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{{Wip}}{{Country|name="Luminant Realm"|image1=Varinn.png|image2=Varinnmap.png|official name="Luminant Realm"|common name=*Varinn Empire
{{Country|name="Luminant Realm"|image1=Varinn.png|image2=Varinnmap.png|official name="Luminant Realm"|common name=*Varinn Empire
*The Emprire
*The Emprire
*Luminant Empire|capital=[[Neirnyvin]]|capital world=[[Neirn]]|demonym=Varinn/Varinnian|government=Despotic Empire under a Indefinite Caretaker Oligarchy|ideology=|head of state=Matriarch [[Hirdai Neirn]]|head of government=[[The Seven Devout]] (Acting)|legislature=The Seven Devout|official languages=[[Varinnic]]|state religion=Secular|currency=(None)|population=8,23 Trillion|species='''Colonies & Homeworld'''
*Luminant Empire|capital=[[Neirnyvin]]|capital world=[[Neirn]]|demonym=Varinn/Varinnian|government=Despotic Empire under a Indefinite Caretaker Oligarchy|ideology=|head of state=Matriarch [[Hirdai Neirn]]|head of government=[[The Seven Devout]] (Acting)|legislature=*The Seven Devout (Arguably)
*Neirn Council of Nine
*Facet-0 Council of Ten|official languages=[[Varinnic]]|state religion=Secular|currency=(None)|population=8,23 Trillion|species='''Colonies & Neirn'''
*[[Varinns]] (Majority)
*[[Varinns]] (Majority)
'''Reserve Worlds'''
'''Reserve Worlds'''
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*Outer Rim|quadrant=Gamma|galaxy=[[Milky Way]]|founded=1,095,302 BCE|created by=[[Hakced]]|controlled by=[[Hakced]]}}
*Outer Rim|quadrant=Gamma|galaxy=[[Milky Way]]|founded=1,095,302 BCE|created by=[[Hakced]]|controlled by=[[Hakced]]}}


The '''Varinn Empire'''<ref>The 'Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym roughly translating to 'Luminant Realm' when referred to as a whole.</ref> is to a collective of colonies and planets situated in the far 'northwest' corner of the [[Milky Way Galaxy]], occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into 12 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as an authoritarian one-party state under the rule of a collective of individuals known as 'The Devout Seven' which rule on the behalf of Matriarch 'Hirdai Neirn', the 'de jure' leader whom has supposedly entered a state of incapacitation and is thus unfit to rule directly.     
The '''Varinn Empire'''<ref>The 'Varinn Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym 'Lumiyant Aiyn' roughly translating to 'Luminant Realm' when referred to as a whole.</ref> is to a collective of colonies and planets situated in the far 'northwest' corner of the [[Milky Way Galaxy]], occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into 12 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as an authoritarian one-party state under the rule of a collective of individuals known as 'The Devout Seven' which rule on the behalf of Matriarch 'Hirdai Neirn', the 'de jure' leader whom has supposedly entered a state of incapacitation and is thus unfit to rule directly.     


=== Societal Organization ===
=== Societal Organization ===
Varinn Society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.   
Varinn Society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.   


As a quirk of their biology, Varinns have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals, those which never underwent maturation for varying reasons, and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one collective (especially considering how they physically may also partially merge if proximate). While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.   
As a quirk of their biology, Varinns have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals, those which never underwent maturation for varying reasons, and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one collective (especially considering how they physically may also partially merge if proximate), though they still respect the caste placements of non-Coalescents. While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.   


== Government and Politics ==
== Government and Politics ==
The Varinn Empire is
While the Varinn Empire recognizes Matriarch Hirdai Neirn as its true ruler, in practice the Empire is an authoritarian oligarchy under the collective leadership of 'The Seven Devout' positioned at the top of a rigid hierarchical caste system where moving between castes is not possible, with the members of each caste exhibiting clear physiological differences. Most inhabited Varinn worlds are governed by Luminants on the behalf of the devout (or by Graviants in the case of places which moreso serve as outposts rather than permanent settlements), where they are generally given unsupervised control of their colony most of the time (with exceptions including visits by higher-ups). While theoretically able to be autonomous in many ways, loyalty (especially of key Luminants) is ensured by the 'Neirn Security Patrol', a collective under the loyalty of the central government on Neirn that moves from planet-to-planet to ensure both their governments' and citizens' loyalty to the Devout. While Varinns already tend to be fairly wired into being loyal to their society, the active enforcement of loyalty is still seen as a necessity by the Devout and other higher-ups to 'maintain order' so that each Varinn world can attain the same quality of life and same protection from external threats under continued stability rather than devolving under instability.


Coordination between Varinn worlds is quite infrequent as no legislative body holds legal authority over the entire Empire, with the 'Informal Assembly' acting as the sole body 'representing' each Varinn world even if it is unable to pass legislation. Several other 'legislative' bodies exist, with the collective leadership of The Seven Devout (arguably), the Neirn Council of Nine, and the Facet-0 Council of Ten being the most influential of such bodies despite either not representing each world, or only representing a small area.


Ideologically, the Varinn Empire is dedicated towards an overarching goal of achieving internal perfection and continued external expansion, preserving life deemed 'intelligent enough' while all other worlds are subjected to the whims of the Empire.
Despite being very interconnected with a vast FTL transit network, communication between worlds is generally limited to higher-ups for official purposes rather than being available to civilians, thus the more limited number of needed FTL Communication stations has allowed the Varinn Empire to develop an extensive QET network which efficiently translates information into spoken or EM-wave Varinnic. Thanks to information being limited like this, censoring the press from other worlds is done regularly with ease.
 
=== External Policy ===
While hundreds of inhabited worlds exist within the Empire, the government's official policy is very exclusionary of other species as very few are seen as their equals in intelligence and capability, though fully wiping out 'other types of lifeforms' is still uncommon as instead most worlds that have developed 'intelligent enough' life are preserved for study, while all external colonies of such life are confiscated. In the past, the Varinn Empire presented itself as more of a 'confederacy' allowing other species to benefit from their advancements, though once this was deemed unnecessary any such projects were quickly shut down. As may be expected from such an exclusionary society, the Varinn Empire is quite isolationist and avoids engaging with other interstellar civilizations which are generally regarded as inferior to their own with very few exceptions, instead dedicating itself to self-sufficiency, internal perfection, and continued expansion.


== Astrography ==
== Astrography ==
Line 44: Line 50:


Each inhabited world is situated within one of twelve 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.
Each inhabited world is situated within one of twelve 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.
=== Colonies & Homeworld ===
{| class="wikitable sortable article-table"
{| class="wikitable sortable article-table"
|+
|+List of Varinn Colonies (and Neirn)
!Planet
!Planet
!Name
!Name
Line 56: Line 60:
|-
|-
|}
|}
=== Reserve Societies ===
{| class="wikitable sortable article-table"
{| class="wikitable sortable article-table"
|+
|+List of Reserve Worlds
!Planet
!Planet
!Name
!Name

Revision as of 18:38, 26 January 2026

"Luminant Realm"
General Info
Official Name"Luminant Realm"
Common Name
  • Varinn Empire
  • The Emprire
  • Luminant Empire
Capital CityNeirnyvin
Capital WorldNeirn
DemonymVarinn/Varinnian
Politics
GovernmentDespotic Empire under a Indefinite Caretaker Oligarchy
Head of StateMatriarch Hirdai Neirn
Head of GovernmentThe Seven Devout (Acting)
Legislature
  • The Seven Devout (Arguably)
  • Neirn Council of Nine
  • Facet-0 Council of Ten
Official Language(s)Varinnic
State ReligionSecular
Currency(None)
Demographics
Population8,23 Trillion
SpeciesColonies & Neirn

Reserve Worlds

Major Languages
Assets
Spacefleet9870 Spacecrafts
Geography/Astrography
Rim
  • Unknown Space
  • Outer Rim
QuadrantGamma
GalaxyMilky Way
Historical Info
Founded1,095,302 BCE
Other
Created byHakced
Controlled byHakced


The Varinn Empire[1] is to a collective of colonies and planets situated in the far 'northwest' corner of the Milky Way Galaxy, occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into 12 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as an authoritarian one-party state under the rule of a collective of individuals known as 'The Devout Seven' which rule on the behalf of Matriarch 'Hirdai Neirn', the 'de jure' leader whom has supposedly entered a state of incapacitation and is thus unfit to rule directly.

Societal Organization

Varinn Society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.

As a quirk of their biology, Varinns have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals, those which never underwent maturation for varying reasons, and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one collective (especially considering how they physically may also partially merge if proximate), though they still respect the caste placements of non-Coalescents. While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.

Government and Politics

While the Varinn Empire recognizes Matriarch Hirdai Neirn as its true ruler, in practice the Empire is an authoritarian oligarchy under the collective leadership of 'The Seven Devout' positioned at the top of a rigid hierarchical caste system where moving between castes is not possible, with the members of each caste exhibiting clear physiological differences. Most inhabited Varinn worlds are governed by Luminants on the behalf of the devout (or by Graviants in the case of places which moreso serve as outposts rather than permanent settlements), where they are generally given unsupervised control of their colony most of the time (with exceptions including visits by higher-ups). While theoretically able to be autonomous in many ways, loyalty (especially of key Luminants) is ensured by the 'Neirn Security Patrol', a collective under the loyalty of the central government on Neirn that moves from planet-to-planet to ensure both their governments' and citizens' loyalty to the Devout. While Varinns already tend to be fairly wired into being loyal to their society, the active enforcement of loyalty is still seen as a necessity by the Devout and other higher-ups to 'maintain order' so that each Varinn world can attain the same quality of life and same protection from external threats under continued stability rather than devolving under instability.

Coordination between Varinn worlds is quite infrequent as no legislative body holds legal authority over the entire Empire, with the 'Informal Assembly' acting as the sole body 'representing' each Varinn world even if it is unable to pass legislation. Several other 'legislative' bodies exist, with the collective leadership of The Seven Devout (arguably), the Neirn Council of Nine, and the Facet-0 Council of Ten being the most influential of such bodies despite either not representing each world, or only representing a small area.

Despite being very interconnected with a vast FTL transit network, communication between worlds is generally limited to higher-ups for official purposes rather than being available to civilians, thus the more limited number of needed FTL Communication stations has allowed the Varinn Empire to develop an extensive QET network which efficiently translates information into spoken or EM-wave Varinnic. Thanks to information being limited like this, censoring the press from other worlds is done regularly with ease.

External Policy

While hundreds of inhabited worlds exist within the Empire, the government's official policy is very exclusionary of other species as very few are seen as their equals in intelligence and capability, though fully wiping out 'other types of lifeforms' is still uncommon as instead most worlds that have developed 'intelligent enough' life are preserved for study, while all external colonies of such life are confiscated. In the past, the Varinn Empire presented itself as more of a 'confederacy' allowing other species to benefit from their advancements, though once this was deemed unnecessary any such projects were quickly shut down. As may be expected from such an exclusionary society, the Varinn Empire is quite isolationist and avoids engaging with other interstellar civilizations which are generally regarded as inferior to their own with very few exceptions, instead dedicating itself to self-sufficiency, internal perfection, and continued expansion.

Astrography

There are thousands of known star-systems and hundreds of inhabited worlds located within the Varinn-ruled western reaches of the Milky Way's Gamma Quadrant, with most being within 'Unknown Space' alongide many areas within the Outer Rim where significant amounts of recent expansion has occurred. The Varinn Empire is the third largest civilization in the Milky Way by territorial extent, only being outmatched by the Galactic Confederation and the Imperium of Kings, as Varinn space spans roughly ~36900 lightyears vertically along the Galactic Disk and ~16870 lightyears horizontally towards the Galactic Halo.

Each inhabited world is situated within one of twelve 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.

List of Varinn Colonies (and Neirn)
Planet Name System Capital Grid Facet
List of Reserve Worlds
Planet Name Full Title Capital Species Facet
Graphical Lists
Main Nation Lists YataTheiaSkantosExtrasolar NationsFormer Nations
Other Nation Lists Accord Member StatesExtradimensional NationsGroups List* • Kanashi ClansLinelandic Warlords (174)Linelandic Warlords (185-189)NarakamYomtach Clans
Archived Lists Alien NationsOther Nations
Terrestrial Nations
Yata AghambAlicorn Kingdom (North Alicorn KingdomSouth Alicorn Kingdom) • AnexkhlaschlamegaCharalandCreepylandCyprusHostage BoxKalmykiaKangaroo IslandKorumaLuvamatriliaNotiaPetoriaPravdaSamsungVilikyWinelandYenteviaYyiyasiyahiiyahiyyahiyyahiyaZina
Theia AndroidiaCatjamCoconut KingdomMichigan'Michigan'Michigan'Michigan'Michigan'MichiganMissisippiPolskRebeccaSandlandTheia Free Economic AssociationYakamotomotoZina
Skantos PhillealandPraxtus
Narakam CreepylandZina
Kanashi Corvus Khristus
Space Nations
Extrasolar Nations Abyssal EnclaveArrian AuthorityConfederation of the Lower RimCorporate Management CommissionEmpire of the Twelve SunsEmpyriumHAWKImperium of KingsLaconian UnionLeague of Free CollectivesSecond Galactic FederationTerzan-2 CoalitionVarinn EmpireVaspid EmpireVezcian HegemonyYatan-Theian Accord
Accord Member States Commonwealth of Independent SystemsDanor RepublicFederalized Territories* • Technate of Altair
Extragalactic Nations Onaxian StateThe Quhanim
Miscellaneous
Extradimensional Nations
Former Nations
Former Yatan Nations AbardAhaggarAlabamaAlbaniaAlhayatAlinyaAlmadinaAnakistanAnti-Empire RepublicApothilene DemocracyArgentina (Until 388)AsgorthAsian Soviet Socialist UnionAsophaniaAïrBaltic Free StateBaltic GovernorateBaltic RepublicCarbonCaspian GovernorateCaucasian LeagueCelticThe ConfederacyCotunauiniaCrimean GovernorateImperial Domain of CyprusDenasolaEast YetiaEastern Yetai EmpireEllariaFinlandFinland (Empire Wars)HongerswakHyacinthan Kingdom of EarthImperial HordeIrelandIslandiaItalyItaly (Pre-Luxuria)IzumoKalevalaKronarKurdufan GovernorateLustlandLuvuriaLuxuriaMaghrebMakebiaManzheboyiMylonagradNakmaiNay'BlingNeo-Yetai StateNew Luxurian EmpireNopedroNunlandOmniaPoavakPolandRed ArmyRed CityRossiyaRuthenian ConfederacySaipulusiSarpistanSazziScandimarScotlandSekljuyanSiberiaSipedroLabour Collective of SizhouRepublic of Sizzle (Beijing Government)South SizzleSpisosSvalbardTarqalan EmpireThe Holy LandTripoliKingdom of TritoniaTritonian ConfederacyTurkestanTurkeyUgandaUnited Nations of YataUnited Arab RepublicVolzhskiy TriumvirateWaclawPeople's Republic of WaclawWalesWanaoishiWestern Yetai EmpireYamaliaYatan CommonwealthYatan-Theian FederationYetai EmpireDuchy of YetiaOrder State of YetiaRepublican YetiaFirst Yetian EmpireYetian People's UnionSocialist Union of YetiaYetian BritanniaYetian Omnia
Former Theian Nations


AdytiumAlsavaeidAnarchist ChatouBinglandBingustanBongustanDazhyynDulocFeur IslandFlop CongFloppa CityFlopskadiGensokyoGheylaKarina DynastyLahdiaOsaniaPasagreSenkaiSogga IslandSumeraSwagoniaEmpire of SwagoniaTheian FederationTheian RepublicTieksaYatan-Theian Federation
Former Corestian Nations
Former Skantoan Nations
Former Extrasolar Nations AARS TerritoryFirst Blarg RepublicSecond Blarg RepublicElder OverseersFoarhinneaForsaken CommunityGalactic CollectiveGalactic FederationHigh Priest's FiefdomImperial SarconiaInvirianIujado Realm of Titan* • Kaieuhth-Urhn EmpireKingdom of YataLuxurian Space EmpireNarakamian ConfederationNebularian HegemonyOrder of GanymedeSirrenic AeroliaSolar NationSolaryan ClansSubaquiaTheian FederationTheldic AuthorityUnion of Accord ColoniesVorxan HivesWei'vir RealmYatan CommonwealthYatan-Theian Federation
Former Extragalactic Nations


  1. The 'Varinn Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym 'Lumiyant Aiyn' roughly translating to 'Luminant Realm' when referred to as a whole.