User:Hakced/other stuff
- Amorphoid Species
- Amphiboid Species
- Aquatic Species
- Arthropoid Species
- Insectoid Species
- Artificial Species
- Avianoid Species
- Fungoid Species
- Humanoid Species
- Mammaloid Species
- Metamorphic Species
- Metaphysical Species
- Mineralian Species
- Molluscoid Species
- Plantoid Species
- Reptiloid Species
species without pages types for future convenience
Amorphoid Species
- Anemoi Biocomputers
- Dipronesians
- Ephesians
- Gissenians
- Goos
- Kodaians
- Kupularians
- Nelians (like the lesathani)
- Olok-tia Biofactories
- Orkanians
- Raicans
- Veonnians
- Vylians (hivemind)
- Uliyanans
- Zerg-Protoss Hybrids
Amphiboid Species
Aquatic Species
- Nejilanans (hivemind)
- Tethylians
- Thodians
- Yaianans
- Yannians
- Yarrenians
Arthropoid Species
- Byennis
- Concordians
- Ephesians
- Ferellans
- Frohns
- Hodans
- Kaieuhthans
- Kangassans
- Metienians
- Neronans (hivemind)
- Pnidleians (magical)
- Qandoans
- Roliscans
- Slecians
- Tiunians
- Unggoy
- Valskans
- Volunans
- Vorollans
- Yithinians
- Yulneians
- Zergs (hivemind)
- Zuandians
Insectoid Species
- Daunelviks (extinct bcos blarghorde killed them)
- Eurahans
- Genossans
- Gjisens
- Ketiketans
- Neifyarians
- Relians
- Rumalians
- Shuians
- Takaar
- Vaspids
- Yanme'e
- Zahrians
Artificial Species
- Androids (in general)
- Chords (bioengineered)
- Huragok
- Kaitons
- Solisynths
Avianoid Species
Fungoid Species
Humanoid Species
- Abyssans
- Aethians
- Aeuwkni (post-sollurian)
- Ambraxans (post-sollurian)
- Anaelotians (post-sollurian)
- Annadonians
- Antarans (post-sollurian)
- Arnazans (post-sollurian)
- Besaimans
- Builders of Hellae
- Dulinerans
- Eirathians (post-sollurian)
- Ekkusans
- Empyreans
- Gailinians
- Gaimarians
- Galangans
- Getillans
- Jakalaikans
- Jeirans (post-sollurian)
- Kerellians (post-sollurian)
- Khejvans (post-sollurian)
- Listans
- Morellians
- Nairilluans (post-sollurian)
- Nthagis
- Phrolli (primitive)
- Plutoans
- Porelians (post-sollurian)
- Protoss
- Razanians (post-sollurian)
- Reticulans
- San'Shyuum
- Sednans
- Sollurians (Extinct)
- Syllians (post-sollurian)
- Tarosians
- Thermysians
- Tolimanians
- Trofths
- Tyrians (post-sollurian)
- Unovalians (post-sollurian)
- Varinns
- Vhurmnih (primitive)
- Xarins
- Yaridans
- Yeinathians
- Zaiths
- Zolians (post-sollurian)
Mammaloid Species
- Abyssans
- Algards
- Borgons
- Gaultians
- Goztics
- Hunyans
- Jiralhanae
- Kelnasians
- Kildanians
- Modahians
- Nattosians
- Terrians
- Thassan Psiofauna (non sapient)
- Toshibes
Metamorphic Species
Metaphysical Species
Mineralian Species
Molluscoid Species
- Bandurs
- Chimerans
- Dolaniths
- Lekgolo
- Maranans (hivemind)
- Mazthians
- Neuriths
- Nullans
- Thatosans
- Ulondans
- Ynoivans
Plantoid Species
- Ethelians
- Jaraians
- Kessans
- Togalians
- Xiqaetians (primitive)
Reptiloid Species
- Alkidean Erdoscype
- Arrians
- Bayudans
- Datyrs
- Dratopythia
- Hildarians
- Ilyenans
- Kardas
- Khalleeians
- Kig-Yar
- Norsans (primitive)
- Radoilans
- Saiborians
- Sangheili
- Saratians
- Telkans
- Tethians
- Thelians
- Theldians
- Thessians
- Trazians
- Uyonans
City Guide
- 1,000,000+ = Conurbation
- 100,000 - 1,000,000 = City
- 2000 - 100,000 = Town
- 100 - 1000 = Village
- 10 - 100 = Hamlet
- 1-10 = Isolated Dwelling
hakced's memo pad
undevelop but still stone road:
/flood 50%stone,20%andesite,5%cobblestone,13%grass_block,2%mossy_cobblestone 2
paths:
- /flood 50%208,25%coarse_dirt,15%podzol,5%sand,5%red_sand 2
- /flood 50%208,25%coarse_dirt,15%podzol,10%2 2
how to spawn florian:
/summon panda ~ ~ ~ {MainGene:"brown",HiddenGene:"brown",CustomName:""Florian""}
---
//stack 200 down -m end_stone_bricks -a
/flood 40%sand,20%sandstone,20%cobblestone,10%andesite,5%stone,5%mossy_cobblestone 3
//replacenear 30 gold_block 40%black_concrete,40%black_concrete_powder,12%black_terracotta,6%obsidian,2%crying_obsidian - The creep replacement command
//set iron_bars[east=true,west=true,south=true,north=true]
/flood 50%dirt_path,25%coarse_dirt,15%podzol,10%2 2 path updated
/br sphere nether_wart_block,netherrack,crimson_nylium,crimson_hyphae 2
/replacenear 10 nether_wart_block,netherrack,crimson_nylium,crimson_hyphae
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ANTI DIRT/GRASS (EKKOSTA)
replacenear 100 dirt,grass_block 65%snow_block,20%packed_ice,10%ice,5%blue_ice
ICE CLIFFS (EKKOSTA)
br sphere 65%snow_block,20%packed_ice,10%ice,5%blue_ice 5
ICE CAVES (EKKOSTA)
pt /replacenear 10 packed_ice,blue_ice,snow_block,ice
--
/flood 50%208,25%coarse_dirt,15%podzol,10%sand 3
//replace fern,grass,air,large_fern,tall_grass,snow,spruce_slab grass_block
/flood 50%dirt_path,25%coarse_dirt,15%podzol,10%2 2
/flood 50%208,25%coarse_dirt,15%podzol,25%snow_block 3
//replace gold_block white_stained_glass,white_stained_glass_pane,white_wool,white_Concrete,calcite,snow_block
//replacenear 500 nether_wart_block,netherrack,crimson_nylium,crimson_hyphae nether_wart_block,netherrack,crimson_nylium,crimson_hyphae
/pt /replacenear 50 nether_wart_block,netherrack,crimson_nylium,crimson_hyphae
50%nether_wart_block,10%netherrack,10%crimson_nylium,30%crimson_hyphae
//replacenear 100 nether_wart_block,netherrack,crimson_nylium,crimson_hyphae 50%nether_wart_block,10%netherrack,10%crimson_nylium,30%crimson_hyphae
minecraft:execute as @p in minecraft:backrooms run teleport -15983 140 9012
//replace gold_block 70%stone_bricks,20%cracked_stone_bricks,6%cobblestone,4%andesite - london sstreet ^^
you can use ^ before a block as a worldedit mask to keep object data intact
e.g
replacing stairs!
//replace oak_stairs ^spruce_stairs
keeps original orientation
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wikitable sortable article-table
*| label = Placeholder *| data = {{{placeholder|{{{placeholder}}}}}} *| label = Placeholder *| data = {{{placeholder|{{{placeholder}}}}}} --- *<includeonly> *{{infobox *|templatestyles = Template:Infobox country/styles.css *| bodyclass = ib-country vcard *| aboveclass = adr * *| subheader = {{#if:{{{life_span|}}} | {{{life_span}}} | {{#if:{{{year_start|}}}|{{{year_start}}}{{#if:{{{year_end|}}}|–{{{year_end}}} }} }} }} * *| above = {{{title1|<includeonly>{{PAGENAME}}</includeonly>}}} *| image = {{#invoke:InfoboxImage|InfoboxImage|image={{{image1|}}}|size={{#ifeq:{{lc:{{{landscape|}}}}}|yes|{{min|300|{{#if:{{#ifexpr:{{{image size|{{{image_size|{{{imagesize|}}}}}}}}}}}|300|{{{image size|{{{image_size|{{{imagesize|}}}}}}}}}}}}}x200px|{{{image size|{{{image_size|{{{imagesize|}}}}}}}}}}}|sizedefault=frameless|upright={{{image_upright|1}}}|alt={{{alt|}}}|suppressplaceholder=yes}}{{#invoke:InfoboxImage|InfoboxImage|image={{{image2|}}}|size={{#ifeq:{{lc:{{{landscape|}}}}}|yes|{{min|300|{{#if:{{#ifexpr:{{{image size|{{{image_size|{{{imagesize|}}}}}}}}}}}|300|{{{image size|{{{image_size|{{{imagesize|}}}}}}}}}}}}}x200px|{{{image size|{{{image_size|{{{imagesize|}}}}}}}}}}}|sizedefault=frameless|upright={{{image_upright|1}}}|alt={{{alt|}}}|suppressplaceholder=yes}} --- *| belowclass = mergedtoprow noprint *| below = {{#if:{{{navbar|}}}| {{navbar|{{{navbar|}}}}} }} *}} *</includeonly> *<noinclude> *{{documentation}} --- *| label = Placeholder *| data = {{{placeholder|}}} *| header = Placeholder *| label = Placeholder *| data = {{{placeholder|}}} *| header = Placeholder --- <gallery mode="slideshow"> |frameless| <hr />
/minecraft:give @p item_frame{EntityTag:{Invisible:1b}}
|[[File:.png|112x112px|left|frameless]]
---

The
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{{LiminalNavbox}}
[[Category:Backrooms]]
[[Category:Levels]]
[[Category:Liminal Spaces]]
[[Category:Dimensions and Timelines]]
[[Category:Locational Dimensions]]
[[Category:Locations]]
[[Category:Space-Time Dimensions]]
[[Category:Sub-Spaces]]
---
<span style="color:#FFFFFF"> </span>
<div style="border:2px solid #94B5B7; -webkit-border-radius:10px;"><center> '''Year:''' #</center></div>
[[File:.png|112x112px|left|frameless]]
Latinoamérican Cooperative
//replacenear 50 red_glazed_terracotta,fire_coral_block diorite,polished_diorite,calcite
//replacenear 50 nether_wart_block,netherrack,crimson_nylium,crimson_hyphae 30%stone,20%andesite,10%cobblestone,10%dead_brain_coral_block,5%dead_bubble_coral_block,5%dead_fire_coral_block,5%dead_horn_coral_block,5%dead_tube_coral_block,5%tuff,5%gravel
//replace nether_wart_block,netherrack,crimson_nylium,crimson_hyphae 30%stone,20%andesite,10%cobblestone,10%dead_brain_coral_block,5%dead_bubble_coral_block,5%dead_fire_coral_block,5%dead_horn_coral_block,5%dead_tube_coral_block,5%tuff,5%gravel
|- |[[File:.png|112x112px|left|frameless]] |[[Republic of |Republic of | | |[[Regional Union of ]]
Bluestone's Contract Protocol
Standard Contact protocol.,
This document details the nature of each of Bluestone.Bot's nations/organizations/characters in regards to their stance they would take if contacted and how they might take influence in lore during his time of abscense.
Extrasolar:,
- HAWK (main systems): Begins efforts to stabilize, recovering old bases where possible or setting up new ones. Will then go back to passive observation as it has done before. With the <M> NODE gone it dials back on implanted spy networks. It will gradually rework its units and continue to develop. It's systems are absolute taboo zones with any vessels entering them first receiving ab adamant warning to leave, which could be like a stun, with defiance of that warning being met with devastating hostile force. Exception to this are the Hybrid Enclave who are authorized guests and can travel to and through these systems.,
- HAWK <C> NODE (Dagda galaxy systems): Will remain mainly observant, not building up many forces. It will however expand its fleet of observation vessels and continue to monitor galactic affairs.,
- HAWK <E> NODE (Ra galaxy systems): Will further build up military power in the Ra galaxy to serve as Bulwark against another Qu invasion. If contacted by anyone outside the civilizations selected for uplift it will simply tell them its current purpose but threaten military action if it is encroached on its territory.,
- Hybrid Enclave: Continue to be sort of galactic protectors, retaining their nomadic ways and being almost an congregation of God's wandering the galaxy and gathering more of their kind. This could include them going to recruit or fight the Moebius Hybrids depending on how those behave. Garf if you want you can use the Hybrid Enclave freely within these sort of guidelines to do whatever cool lore stuff you might wanna do.,
Accord:,
- Order of the Metal Mind: After the recent fiasko, looses a lot of their power and cohesion as well as credibility. This, together with the death of a few of the Nexi due to the events will see them resort to contigency protocols, entering a prolonged phase of restabilization and seeking new purpose. If you want you could make use of small unchecked OMM splinter groups now operating as mercenaries or hackers for hire to create some conflicts of your own.,
- Theutscher Staat: More and more switch to mining instead of oil and seek out other markets. Open to trade. Generally stay out of military affairs. Stabilize and position themselves as independent nation. Close ties with Aeternus products.,
- Cobalt Cross: Just do what they always do. Feel free to make use of their reputation or even take control of smaller sub-groups of the cartel if you feel like it could be interesting for your lore.,
- Aeternus: Continue to do their thing. However with the drop in influence of OMM and also due to time, their practices start to ever so slowly erode, becoming more alligned with other conglomerates. They remain a private company. Their subsidiaries are open to be hired for or sell anything they could provide.,
Skantos:,
- Skelden tribes: Can be conquered or I could also see them become friends with "huns" or so, entering some like relationship where they provide their ships and seafaring knowledge and the "huns" protect them from the land. Honestly either one works, not really too attached to them amd cam always incite a rebellion or so when I want something like them back.,
- Brotherhood of the Iron God: Splinters apart with some ex-members making intel agencies of their own or advising local kingdoms. The ways and bases of the Brotherhood are deliberately or accidentally sealed away, resulting in the organization eventually no longer existing in its form. The one (equivelant of Nexus) on Skantos that survived the deletion of <M> enters a dormant state to preserve their being in stasis. This basically lets the Brotherhood fade into obscurity.
Segnis:,
- SCION: Reconnects with its people. After a bit of tulmoutues back-and-forth the Segnosians finally accept the new network and what it has done for them. They then continue to live further in cooperation with SCION relearning a lot more of its social skills and developing robots to live closer with its people, becoming akin to a hive structure of several more autonomous robots similar to the Kaithon hegemony. ASNIR contues to fulfill its role as service network under the oversight of SCION. "RMP" meanwhile stays as a single being and a friend to SCION that begins to reaquire connection to HAWK. RMP returns into the HAWK Network however retains connection to SCION in an informal way. This partnership mainly remains the same with RMP basically being treated as a welcomed guest by SCION and the Segnosians. While RMP does not share data from HAWK, SCION more than happily provides updates on how it and the Segnosians are developing.,
- Segnosians: Attain spaceflight and voidspace travel. Begin a settlement project in a nearby system. Begin to work on building up more utopian standards. Remain isolationists, not really interested in discovering or contacting others but instead work on their own projects. (Because that's probably easier to interpret actions from.),
Ra galaxy:,
- With the "Manipulator" NODE gone, the societal uplift and engineering of the civilisations there has been delegated to a council of the <A>, <C> and <E> NODE. As a result the project has changed to a less invasive method but the civilisations will still be brought up with a focus on training them in combat and instilling fear/hatred/respect in them against the Qu, or really any extragalactic entity not of the Ra galaxy.
Tierlists
who has the biggest population hmm! (Year 365)
- United Nations of Yata: 7.1 Billion,
- League of Theia: 3.4 Billion,
- Technate of Altair: 3.3 Billion,
- Commonwealth of Independent States: 964.6 Million,
- Bejrik Order: 98 Million,
- Union of Accord Colonies: 56 Million,
- Narakamian Confederation: 3.8 Million
milky way civs ranked by military strength in my interpretation of things so may not be wholly accurate (Year 438)
S
1.HAWK or Imperium of Kings (unsure)
A
4.Elder Overseers* (If they actually cared)
14.Yatan-Theian Accord (+ Members)
15.The Covenant
B
18.Empyrium
21.Wabbol Space
22.Central Galactic Administration remnants
C
25.Ilyena Syndicate (+Ilyena Associated Systems)
30."The National Front"
D
36.Beacon Space
37.Kupulari
41.Holy Order of the Seraphocosm
42.3 1 18 19 15 6 25 23 5 9 20 8 9 14
E
45.The Chords
46.Corporate Management Commission
49.Hyacinthan Realm of Neurith-Urhn
50.Byennia
52.ex-ASNIR
F
55.Nation-X
56.The Slice
59.Gennossa
70.Subaquia
72.Heartkeepers
74.The Builders
strongest civs ranked 2 updated top 15
- Imperium of Kings,
- HAWK,
- Wei'vir Realm,
- Galactic Federation,
- Protoss Empire & Zerg Collective (roughly equal),
- Varinn Confederacy,
- Kintu Empire,
- Empire of the Twelve Suns,
- Terzan-2 Coalition,
- Kaiton Hegemony,
- Yatan-Theian Accord,
- Blarg Republic,
- Yelnik Hivemind,
- The Covenant,
- CGA/Cybernetic Generalized Administrator
- others