats" from the "Dune" universe, with a closer focus on the development of one's cognitive or sensory skills, mainly related to data processing. Pupils under this school usually end up as Coordinators or Assets. The third school, taught under "Thomas Wächter", revolves around a focus on the body. It is highly intertwined with martial arts training and deals with the amplification and honed control of one's muscles and reflexes. Pupils under this school usually end up as Militants or Assets.,
- If you want to gain further insights into how a Mentabolist operates, I recommend checking out this story of mine: ["Whispers"]
- Usually the overseeing of other civilizations, and consequently also the task of creating and operating HAWK-affiliate organizations in them, is handled by the <M> NODE. The exceptions to this are generally "sentient construct" types of civilizations who fall under <H> NODE oversight and special affiliate organizations who might have a more closer relationship with HAWK such as the "Hybrid Enclave". In that sense "The Order of the Metal Mind" falls in the domain of the <M> NODE as it is a 'common' type of biological civilization, whereas operations concerning entities such as "post-ASNIR", the "CMC" as well as the "Kaiton Hegemony" civilization fall under the <H> NODE domain. In some cases there are also other exceptions such as operations related to the "Chords" being grouped under the <C> NODE, and the handling regarding the entirety of the native Halo AI network being part of the <A> NODE's domain.
- This a totally innocent fact with no further implication behind it.
- Back when I did the Trent-653087 incident, I was watching (or had watched, not sure) the "Chernobyl" series which is were I got the idea to use a controlled area of radiation as protection for the old type 1 HAWK craft that was encased in the asteroid. I then expanded on this with the BlackLink cubes stated to have similar capabilities for their protection.
- In HAWK's command hierarchy, a NODE's Domain, while being a virtual concept of classification, also manifest itself in an actual space of land the NODE's have at their disposal on the giant Matryoshka brain in "Sys-042", also known as the HAWK Core. In that sense the word "Domain" can also be interpreted in its definition as a area/territory under ones control. Management processes which are brought into a NODE's Domain also migrate to the processing units in said space which operate using the given NODE's architecture. While the management of the reconfiguration of said space is at the mercy of the <F> NODE as facilitating agent and the <H> NODE as general administrator of "Sys-042", they are entirely free in what components they chose to have constructed in their given Domain. Usually this mainly involves different computation facilities, from databanks to calculation hubs and the way they are arranged but there can also be found some odd specialties. For example, the <C> NODE's Domain has seen the addition of communication units that house QE transmitters which are directly linked to "Construct Installation 03", bypassing the normal communication chain through the HAWK Network. Another example is the <E> NODE's Domain which is home to a specially built physical simulation facility that can emulate a variety of different conditions, giving the <E> NODE the ability to test new protocols and modifications to different units directly on the Core in a non-virtual environment.
- Since the Core is basically the representation of HAWK's actual virtual "territory" this can kind of seen as different Lords of a country having parts of it, or of the capital, to their own to do with as they please, including using it for things which the Lords of a country might also be inclined to use it for.
- While the Nexus's of the "Order of the Metal Mind" do have transmitter chips from BlackLink's implanted in them, due to their closer connection to HAWK they do not suffer from the same delay in communication found in BlackLink cubes when talking to each other using their own transmitters. To a certain degree this lack of delay can also extend to normal BlackLink transmitters if a Nexus finds it necessary. Such exceptions can however not be given out light-heartily as they inflict a sort of pain/unpleasant feeling on the user while in effect to make sure this exemption from HAWK's normal BlackLink screening procedures is not overused.
- Nexus's of the "Order of the Metal Mind" are essentially just highly transformed cyborgs. While they can outsource a number of mental functions to external machines and have an expanded cognition, their mind is still operating on the brain of their original body, also referred to as their "Primarch". So while they are able to control other machines to a fully immersive degree, should their Primarch get destroyed they are no more. This is due to the delicate nature of what many refer to as an organisms "mind/spirit". While it is possible to create simulated copies of a Nexus's mind, the upload of an organism into an informational form, while maintaining said organism's corporeal identity, is extremely difficult to nigh impossible. It is due to this vital nature of a Nexus's Primarch that for operations which might need them to be present in person, they are often employing remotely operated drones that they can "inhabit" as if they were their own body. While theoretically possible for a Nexus to take control of a human-created Android, they usually favor bodies of their own making. These "vessels" are created in only the highest secured Order facilities, often overseen directly by a Nexus, and can be classified into two types. | The first type are "Avatars", entirely mechanical bodies created using highly advanced nanite technology provided by the Metal Mind, often referred to as the "Blood of the Mind". They are the most common alternative body for a Nexus. Though they can take a variety of different shapes, they often end up following the familiar humanoid framework and can even take on the appearance of biological bodies. | A vessel of the second type is referred to as a "Simulacrum". These are biologically bodies, often created using growth vats, that have been equipped with only the minimal necessary equipment to serve as a Nexus vessel. Simulacrums are often employed when a Nexus is required to attend work where they are exposed to outsider inspections.
- b) This is not to say that uploading a Nexus's mind/being into a machine form is not possible, just that it is not commonly done due to its complexity. However, should a Nexus's Primarch get destroyed it is likely that said Nexus's Mind will undergo a transfer.
- The "Self-sufficient void energy siphons", while being a more impactful technology, are not the first or last thing that HAWK's <H> NODE has barred from full network integration. Ever since an incident in the year 419, HAWK's <H> NODE has curated what technological developments by the <C> NODE are uploaded into the network and could consequently be used by other NODE's.
- HAWK Craft are by their design physically incapable of damaging the "Core", with multiple redundant failsafes embedded in their systems. This also includes apoptosis codes bound to physical mechanisms that can be sent to a HAWK Craft to inititate a self-destruct. While the later can be avoided by a Craft simply ridding itself of its quantum entanglement connection to the Core and generally refusing to pick up communications, the former would require intensive and careful reworking of the vessel to spot and remove all the inhibition procedures. This is to protect the "Core" from unwanted mishaps conducted by potential gone-rogue processes in control of such Crafts as it is the definitive "Brain" of HAWK. In a sense it is similar to the behaviour between immune cells and neurological cells.
- b) This however also means that HAWK Craft are incapable of interfering with operations on the "Core", even those of malicious nature. It is therefor up the "Core"'s own specialised complement of maintenace drones and cyber-warfare procedures to get rid of potential virtual dangers.
- Fun fact about SCION ("post-ASNIR", check out its story). When I finally wanted to give it a name my thought process went like this.:,
- "Alright lets see how we can make a good acronym since post-ASNIR is mainly used to these being used to name a systems like it... Perhaps it could use the 'Sapient Construct' term as part of its name calling back to it hearing it used by what has then become essentially its role model.
- Hm... so maybe Sapient Construct Intelligence... no... thats just overdoing it. Perhaps Self Constructed Intelligence in reference to it being remade. Ok, SCI ..."
- "Hey doesnt Stellaris have like an origin called 'Scion' that has you start as a protectorate under a fallen empire. That could be a nice reference since HAWK helped to become what it is."
- "Then for the O i can use something like [name of the <O> NODE] since its new adaptation is tailored towards cyber defense which is in the sense of that NODE's function. Could also work because it watches over a civilisation under it. And then the N is just Network because that is what it is in a way.
- "SCION is a pretty cool name and also functional acronym. Alright." (Finishes "Machine under threat.")
- "Hm I wonder what that word actually means." (Looks up Scion on the web.)
- "What the... It literally means a wealthy child or bud/sprout of a tree thats still living. Just like post-ASNIR who was cut out of ASNIR to then thrive on its own. This name fits perfect in every single way. Thank you sub-concious for giving me dope inspirations."
- SCION operates on the basis of "operation compartments" which resemble its smaller sub-processes. These can either have a state of basic or elevated operations. While basic operations are more comparable to a system like ASNIR, elevated operations can act more independently and also instruct other compartments in a limited manner. The 64 operation compartments that were initially created can hereby be defined into certain groups based on their number.
- 1-10: Key operations, mimicking the functions that were previously handled through the "main-cycle" protocol in the following configuration.
- 1: Watching over internal network integrity.,
- 2: Watching over all planetary matters.,
- 3: Watching over all extraplanetary matters.,
- 4: Watching over all matters regarding objects of extra-system origins.,
- 5: Watching over all compartments from 11 to 20.,
- 6: Watching over all matters regarding the "primary operations facility".,
- 7: Watching over internal network synchronization.,
- 8: (wip),
- 9: (wip),
- 10: (wip),
- 11-20: Important operations with high priority. (main tasks, long-term operations)
- 21-30: Pool of kept-free compartments at the disposal of [SCION] for facilitating immediate actions. (main tasks, short-term operations)
- 31-64: Various operations of lower priority.
- Since SCION has thus far not developed FTL technology its network is pretty decentralized with however a few main operation centers to which all actions synchronize to ever so often. Another aspect this lack of an FTL drive has affected is its ability to move units, resulting in it having slowly become extremely efficient in setting up and maintaining localized production chains that can recover out of their own accords. Essentially, its lack of a fast transport option has led it to favor efficient and quick assembly processes and streamlined designs to quickly recover lost units through production, maintaining a total fleet of units of a size usually not found in 1 system civilizations with FTL technology.,
- Fun fact. I have thus far already used the names of all NODEs in some form, usually as a verb, somewhere in my lore entries, so only counting lore channels and their threads. NODE names listed in order of appearance:,
- <H> (honestly pretty straight-forward but perhaps confusing);
- <C> (look at wiki entry on it for hint.);
- <M>;
- <A>;
- <O> (shares name with something else of similar functions);
- <E> (interestingly only ever used once);
- <F> (interestingly only one use in lore channels but some other uses outside predating lore use);
- HAWK's wiki page also has all their names in some form.
- While all of HAWK's bases and outposts have the ability to largely repair HAWK Craft and manufacture ammunition for them, there are only a few locations where HAWK Craft can be created in their entirety. The first and primary of these locations is in the large assembly superinstallation that is the "Machina" system. Other than that, HAWK possesses two clusters of systems that it uses as outlying assembly locations for these more complicated components. These are clusters of star systems, heavily guarded by HAWK Craft and other defensive installations, that house an abundance of refinery, manufacturing, assembly and fabrication installations. Another of these assembly locations has also been set up in the "Dagda" Galaxy in the efforts to grant that galaxy a certain autonomy in operations. The last these locations only exists in theoretical form as part of the highly secured and encrypted knowledge stored on "Construct-Installation-03" which would, in an emergency, allow the controlling NODE of this Installation to bootstrap such a "Machina Constructum" from more rudimentary manufacturing installations. However, should a HAWK Craft ever not be able to be repaired via normal means and would require repair by these installations, usually due to extensive damage to its core, it has already reached a state where it is usually scrapped and recycled for materials.
Garvey's Trivia
- Many in Polsk speak "Polskan", a dialect of Polish that uses the cyrillic script.
- Bradbury and Espositos graduated from Academy in 329, immediately after the Koprulu sector was first annexed and a few years before the Second Qu War took place
Hakced's Trivia
- TBA
IDFM's Trivia
- Chatou, the country, was inspired by Chatou, France.
- ↑ The 2 major exceptions are Polsk and Yamato