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*Outer Rim|quadrant=Gamma|galaxy=[[Milky Way]]|founded=1,095,302 BCE|created by=[[Hakced]]|controlled by=[[Hakced]]}}
*Outer Rim|quadrant=Gamma|galaxy=[[Milky Way]]|founded=1,095,302 BCE|created by=[[Hakced]]|controlled by=[[Hakced]]}}


The '''Varinn Empire'''<ref>The 'Varinn Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym 'Lumiyant Aiyn' roughly translating to 'Luminant Realm' when referred to as a whole.</ref> is to a collective of colonies and planets situated in the far 'northwest' corner of the [[Milky Way Galaxy]], occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into 12 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as an authoritarian one-party state under the rule of a collective of individuals known as 'The Devout Seven' which rule on the behalf of Matriarch 'Hirdai Neirn', the 'de jure' leader whom has supposedly entered a state of incapacitation and is thus unfit to rule directly.     
The '''Varinn Empire'''<ref>The 'Varinn Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym 'Lumiyant Aiyn' roughly translating to 'Luminant Realm' when referred to as a whole.</ref> is to a collective of colonies and planets situated in the far 'northwest' corner of the [[Milky Way Galaxy]], occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into 12 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as an authoritarian one-party state under the rule of a collective of individuals known as '[[The Devout Seven]]' which rule on the behalf of Matriarch '[[Hirdai Neirn]]', the 'de jure' leader whom has supposedly entered a state of incapacitation and is thus unfit to rule directly.     


=== Societal Organization ===
=== Societal Organization ===
Varinn Society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.   
Varinn Society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.   


As a quirk of their biology, Varinns have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals, those which never underwent maturation for varying reasons, and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one collective (especially considering how they physically may also partially merge if proximate), though they still respect the caste placements of non-Coalescents. While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.   
As a quirk of their biology, [[Varinns]] have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals, those which never underwent maturation for varying reasons, and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one [[Hivemind|collective]] (especially considering how they physically may also partially merge if proximate), though they still respect the caste placements of non-Coalescents. While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.   


== Government and Politics ==
== Government and Politics ==
While the Varinn Empire recognizes Matriarch Hirdai Neirn as its true ruler, in practice the Empire is an authoritarian oligarchy under the collective leadership of 'The Seven Devout' positioned at the top of a rigid hierarchical caste system where moving between castes is not possible, with the members of each caste exhibiting clear physiological differences. Most inhabited Varinn worlds are governed by Luminants on the behalf of the devout (or by Graviants in the case of places which moreso serve as outposts rather than permanent settlements), where they are generally given unsupervised control of their colony most of the time (with exceptions including visits by higher-ups). While theoretically able to be autonomous in many ways, loyalty (especially of key Luminants) is ensured by the 'Neirn Security Patrol', a collective under the loyalty of the central government on Neirn that moves from planet-to-planet to ensure both their governments' and citizens' loyalty to the Devout. While Varinns already tend to be fairly wired into being loyal to their society, the active enforcement of loyalty is still seen as a necessity by the Devout and other higher-ups to 'maintain order' so that each Varinn world can attain the same quality of life and same protection from external threats under continued stability rather than devolving under instability.  
While the Varinn Empire recognizes Matriarch Hirdai Neirn as its true ruler, in practice the Empire is an authoritarian oligarchy under the collective leadership of 'The Seven Devout' positioned at the top of a rigid hierarchical caste system where moving between castes is not possible, with the members of each caste exhibiting clear physiological differences. Most inhabited Varinn worlds are governed by Luminants on the behalf of the devout (or by Graviants in the case of places which moreso serve as outposts rather than permanent settlements), where they are generally given unsupervised control of their colony most of the time (with exceptions including visits by higher-ups). While theoretically able to be autonomous in many ways, loyalty (especially of key Luminants) is ensured by the '[[Neirn Security Patrol]]', a collective under the loyalty of the central government on Neirn that moves from planet-to-planet to ensure both their governments' and citizens' loyalty to the Devout. While Varinns already tend to be fairly wired into being loyal to their society, the active enforcement of loyalty is still seen as a necessity by the Devout and other higher-ups to 'maintain order' so that each Varinn world can attain the same quality of life and same protection from external threats under continued stability rather than devolving under instability.  


Coordination between Varinn worlds is quite infrequent as no legislative body holds legal authority over the entire Empire, with the 'Informal Assembly' acting as the sole body 'representing' each Varinn world even if it is unable to pass legislation. Several other 'legislative' bodies exist, with the collective leadership of The Seven Devout (arguably), the Neirn Council of Nine, and the Facet-0 Council of Ten being the most influential of such bodies despite either not representing each world, or only representing a small area.
Coordination between Varinn worlds is quite infrequent as no legislative body holds legal authority over the entire Empire, with the 'Informal Assembly' acting as the sole body 'representing' each Varinn world even if it is unable to pass legislation. Several other 'legislative' bodies exist, with the collective leadership of The Seven Devout (arguably), the [[Neirn Council of Nine]], and the [[Facet-0 Council of Ten]] being the most influential of such bodies despite either not representing each world, or only representing a small area.


Despite being very interconnected with a vast FTL transit network, communication between worlds is generally limited to higher-ups for official purposes rather than being available to civilians, thus the more limited number of needed FTL Communication stations has allowed the Varinn Empire to develop an extensive QET network which efficiently translates information into spoken or EM-wave Varinnic. Thanks to information being limited like this, censoring the press from other worlds is done regularly with ease.
Despite being very interconnected with a vast FTL transit network, communication between worlds is generally limited to higher-ups for official purposes rather than being available to civilians, thus the more limited number of needed FTL Communication stations has allowed the Varinn Empire to develop an extensive QET network which efficiently translates information into spoken or EM-wave Varinnic. Thanks to information being limited like this, censoring the press from other worlds is done regularly with ease.
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== Astrography ==
== Astrography ==
There are thousands of known star-systems and hundreds of inhabited worlds located within the Varinn-ruled western reaches of the Milky Way's Gamma Quadrant, with most being within 'Unknown Space' alongide many areas within the Outer Rim where significant amounts of recent expansion has occurred. The Varinn Empire is the third largest civilization in the Milky Way by territorial extent, only being outmatched by the Galactic Confederation and the Imperium of Kings, as Varinn space spans roughly ~36900 lightyears vertically along the Galactic Disk and ~16870 lightyears horizontally towards the Galactic Halo.  
There are thousands of known star-systems and hundreds of inhabited worlds located within the Varinn-ruled western reaches of the Milky Way's Gamma Quadrant, with most being within 'Unknown Space' alongide many areas within the Outer Rim where significant amounts of recent expansion has occurred. The Varinn Empire is the third largest civilization in the Milky Way by territorial extent, only being outmatched by the [[Galactic Confederation]] and the [[Imperium of Kings]], as Varinn space spans roughly ~36900 lightyears vertically along the Galactic Disk and ~16870 lightyears horizontally towards the Galactic Halo.  


Each inhabited world is situated within one of twelve 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.
Each inhabited world is situated within one of twelve 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.

Revision as of 18:49, 26 January 2026

"Luminant Realm"
General Info
Official Name"Luminant Realm"
Common Name
  • Varinn Empire
  • The Emprire
  • Luminant Empire
Capital CityNeirnyvin
Capital WorldNeirn
DemonymVarinn/Varinnian
Politics
GovernmentDespotic Empire under a Indefinite Caretaker Oligarchy
Head of StateMatriarch Hirdai Neirn
Head of GovernmentThe Seven Devout (Acting)
Legislature
  • The Seven Devout (Arguably)
  • Neirn Council of Nine
  • Facet-0 Council of Ten
Official Language(s)Varinnic
State ReligionSecular
Currency(None)
Demographics
Population8,23 Trillion
SpeciesColonies & Neirn

Reserve Worlds

Major Languages
Assets
Spacefleet9870 Spacecrafts
Geography/Astrography
Rim
  • Unknown Space
  • Outer Rim
QuadrantGamma
GalaxyMilky Way
Historical Info
Founded1,095,302 BCE
Other
Created byHakced
Controlled byHakced


The Varinn Empire[1] is to a collective of colonies and planets situated in the far 'northwest' corner of the Milky Way Galaxy, occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into 12 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as an authoritarian one-party state under the rule of a collective of individuals known as 'The Devout Seven' which rule on the behalf of Matriarch 'Hirdai Neirn', the 'de jure' leader whom has supposedly entered a state of incapacitation and is thus unfit to rule directly.

Societal Organization

Varinn Society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.

As a quirk of their biology, Varinns have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals, those which never underwent maturation for varying reasons, and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one collective (especially considering how they physically may also partially merge if proximate), though they still respect the caste placements of non-Coalescents. While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.

Government and Politics

While the Varinn Empire recognizes Matriarch Hirdai Neirn as its true ruler, in practice the Empire is an authoritarian oligarchy under the collective leadership of 'The Seven Devout' positioned at the top of a rigid hierarchical caste system where moving between castes is not possible, with the members of each caste exhibiting clear physiological differences. Most inhabited Varinn worlds are governed by Luminants on the behalf of the devout (or by Graviants in the case of places which moreso serve as outposts rather than permanent settlements), where they are generally given unsupervised control of their colony most of the time (with exceptions including visits by higher-ups). While theoretically able to be autonomous in many ways, loyalty (especially of key Luminants) is ensured by the 'Neirn Security Patrol', a collective under the loyalty of the central government on Neirn that moves from planet-to-planet to ensure both their governments' and citizens' loyalty to the Devout. While Varinns already tend to be fairly wired into being loyal to their society, the active enforcement of loyalty is still seen as a necessity by the Devout and other higher-ups to 'maintain order' so that each Varinn world can attain the same quality of life and same protection from external threats under continued stability rather than devolving under instability.

Coordination between Varinn worlds is quite infrequent as no legislative body holds legal authority over the entire Empire, with the 'Informal Assembly' acting as the sole body 'representing' each Varinn world even if it is unable to pass legislation. Several other 'legislative' bodies exist, with the collective leadership of The Seven Devout (arguably), the Neirn Council of Nine, and the Facet-0 Council of Ten being the most influential of such bodies despite either not representing each world, or only representing a small area.

Despite being very interconnected with a vast FTL transit network, communication between worlds is generally limited to higher-ups for official purposes rather than being available to civilians, thus the more limited number of needed FTL Communication stations has allowed the Varinn Empire to develop an extensive QET network which efficiently translates information into spoken or EM-wave Varinnic. Thanks to information being limited like this, censoring the press from other worlds is done regularly with ease.

External Policy

While hundreds of inhabited worlds exist within the Empire, the government's official policy is very exclusionary of other species as very few are seen as their equals in intelligence and capability, though fully wiping out 'other types of lifeforms' is still uncommon as instead most worlds that have developed 'intelligent enough' life are preserved for study, while all external colonies of such life are confiscated. In the past, the Varinn Empire presented itself as more of a 'confederacy' allowing other species to benefit from their advancements, though once this was deemed unnecessary any such projects were quickly shut down. As may be expected from such an exclusionary society, the Varinn Empire is quite isolationist and avoids engaging with other interstellar civilizations which are generally regarded as inferior to their own with very few exceptions, instead dedicating itself to self-sufficiency, internal perfection, and continued expansion.

Astrography

There are thousands of known star-systems and hundreds of inhabited worlds located within the Varinn-ruled western reaches of the Milky Way's Gamma Quadrant, with most being within 'Unknown Space' alongide many areas within the Outer Rim where significant amounts of recent expansion has occurred. The Varinn Empire is the third largest civilization in the Milky Way by territorial extent, only being outmatched by the Galactic Confederation and the Imperium of Kings, as Varinn space spans roughly ~36900 lightyears vertically along the Galactic Disk and ~16870 lightyears horizontally towards the Galactic Halo.

Each inhabited world is situated within one of twelve 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.

List of Varinn Colonies (and Neirn)
Planet Name System Capital Grid Facet
List of Reserve Worlds
Planet Name Full Title Capital Species Facet
Graphical Lists
Main Nation Lists YataTheiaSkantosExtrasolar NationsFormer Nations
Other Nation Lists Accord Member PlanetsAccord Member StatesExtradimensional NationsKanashi ClansLinelandic Warlords (174)Linelandic Warlords (185-189)Narakamian ClansQelian StatesYatan-Theian Federation RepublicsYomtach Clans
Terrestrial Nations
Confederation of Yata AbardAfariaAlduriaAlmadinaAlyphiaAnakistanApartyApothelisArgentinaAzaniaAzeriaBorealiaBornuviaBrasilCaliforniaCascadiaCataniaCaucasiaCelticCentroamericaCotunauinia-LuvuriaDenasolaDzaphaniaEnglandEquatoriaEllariaErbujaEteriaFilipinasFloriaGoldariaHayahHumamboIcelandIrelandIslandiaItachiaItalyJeriyaKalevalaKamerunKangaroo IslandKauriaKhatKhureeLibatriaLinelandLizarbLustlandLuvakhiaLuvamatriliaLuxuriaMalagasiaMalakiaMaltaMefisiniaMei'raMéridaMingukMozambiqueNajovaNakmaiNew SizzleNilastanNunlandOrtiliyaPoavakPolandRumynskiaSahariaSarpistanScandimarScotlandSipedroSizzleSkyeSomaliyaSpisosSvalbardSvealandSynoraTaiwanTanumeTexasTiticaca-AymariaTripoliTritoniyaTurkestanUbangiaUtsongVedaburgVilikyWalesWanaoishiYakamotoYenteviaYamaliaYangoonYetiaYoricaZimele
Sovereign States on Yata Alicorn KingdomCannibal IslandCardyboradChorosCorsicaHostage BoxHy-BrasilKalmykiaKorumaLouisiana* • Neo-SarpiaNotiaNova PolskaPetoriaPizzalandPoniaPravdaSamsungUgandaWinelandYataZina
Louisianan Free-Ports AghambAnexkhlaschlamegaBreadlandCharalandCreepylandCyprusDreamsFloresHMA GoliathIcosahedronLargariaNarcissismToriumTruckYyiyasiyahiiyahiyyahiyyahiya
Plurinational Union of Theia AdytiumAethraAkerchiaAkkiamAlbelaryaAlsavaeidAltilaiAndroidiaAnticelenderisArcoradiaArstotzkaAsaskaniaAvanarthka-New YetiaBaitangBelorskBialweaChatouCiphernaCoconutiaCoutomistoDaklaghDazhyynDinaDunavodiaEastern BaiameEast TrentoniaEkkostaEliasiaEquadoria-HayasteEssoritaliaEuskara BerriaExakarsiaEyyantsFeur IslandForiunlaFuturoespacioGapa'hiaGeldveGensokyoGorgoniaIsernotariaIujadogiaJastownKajidiyaKanarKaphiKarndasøenKatreliaKönbatyşçirKisvrikKoranistanLagomonteLainupkaLiganiaLilaciahLutariaMacanalandMikonoMysthajaNew FinlandNew MichiganNew MissisippiNew SapporoOp'fuiOrientoOsaniaOutback ProtectoratesPasagrePolskPortosenePrimeveriaReagruparseRebeccaRepubliaSacaeiaSaimareSakalyariyaSkoatiaSandlandSavaloniaSedeiaSenkaiSenkesiaSothroSousaniaSouth InaltiaSouth OrientalisSud-de-CasSumeraSuonischlandSusçir-AvestierraToraxiaTritonienTubboUchtadaryoUhlangiaUttar BaayameValatsVulcanWest MaliaWhoaniaYakamotomotoYamatoYanzYosemia
Sovereign States on Theia Al-SafranAxisBelorskCatjamCorinthiusEnaMyoelandPolskTheiaTheutscher StaatTomainiaZina
Skantoan Nations Anor LondoChampignonCrystal EmpireEastern SenkherGlenn GahaimKarakoramKasa-KyolmikLianguoMosonaralNew UhatenNovo GensokyoPhillealandPraxtusQankuliSaikhanSenkherSideritumSkeldenTaaraa-PatitahZina
Other Terrestrial Nations Kanashi (Corvus Khristus) • Narakam (Breadlandian NarakamCreepylandian NarakamNairakkahNew California) • Qel (Free State of RydelDirectorate of South SokoriaGreater Qelian CommonwealthNaveux Republic)
Extraplanetary Nations
Accord Member States Commonwealth of Independent SystemsDanor RepublicDual Republic of Qel and XyaFederalized Territories* • Technate of Altair
Nations of the Milky Way Abyssal EnclaveAARS HoldingsAdministrative Collective of VoroltassaAhteat-KeirhsAitraxikan RealmASNIRBathik SpaceBayudaBeffelin CollectiveBesaiman CommuneBiyanic CollectiveByenniaCentral Galactic AdministrationCevonian UnionColonial Union of GarogaCommunity Mandate of OrdelliaConcordian ProtectorateConfederation of the Lower RimCorporate Management CommissionCult of YarrenDeadling RealmDeipat Emergency GovernmentDiadem SocietyDorian ChorodiaEmpire of GoztikaEmpire of KailanyaEmpire of the Twelve SunsEmpyriumEthelian CommonwealthFederated Gerrick HivesFollowers of IrtonFree Arrian LeagueGalanga RepublicGennossaGjisk StateHAWK ClaimHegemony of SczielskaHoly Kingdom of NaztiaHildarian CivilizationHunyan CollectiveHyacinthan Realm of Neurith-UrhnIcy CivilizationIlyena DomainImperium of KingsInvincible Junta of GavarraIqanni State of GisseniaJongya SpaceKaiton HegemonyKanashian SocietiesKephine RealmKeonnan ConfederacyKhalleeian UnionKildani RepublicKingdom of ThodiaKintu EmpireKu-hamn-ihKupulariLaconian UnionListan DirectorateMighu ColoniesNation-XNebularian AscendancyNeuvum CombineNoctovar RedoubtNorsan CivilizationOrkanian CivilizationPeople's Confederacy of JakanyxPlutsarya SpacePnidleian CivilizationPrincedom of SelginaProtoss EmpireRolisican SpaceSannona Reorganized GovernmentSaratian DirectorateSecond Galactic FederationSecond Morellian EmpireSecunda ChimaeraShui StateSkantoan SocietiesSlecian UnionSolaryan ConfederationState of YeinathiaStellar Union of AstrumTerzan CoalitionTethylian FederationThe CovenantThe ChordsThe Fifth RaceThe PisungallThronus-RegniTobinuUnderworks CollectiveUnified Collective of AidaeiUnion CollectiveUnion of DipronaUnion of XarinUnited Clans of ElyntiaUnited Peoples of KangassaUnited Worlds of Tauia and KaiturnVarinn EmpireVezcian HegemonyVorxan EmpireWabbol Colonies in ExileWei'vir RealmYaridan CivilizationYatan-Theian AccordYelnik HivemindYeqwiqu CollectiveYithin CollectivityZahri EmpireZaithic KingdomZerg Collective
Nations of the Dagda Satellite Galaxy HAWK ClaimOnaxian State
Nations of the Odin Satellite Galaxy FrohnMazthian WarlordsNthagiTrofth Empire
Nations of the Ra Satellite Galaxy Algard ConclaveBandur CollectiveHAWK ClaimJovillian WanderersKarda CivilizationTakaar Confederation
Nations of the Zeus Satellite Galaxy Anemoi NetworkEytherian RepublicFerella ProtectorateGailin ProtectorateJarai ProtectorateNerona ProtectoratePanna ProtectorateRelian ProtectorateTienni RepublicYannic Union
Nations of the Corundum Galaxy Calam LemkeuChandeDazhimEmeriaxEndaiEnotriaJulanKiidarLuuannaQiutiaxSuuyaoSyyinTayyaTianxiamXylixiYnnariZuiqin
Other Extragalactic Nations Dratopythian HoldingsGreat Astral AuthorityJakalaikaThe QuhanimTriangulum Nanodrone SwarmUniversal Council
Miscellaneous
Extradimensional Nations City of InfinitopolisEunoia CollectiveInterdimensional AuthorityKingdom of HellOneiroi-NoctuaZhouwen
  1. The 'Varinn Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym 'Lumiyant Aiyn' roughly translating to 'Luminant Realm' when referred to as a whole.