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*[[Chellian Naxerhs]] of [[Xan]]|head of government=*Supreme Council of the Federation (Jointly)
*[[Chellian Naxerhs]] of [[Xan]]|head of government=*Supreme Council of the Federation (Jointly)
*Assembly-Minister [[Luti-Th'e Nuwi]]|legislature=*High Assembly
*Assembly-Minister [[Luti-Th'e Nuwi]]|legislature=*High Assembly
*Galactic Assembly|ruling party=[[United for the Federation Movement]]|official languages=[[Sollurian Standard]]|state religion=Secular|currency=Federation Algols|population=Approximately ~18 800 000 000 000|species=*[[Echetchens]]
*Galactic Assembly|ruling party=[[United for the Federation Movement]]|official languages=[[Sollurian Standard]]|state religion=Secular|currency=Federation Algols|population=~18 800 000 000 000|species=*[[Echetchens]]
*[[Khejvans]]
*[[Khejvans]]
*[[Khervi]]
*[[Khervi]]
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=== Khejvan Culture ===
=== Khejvan Culture ===
Khejvan culture is the most bureaucratic as they value service, statism, and social harmony, thus 'society (as a whole)' is their primary form of social organization. (PLACEHOLDER)
Culturally, the Khejvans are known as the most 'structured' and 'bureaucratic' of the four members of the Galactic Federation, greatly valuing service to society as a whole as the highest honour one is capable of performing. Due to this belief, Khejvans are have organized themselves in a statist manner where social harmony is expected and enforced by a unelected caste of bureaucrats which rise to their position of influence by passing notoriously complex entry exams. This structure has been present ever since the early beginnings of their society, with the vast plains of their homeworld where competition and threats were minimal allowing them to advance their societal cohesion much quicker than if they had to fear external threats, allowing them to extend their system of 'scientific governance' they called "[[Khae'ja]]" (meaning Structure of the World) onto other worlds as they expanded into space. Notably, the Federation's capital of Algol was initially a notably developed Khejvan colony, where they still make up a plurality (roughly ~45%) of the population, similarly Khejvans continue to make up a majority of the Federation's civil servants and are known to have instated the Federation's current model of pragmatic neutrality rather than conflict (a trait more associated with times when leaders of other species rise to power, especially the Echetchens).


=== Khervi Culture ===
=== Khervi Culture ===

Revision as of 13:34, 30 May 2026

Xian Lijani
Galactic Federation
General Info
Official Name
  • Galactic Federation
  • Xian Lijani
  • ⌖⟟⏃⋏ ⌰⟟⟊⏃⋏⟟
Common Name
  • (The) Federation
  • Galactic Federation
  • Second Galactic Federation
  • Sollurian Federation
Motto"For the Federation!"
Capital CityAlgol City (Ecumenopolis)
Capital WorldAlgol
DemonymLijanians
Politics
GovernmentConfederated Parliamentary Republic
Head of StateSupreme Council of the Federation (Collective Leadership)
Head of Government
  • Supreme Council of the Federation (Jointly)
  • Assembly-Minister Luti-Th'e Nuwi
Legislature
  • High Assembly
  • Galactic Assembly
Ruling PartyUnited for the Federation Movement
Official Language(s)Sollurian Standard
State ReligionSecular
CurrencyFederation Algols
Demographics
Population~18 800 000 000 000
Species
Major Languages
Major Religions
Assets
Soldier Count135,5 Million Soldiers (Active, Reserves, Militias, Local Forces)
Spacefleet~16930 Spacecrafts
Other AssetsVarious
Geography/Astrography
Rim
  • Deep Core
  • Inner Core
  • Outer Core
  • Inner Rim
  • Center Rim
  • Mid Rim
  • Outer Rim
QuadrantAll
GalaxyMilky Way Galaxy
Historical Info
Founded514 CE
Preceded by
Succeeded by
  • Various
Client States
Other
Created byHakced
Controlled byHakced


Xian Lijani[2], also known by its exonym "(Second) Galactic Federation[3]", refers to a collective of numerous inhabited worlds mainly situated in the 'central' regions of the Milky Way Galaxy that together compose an union between four more local collectives known as Echqatja, Khae'ja, Qhal-Zol, and Xan (though many remain separate colonies[4] outside of the four 'Collectives') which participate in a shared supranational structure which provides shared economic, defensive, and diplomatic opportunities under a "Supreme Council" headed by representatives of the Collectives. All constituent-polities of the Federation possess significant self-governance even if most of them remain administratively fairly similar, though this mainly comes from a lack of interest in expending resources on directly imposing Federation rule over its worlds when doing so is typically not necessary as the Federation's people had never developed the concept of a "nation-state" to divide themselves by. Astropolitically, the Federation is a member of the Galactic Community, generally positioning itself as an advocate for neutrality in order to focus on domestic development aside from a brief revanchist period in the 540s.

Representatives from each of the worlds which associate themselves with the Federation meet in the 'Algol System' found along the boundary between the Inner Core and Deep Core within the sole sector unattached to any collective (named the "Algol Free Sector"), hosting the ecumenopolis of Algol in orbit around Algol C, the most distant star within the trinary system. All major government institutions including the Executive Office, the Twin-Assembly Building, the Supreme Galactic Court Building, the Galactic Military Complex, and various others structures are hosted on the upper layers of the tallest parts of the city. There are various other major planets within the borders of the Federation such as Ekatgija, Vorukt'ja, Guang-xan, Aliuz-Zol, Ordellia (capital of the Galactic Community) and various others, as populations of each planet vary wildly from a couple million or even lower up to tens if not hundreds of billions, with Algol being the most populated out of all of them due to its importance.

The Second Galactic Federation was first established in 514 CE as the Second Great Galactic War came to a close, leading to the First Galactic Federation fracturing into a brief period of turmoil where the peripheral non-Sollurian regions broke free and the four Collectives became split between the Collective and Confederation which would last until a brief conflict saw them reunify under the Confederation, which would later proclaim itself to be a continuation of the pre-collapse government even if it differed noticeably in structure. Later on, the Federation briefly managed to fully extend its structure to encompass most of the First Federation's sphere by incorporating the League of Free Collectives) following its collapse, though this rule was very brief as the region broke free among certain other regions throughout the Federation. Having lost its peripheral territories, the Federation opted to abandon any expansionist ambitions in favour of maintaining the extant union of Echqatja, Khae'ja, Qhal-Zol, and Xan. After this point, the Federation's government has remained ideologically committed towards 'pragmatic neutrality' for most of its history aside from a period of revanchist thought which emerged in the 540s which advocated for various interventionist military acts, though eventually this faction was removed from power which allowed the status quo to return after the Community-Varinn War.

Demographics and Culture

Federation-wide Culture

Due to the number of inhabited worlds within the Federation, there is no single unifying culture within the Federation even if many common tenets do exist among its populace. When considering shared beliefs, Federation's inhabitants tend to fairly universally focus more-so on the community group-consensus over individualism out of natural instinct despite still valuing personal autonomy (generally presenting as individual desires also being seen as beneficial for the collective if they improve an individual's morale and don't harm others) and belief even if they find it less of a point of consideration than more individualistically-focused cultures/species, which they tend to find difficult to understand. Federation culture tends to be generally inclusive and pragmatic despite often finding the 'methods' of outsiders as irrational (tending to prefer rationalism over empiricism), with this focus on pragmatism being the the reason why 'partisan politics' and 'tribalism' are rejected by the Federation's people as they instead see that society should be run more scientifically rather than temperamentally, though historically this has not made them be significantly more averse to conflict than those which lack their collectivist worldview (even if they generally don't see conflict as worthwhile). Architecturally, most Federation cities tend to be built in an utilitarian manner where the function of each structure is the main design focus, with additional elements including visible structural elements and angular geometric shapes[5].

Due to continued contact and migration, the culture of the four main species of the Federation have become fairly uniform in certain more populous areas that together form the basis of 'Galactic Metropolitan Culture'. GMC is the closest thing to a unifying culture within the Federation, being the predominant cultural group on various very mixed planets such as Algol and various other planets such as Ordellia and other significantly populated worlds as well as regions where a unifying native culture isn't present. GMC tends to be very 'communalistic' and egalitarian in nature while still somewhat fostering competition between nearby communities, which are expected to 'race to improve society'. Within each community many enjoy living in large communal or apartment-like structures where cooperation between nearby individuals is expected while still holding onto a ideal of 'individualism' and achieving personal success.

Echetchens, Khervi, Khejvans, and Zolians (alongside the countless sub-species of the 4 adapted to the Federation's many worlds and the numerous sub-species of the four exclusive to nearly every planet within the Federation) have their own distinct cultures onto themselves; Echetchen culture is the most family-based with each individual organized into familial 'Echais' (clans) which act as their primary form of social organization due to their nomadic past. Khervi culture values popular participation and collective effort/contribution as the most important societal obligation, thus 'community' is their main form of social organization. Khejvan culture is the most bureaucratic as they value service, statism, and social harmony, thus 'society (as a whole)' is their primary form of social organization. Zolian culture is the least organized, with society being organized into informal non-familial groupings of individuals whom naturally cooperate based on mutual benefit akin to either communes.

While previously heavily involved in their development, many of the Federation's people are often incredibly critical of Artificial Lifeforms and Intelligences, particularly of larger networks which possess self-agency, even if their "society" has been home to a rather significant number of such entities. The main cause behind these feelings was a series of conflicts in the 300s-500s including the Galactic-Cosmic War, Galactic-HAWK War, and Galactic Civil War predating the establishment of the Second Federation which all involved either a faction or a whole fighting against artificial intelligences in some form, though despite these "tensions" the Federation's government has largely been forced to continue use certain adaptive programs even if they are considerably limited (lacking 'sapience') and disconnected than in the past in order to maintain Federation-wide integrity and logistics (mainly using them to advise the governments of each of its member worlds in order to avoid them from deviating away from the Collective). Non-networked Artificial Lifeforms are seen with somewhat more tolerance, though they lack legal protections and typically have many less freedoms than similar entities in more accepting societies.

Echetchen Culture

Thanks to their home-planet's harsh desert climates, Echetchens adopted a highly nomadic lifestyle prior to urbanizing and unifying among one another, organizing themselves into family-based groupings of Echetchens known as 'Echais' bound together akin to clans which often joined together in vast 'Echqatjas' ('federations'). After several milennia of being divided into Echais, the Echetchens gradually unified under a single Echqatja, which adopted a fairly militaristic and cautious worldview where most influence was concentrated into the most powerful Echais. Once the Echetchens became an interstellar species several thousands of year in the past, their now spacefaring 'Echqatja' spread across many additional worlds, leading to each Echetchen world eventually coalescing under its own planet-wide Echai loyal to the Echqatja. Modern Echetchens still hold their traditional familial culture as important, valuing honour, respect and staying together even if their definition of 'Echai' has expanded to cover entire planets.

Khejvan Culture

Culturally, the Khejvans are known as the most 'structured' and 'bureaucratic' of the four members of the Galactic Federation, greatly valuing service to society as a whole as the highest honour one is capable of performing. Due to this belief, Khejvans are have organized themselves in a statist manner where social harmony is expected and enforced by a unelected caste of bureaucrats which rise to their position of influence by passing notoriously complex entry exams. This structure has been present ever since the early beginnings of their society, with the vast plains of their homeworld where competition and threats were minimal allowing them to advance their societal cohesion much quicker than if they had to fear external threats, allowing them to extend their system of 'scientific governance' they called "Khae'ja" (meaning Structure of the World) onto other worlds as they expanded into space. Notably, the Federation's capital of Algol was initially a notably developed Khejvan colony, where they still make up a plurality (roughly ~45%) of the population, similarly Khejvans continue to make up a majority of the Federation's civil servants and are known to have instated the Federation's current model of pragmatic neutrality rather than conflict (a trait more associated with times when leaders of other species rise to power, especially the Echetchens).

Khervi Culture

Culturally, Khervi are well-known for their belief in popular participation and collective struggle which developed thanks to their homeworld's vast rainforests concentrating them into smaller communities where cooperating against external threats was ideal, thus once they eventually unified after managing to develop enough to largely mitigate their planets' hostile environments, extending their cooperative structure to their civilization as a whole, which they named 'Xan' after the term for 'wider community'. Once they began incorporating additional planets, each planet became its own 'community' part of the wider Xan community, viewing most other cultures as their own 'Xans' aside from those which are seen as wholly incompatible with their values, viewing such peoples with great concern. Despite their community-driven and democratic way of behaviour, the Khervi are surprisingly efficient in military matters thanks to a form of meritocracy where those which prove to bring significant value to the Xan are to be rewarded for their actions, allowing them to climb up the ranks of the military thanks to the 'value of protection'.

Zolian Culture

Zolian culture and social organization tends to be fairly informal, never having formed an entrenched bureaucracy, political strive, or even a familial structure, instead Zolians tend to form 'associations' of individuals which cooperate amongst one another in loose networks of collaborators working for mutual benefit. Zolian 'associations' have over time expanded in complexity and level of interconnection, eventually giving rise to a highly decentralized meritocratic 'system' where everyone is in some form affiliated with one another to emerge as the predominant 'governing force' within their society which came to be known as the 'Qhal' system (with the term for the loosest species-spanning association coming to be known as the 'Qhal-Zol'), eventually leading to the advent of interstellar travel which allowed them to settle numerous worlds within their region of the galaxy.

Religion

While naturally averse to 'religious' thought-patterns even if they often find less-grounded concepts of existence fascinating, around 12% of the Federation's population can be considered religious in some form. While there are likely thousands of distinct belief systems, 3 of the most notable ones include the 'Galactic Civic Religion', the 'Order of Holy Sollus', and 'Hyacinthan Faith'.

The Civic Religion is a very decentralized religious association without any specifically mandated religious beliefs, instead operating open spaces for religious individuals to express their beliefs in unity, though the closest thing to a 'church doctrine' they possess resembles some form of Deism centred around the idea of all beings part of a greater shared existence. The Order of Holy Sollus is a monotheistic religion venerating the descendants of the extinct Sollurian species as spiritually guided and protected by their primary deity known as the 'Angel of Sollus', which is incorporated into their fairly "sollurian-centric" worldview in which non-Sollurian descended species are seen as misguided and in need of 'guided elevation' by a order-dominated theocracy, prompting occasional crackdowns against their churches and associations by law enforcement in the past. The Hyacinthan Faith is a much more centralized religion centred around a collective of multiversal universal protector deities known as the 'Seraphocosm', with all but one of them having supposedly passed which necessitates blood-letting rituals known as Aimacos to maintain the life of the final 'Rakhou-cosm', a key figure within their highly convoluted cosmology.

Government and Politics

The Galactic Federation acts as a union of numerous constituent polities which often have their own local governments, with the numerous inhabited worlds within the Federation being largely allowed to handle their own affairs aside from situations which necessitate intervention (mainly due to being either something they can't handle themselves or affects multiple worlds), while economically resembling a system which may be described as 'socialist' in some form in the eyes of Humanity even if it regards itself as a non-partisan government. The powers and responsibilities of each layer of the Federation's government are outlined in the 'Charter of the Federation', a document describing each member entity's duties, freedoms, and functions in order to ensure that no one faction manages to gain dominance over the Federation's structure. The Federation is democratic in some ways mainly out of convenience as each Collective can represent itself in the Supreme Council of the Federation and each planet can represent itself in the Galactic Assembly, though these representatives are rarely chosen via elections as most worlds resort to appointing their most 'capable' public official to the position.

Integrity among the many worlds of the Federations is made possible via automated programs present on each world which receive executable instructions via Federation-spanning FTL Courier network carrying information regarding newly implemented decrees from the Central Government in order to advise local administrators on how to implement them in accordance to local government structures, though due to widespread anti-AI sentiments and fears of the network some day overcoming its current purpose despite how limited the actual "artificial intelligence" part of each program is, live communications between each Intelligence are prohibited outside of emergencies (during which dimensional-relay or quantum-entanglement devices are used) in order to maintain loyalty among the network.


The Executive Government of the Federation is headed by the 'Supreme Council of the Federation', which consists of the Collective-Ministers (leaders) of the five 'main' Collectives, the Collective-Minister of the Colonies, and the Free-Sector-Minister of Algol (whom serves as a 'compromiser') which all share executive responsibilities among one another with indefinite terms which may only end via resignation or no-confidence-votes, though despite serving as the highest ranking individuals within the Federation the Collective-Ministers aren't extensively involved with day-to-day governance, instead largely involving themselves with foreign policy, military affairs, and certain Federation-wide policies as most administrative tasks fall under the jurisdiction of the Legislature.

The Legislative Government of the Federation is a bicameral body consisting of the 'High Assembly' which functions as the 'upper house' consisting of one representative from each Sector responsible for proposing and scrutinizing laws while the 'Galactic Assembly' acts as the more influential 'lower house' consisting of one representative from each inhabited planet[6] responsible for voting on if laws proposed by the upper house are enacted or not. Due to logistical limitations preventing the Galactic Federation from imposing direct elections in each of its territories, each system, sector, and collective is allowed to choose their representatives however they wish, though a majority of representatives are chosen from among from the most 'capable' public officials on each world. The Federation has two individuals who jointly serve as Head of Government, with the SCF and the Assembly-Minister which serves as the head of the Assembly (thus being elected by them). Uniquely, the SCF and Executive's 'veto' function to force through or forcefully reject laws can be overruled by the Assembly with a supermajority of support.

The Judicial Government of the Federation is headed by the 'Supreme Galactic Court', the highest judicial body within the Federation consisting of 21 judges responsible for interpreting laws, enacting rulings, and prosecuting the most serious crimes. Below the Supreme Federal Court, there are various local courts such as the High Collective Courts, High Sectoral Courts, High System Courts, High Planetary Courts, and various more local bodies.

Political Factions

The Federation largely rejects partisan politics (and structures akin to political parties) as it culturally tends to subscribe to the idea of 'mutual benefit' being more valuable than 'mutual difference', though despite being fairly unanimous in their decision-making most planetary representatives are in some from members of the 'United for the Federation Movement', a loose organization hosted by the Supreme Council intended to ensure that the Federation's government intended to foster cooperation between member-worlds beyond defence and diplomacy, though despite being a unified organization on paper the UFM is divided into four major factions; the status-quo 'Harmony Clique', 'Liberation Clique' at least officially dedicated towards egalitarianism and meritocracy, while the dissident 'Young Clique', and 'Associativist Clique' focus on more radical changes.

The Harmonists tend to be favoured on worlds where GMC is prevalent, supporting a 'status quo' policy dedicated towards achieving maximal happiness among the Federation's populace via working towards a gradual world-by-world implementation of post-scarcity economics wherever possible via automation to maximize collective happiness. The Liberationists tend to be more popular among the peripheries of favouring scientific management and organic government as the highest virtue needed to maintain societal integrity. The Youngists tend to often be regarded as a 'reactionary' movement centred around the rejection of the status quo within which they typically involve revanchist acts against the Federation's enemies and anti-technological sentiments in order to venerate biological life. And finally the Associativists tend to be a localist faction dedicated to the opposition of bureaucracy and authoritarianism which are to be naturally eroded away by removing definitions of what constitutes a 'member-world' which would naturally cause bureaucratic multiplanetary structures to break down to become self-contained 'free worlds' focused on local development to better the whole.

Administrative Departments

In order to more effectively manage the Central Government's various duties, the Executive Government operates various 'Administrative Departments' known as 'Offices' each headed by a 'Deputy Minister' responsible for managing the department and for having a seat in the Council-Minister's cabinet after being confirmed by the SCF. Many Departments feature 'Under-Offices' responsible for more specific tasks headed by 'Under-Deputy Ministers'.

  • Office for Federal Defence: (See "Armed Forces of the Federation" below)
  • Office for Federal Integrity: Responsible for managing various standards, properties, and logistics networks necessary for maintaining Federation-wide integrity and unity.
    • Under-Office for Artificial Repopulation: Responsible for ensuring the safety and ethicality of cloning/artificial-birth programs used on many less-populous or recently incorporated members of the Federation.
    • Under-Office for Categorization and Planetary Management: Responsible for reviewing and approving names for planets as well as governing (typically uninhabited) planets which lack a local governing structure. Administratively, uninhabited planets tend to fall under the jurisdiction of the most applicable local government, being governed by a System Government if they exist in a system with another inhabited planet, or a Sector Government if they in a wholly uninhabited system.
    • Under-Office for Colonization and Admissions: Responsible for funding and organizing the colonization of new planets as well as approving/denying requests to join the Federation after ensuring they fall in line with its values.
    • Under-Office for Intelligence Supervision: Responsible for ensuring the loyalty and safety of Artificial-Intelligences in order to make sure that they follow Federation-wide rulings, especially after 'unsupervised conscious AI networks' were restricted in 538 CE, leading to the dismantling of several larger networks and beginning of 'active supervision' of those which remained and were created after the ruling.
    • Under-Office for State Properties: Responsible for running and maintaining various properties owned and utilized by the Federal Government, such as various offices and space-stations.
  • Office for Education and Cultural Services: Responsible for organizing and funding public schooling institutions as well as various cultural events and facilities such as museums, festivals, and councils for minority populations.
  • Office for Financial and Industrial Coordination: Responsible for overseeing the Federation's economic ventures, administering government banks and allocating funding for most other governing bodies as well as managing state-owned companies, state contracts, public works, trade deals, currency printing, and so on in order to act as a 'guiding hand' of the Federation's economy in order to maintain stability and growth.
    • Under-Office for Communications Infrastructure Management: Responsible for coordinating and maintaining most vital communications infrastructure within the Federation by maintaining its FTL Courier Network, Dimensional Relay channels, Quantum Entanglement Communicators[7] (informally 'QECs') and various other important information routes.
    • Under-Office for Spacecraft Manufacturing: Responsible for coordinating and maintaining various freighter spacecrafts, transporting important individuals, acquiring spacecrafts for government use from various vendors, managing Spacecraft-related state-owned companies and contracts, directly manufacturing spacecrafts in specialized UOSM-specific shipyards, and much more.
    • Under-Office for State Salaries: Responsible for paying out each government worker's salary, allocating funding based on importance and need.
    • Under-Office for Transport Infrastructure Management: Responsible for coordinating and maintaining various infrastructure projects and trade routes, preforming various duties such as verifying the functionality of Voidspace Routes, funding planet-side railway/road projects, maintaining various 'rest stops' on planets or space-stations, and much more.
  • Office for Healthcare Services: Responsible for overseeing various government/IGA-run healthcare clinics and pharmacies as well as funding them.
    • Under-Office for Private Healthcare Funding: Responsible for funding and verifying various privately-owned healthcare institutes where public ones are not available in order to ensure the availability of healthcare services.
  • Office for Judicial Enforcement: Responsible for enforcing Federation laws alongside charter and judicial rulings, as such the OJE is involved with running the Federation's civilian police forces and maintaining all necessary structures and vessels to achieve their duties such as prisons, police stations, re-habilitation centres, observation posts, and Judicial Fleets (Naval Battle Forces responsible for hunting down criminals).
  • Office for Regulations and Standards: Responsible for overseeing various Federation-wide regulations designed to maintain public health and safety.
    • Under-Office for Civil Liberties: Responsible for regulating and enforcing Collective-wide civil rights, freedom of speech, and freedom of assembly laws.
    • Under-Office for Pharmaceutical and Nutritional Regulations: Responsible for reviewing and then approving or denying the safety of various food products, pharmaceuticals, dietary supplements, legalised narcotics, vaccines, cosmetics, and veterinary products.
    • Under-Office for Technological Regulations: Responsible for overseeing the safety and ethics of various technological innovations such as artificial intelligence, genetic engineering, and surveillance.
  • Office for Scientific Matters: Responsible for managing various state-directed scientific and technological advances, managing various scientific institutes and facilities responsible for advancing the Federation's knowledge-base as well as filing out various patents for both new innovations and reverse-engineered technologies from foreign civilizations.
    • Under-Office for Archaeological Research: Responsible for documenting and discovering various archaeological finds on planets to record their histories.
    • Under-Office for Biological Research: Responsible for researching various kinds of life-forms, generally consisting of taxonomists, botanists, biologists, and others responsible for researching newly discovered life or intelligences and establishing contact with them. Additionally, the UOBR is also responsible for the research and development of bioweapons as deterrents alongside developing counters against enemy bioweapons.
    • Under-Office for Explorative Research: Responsible for the exploration and documentation of uncharted regions of space into the Confederation's knowledge-base, managing various exploration fleets sent out into the unknown regions of space.
    • Under-Office for Extradimensional Research: Responsible for managing contact and exploration of various Extradimensional Spaces, ensuring peace where possible and preparing counter-measures when threats arise.
    • Under-Office for Military Research: Responsible for the research and development of new military technologies such as warships, equipment, vehicles, and various other weapons for various purposes. They additionally involve the weaponization of various natural forces when possible.

Armed Forces of the Federation

Under-Office for the Defence Forces; Light Infantry Uniform

The Office for Federal Defence is responsible for managing the Federation's military forces and command structure together known as the 'Armed Forces of the Federation', being divided into several smaller Under-Offices responsible for managing each branch of the military.

The Under-Office for the Defence Forces is responsible for managing the Federation Military's infantry forces, consisting of 'Infantry Forces' and various specialized 'Special Forces' primarily manned volunteers, exemplary militia soldiers, some war-androids, and Synths. The entirety of the infantry army as a whole is known as the 'Army of the Federation', which is divided into 'Collective Armies' lead by Marshals, which are divided into 'Sector Armies' lead by High-Generals, which are divided into 'Corps' lead by Generals, which are divided into 'Legions' lead by Low-Generals, which are divided into 'Regiments' lead by High-Commanders, which are divided into 'Battalions' lead by Commanders, which are divided into 'Companies' lead by Low-Commanders, which are divided into 'Companies' lead by Captains, which are divided into 'Platoons' lead by Lieutenants, which are divided into 'Squads' lead by Sergeants as the smallest military forces within the whole Army. Beyond individuals responsible for leading forces, there are several other military titles for officers such as Corporals, Deck Officers, and Supply Officers, and standard units such as Privates and Cadets.

The Under-Office for the Mechanized Forces and Surface Crafts is responsible for managing the Federation Military's armoured forces, mechanized forces, artillery, seafaring ships, and certain in-atmosphere aircrafts. As such, it is responsible for purchasing or manufacturing, maintaining, and deploying said assets into UODF armies, with the UOMFSC generally only directly housing certain specialist soldiers trained to operate certain more advanced or heavy vehicles that can't be operated with standard training, who still operate under the UODF's command structure.

The Under-Office for the Naval Forces is responsible for managing the Federation Military's spacecrafts, operating countless such vehicles ranging from small star-fighters to massive vessels and space-stations. The UONF's forces are divided into numerous smaller fleets, with 'Central Forces' responsible for defending each Rim, 'Task Forces' responsible for defending Collectives, 'Battle Forces' responsible for defending individual Sectors, 'Planetary Defence Forces' responsible for defending systems and planets, and 'Squadrons' which tend to operate independently of any attached defence zone. These fleets in times of warfare may be deployed beyond their 'defence zones' to deal with front-line operations and other major battles under the discretion of the UONF directors.

The UONF's ships are classified under various different 'types' defined by their combat role and size, with the main 3 types being 'Escorts', 'Cruisers', and 'Battleships'. The following is a description of said types and several sub-types;

  • Escorts are lighter warships designed for patrol duty and logistics that tend to not be designed to take on anything their size (generally under 400 meters long) or bigger, preferring to retreat from such battles.
    • Armed Freighters are Escort-sized vessels whose primary function is to transport supplies from place-to-place in order to maintain other operations, thus they tend to be relatively lightly armed and quite small in size.
    • Corvettes are fast and manoeuvrable Escort-sized vessels designed to take on multiple smaller vessels rather than engaging more heavily armed crafts. They are often used to defend larger ships or to transport VIPs.
  • Cruisers are the most variable and utilised spacecraft type in the Navy, ranging in side from 100 meters to 2000 meters in size. Due to how varied they are, Cruisers are divided into 'Light-', 'Medium-', and 'Heavy-Cruisers' based on their size and power, though they are all generally fairly balanced when it comes to speed, weaponry, and armour. They are designed to be able to engage most ships their size or sometimes larger either independently, in squadrons, or larger fleets in order to project the Confederation's power.
    • Frigates are Cruiser-sized vessels designed for escort duty and support, typically sacrificing armour for firepower and speed.
    • Destroyers are Cruiser-sized vessels designed to also be capable of leading ground operations, thus they are typically slower.
    • Battlecruisers are supersized Cruisers designed to use their much heavier firepower to bully enemy Cruiser-Sized ships without much of a fight, then retreat with their superior speed when a Battleship shows up to destroy them.
  • Battleships are the largest (generally 2500+ meters long) and most powerful warships within the Navy, primarily handling ship-to-ship combat. Thanks to their massive size and firepower, they are extremely expensive to operate and thus cannot be available everywhere at once, thus only a limited number of Battleships tend to be fielded at once and only in certain key locations.
    • Dreadnoughts are Battleship-sized vessels designed to also be capable of leading or supporting ground operations.

The Under-Office for the Security Forces is responsible for managing the Federation Military's intelligence gathering, covert operations, military policing. In order to achieve these operations, the UOSF personnel consists of various highly trained operatives and covert (or even cloaked) drones capable of snuffing out internal saboteurs or executing various operations behind enemy lines during both peacetime and wartime, with thousands highly trained spies being ready to be deployed to gather information whenever needed.

Economy

The Federation's government rarely directly involves itself in economic matters except in matters of significant importance and managing contracts, though it occasionally employs certain interventionist methods when managing certain organizations that have been nationalized for Government usage, when it launches interventions against dangerously powerful organizations, and when the government itself directly funds certain infrastructure and development projects. Most planets, sectors, and sometimes even collectives tend to have more clearly defined economic models which they are freely able to modify despite being within the Federation, though for cultural reasons systems resembling 'socialism' tend to be nearly universally prevalent, with most 'enterprises' typically being collectively owned by their employees despite technically participating in a 'market'. The Federal Government largely props itself up with federal taxes and voluntary membership tithes from its administrative divisions, though it may also use its various state-coordinated or owned assets to independently finance certain operations via mining, trade with other civilizations, technological advancements, reparations, or simply encouraging and fostering investments to generate income.

Domestic trade between planets, sectors, and collectives generally functions via a kind of 'market economy' where either local governments themselves directly handle trade agreements or local 'cooperatives' (which are associations of local enterprises that share profits) handle the trade of pre-assembled commercial products. More locally, how 'economies' work within the Federation tend to vary between region, with Echqatja and Khae'ja generally resembling 'capitalistic' economics somewhat more, while Qhal-Zol and Xan resemble 'socialistic' economics more, though as a whole the Federation tends to lack any clear 'economic philosophies' as such concepts simply never developed within their civilizations very extensively, with most tenets affecting such beliefs being largely unrelated (such as a common cultural belief of opposing resource accumulation out of the hands of the masses).

Administrative Divisions

Administrative Hierarchy

  • Federal Government: The central government of the entire federation responsible for foreign policy, laws, and collective defence.
    • Rims: Large regions of the Galaxy defined by their distance from the Galactic Center consisting of countless Sectors, though they are largely powerless beyond certain cooperation agreements as they typically only exist for statistical and Federation-wide administrative purposes.
      • Collective Governments: The governing bodies responsible for governing several sectors typically unified by a common species/cultural group and/or historical boundaries, each having their own self-governance.
        • Colonial Collective Government: A special type of Collective Government in place in the Colonial Collective, which is considered distinct for not being defined by common species/cultural group and historical boundaries, instead being an overarching region consisting of various disconnected and mixed planets outside of the other Collectives.
      • Algol Free Sectoral Government: The Algol Free Sector exists beyond the jurisdiction of any Collective that due to its importance, operating with the same authority and autonomy as Collectives.
        • Sectoral Governments: The governing bodies of local groups of inhabited star-systems, often being largely self-governing/autonomous.
          • System Governments: The local governing bodies responsible for administering Star Systems, in certain cases may quite directly govern all planets within said system or in other cases may operate in a more (con)federated manner with each planet having its own government joined together under the system government.
            • Planetary Governments: The local governing bodies responsible for administering individual Planets, Moons, or Spacestations which are all typically subservient to a System government, though how extensive this subservience is varies greatly as how autonomous planets are from their System governments ranges greatly from the Planets being essentially independent to the System-governments running nearly unitary-systems over their constituents alongside the much more common mixed options such as federalism.
              • Sub-Planetary Governments: The local governing bodies responsible for ruling over specific regions of Planets which may be formed at a Planetary Government's discretion, though they don't any significant in the Confederation's administrative structure as they only exist for the convenience of local governments.

Collectives and Free Sector

Collectives are self-governing federated regions of space within the Federation that typically consisting of various numbers of sectors (whom elect representatives into Collective Assemblies). Collectives are typically defined by the boundaries of the interstellar societies which formed the Federation, representing the interests of said societies' primary species, while the Colonies are defined as regions where no one cultural group from the other four (including various minority species such as the species native to the Empire of the Twelve Suns) is dominant or proximate to the colony, thus their inhabitants are either very mixed demographically or isolated from the rest of their species and are therefore grouped together for the shared benefit of the Federation rather than being granted to one of the other Collectives. The Collectives are highly autonomous to the point of near sovereignty (with foreign policy, defence, and inter-federation economic affairs being allocated to the Federation's government) in their structure, and are thus able to largely decide on their specific structure as long as it doesn't violate the Federation's Charter, though they generally tend to follow a fairly similar model of governance to the wider Confederation with occasional differences and adaptations designed with local traditions in mind, each sharing fairly similar governing structures consisting of a Collective Assembly (of elected representatives), a Collective Council (consisting of sector leaders), and a Collective-Minister as its executive.

The four Collectives first came together under the (First) Galactic Federation in 321 CE, bringing together various inhabited worlds found across the 'central' regions of the Milky Way Galaxy largely settled by the Echetchens, Khejvans, Khervi, Zolians over the past millenia (with each of them having grown to near their modern size ~7500 years in the past), among many other less-populous peoples. Each of the Federation's Collectives can trace their heritage to the Sollurian Empire, a vast empire which encompassed much of the Milky Way which collapsed hundreds of thousands of years in the past due to various factors, gradually leading to the descendants of the former Sollurians (now collectively 'Post-Sollurians') diverging into their own species and societies that eventually managed to return to space, first becoming allies before their initial unification.

Alongside the collectives the Federation is additionally home to one Free Sector representing the area around Algol, operating as an individual sector that exists beyond the jurisdiction of any Collective with the same powers and responsibilities of a Collective thanks to its significance warranting separation. Its administrative structure is quite similar to those of Collectives, consisting of a Free-Sectoral Assembly (of elected representatives) and a Free-Sector-Minister as its executive.

List of Collectives and Free Sectors
Flag/Symbol Name Designation Capital World Dominant Species Location
Algol Free Sector Algol
  • Inner Core, Deep Core
  • Core Quadrant
Colonial Colonial

Collective

  • Inner Rim, Center Rim, Mid Rim, Center Rim
  • Alpha Quadrant, Beta Quadrant, Gamma Quadrant
Echqatja Collective Ekatgija Echetchens
  • Inner Rim, Outer Core, Inner Core
  • Gamma Quadrant, Core Quadrant
Khae'ja Collective Vorukt'ja Khejvans
  • Center Rim, Inner Rim, Outer Core, Inner Core
  • Gamma Quadrant, Delta Quadrant, Core Quadrant
Qhal-Zol Collective Aliuz-Zol Zolians
  • Inner Rim, Outer Core, Inner Core
  • Delta Quadrant, Alpha Quadrant, Core Quadrant
Xan Collective Guang-xan Khervi
  • Outer Core, Inner Core
  • Alpha Quadrant, Beta Quadrant[9], Core Quadrant

Sectors

Sectors are the most numerous type of interplanetary sub-division within the Federation, containing several nearby star-systems grouped together due to their proximity which each send representatives to a system from among their ranks which serves as the 'Sector Capital' which additionally acts as the namesake of the entire Sector. Sectors can vary by size, population, and number of inhabited systems within them, though despite this each of them typically follow a fairly similar administrative system containing a Sector Assembly (consisting of elected representatives), a Sector Council (consisting of system/planet/etc leaders), and a Sector-Minister as its executive. Sectors are granted significant self-governance to the point of allowing them to adjust their administrative structures to fit their individual needs.

List of Sectors (TBA)
Emblem Name Capital World Other Planets Species Rim Collective

Local Governments

Systems refer to each individual star-system within the Collective which are each run by their own local government joined together under a common System Assembly and System-Minister responsible for governing the System and all of its inhabited worlds as a whole. Within each System, one can find one or multiple inhabited Planets, Moons, populated Space-stations, and various other inhabited bodies (which are administratively all referred to as 'Planets' for simplicity) which are federated under their System government, though they typically have their own highly devolved, distinct, and autonomous governing systems due to the number of planets in the Federation being impractical to directly govern directly. Planets themselves may further subdivide themselves into 'Sub-Planetary Governments' which may take the forms of various polities such as districts, provinces, states, constituent-countries, or whatever else one may find on each planet, though on the scale of the whole Federation the existence of Sub-Planetary Governments aren't held to any significance and thus don't hold any status or recognition beyond the local level.

Graphical Lists
Main Nation Lists YataTheiaSkantosExtrasolar NationsFormer Nations
Other Nation Lists Accord Member PlanetsAccord Member StatesExtradimensional NationsKanashi ClansLinelandic Warlords (174)Linelandic Warlords (185-189)Narakamian ClansQelian StatesYatan-Theian Federation RepublicsYomtach Clans
Terrestrial Nations
Confederation of Yata AbardAfariaAlduriaAlmadinaAlyphiaAnakistanApartyApothelisArgentinaAzaniaAzeriaBorealiaBornuviaBrasilCaliforniaCascadiaCataniaCaucasiaCelticCentroamericaCotunauinia-LuvuriaDenasolaDzaphaniaEnglandEquatoriaEllariaErbujaEteriaFilipinasFloriaGoldariaHayahHumamboIcelandIrelandIslandiaItachiaItalyJeriyaKalevalaKamerunKangaroo IslandKauriaKhatKhureeLibatriaLinelandLizarbLustlandLuvakhiaLuvamatriliaLuxuriaMalagasiaMalakiaMaltaMefisiniaMei'raMéridaMingukMozambiqueNajovaNakmaiNew SizzleNilastanNunlandOrtiliyaPoavakPolandRumynskiaSahariaSarpistanScandimarScotlandSipedroSizzleSkyeSomaliyaSpisosSvalbardSvealandSynoraTaiwanTanumeTexasTiticaca-AymariaTripoliTritoniyaTurkestanUbangiaUtsongVedaburgVilikyWalesWanaoishiYakamotoYenteviaYamaliaYangoonYetiaYoricaZimele
Sovereign States on Yata Alicorn KingdomCannibal IslandCardyboradChorosCorsicaHostage BoxHy-BrasilKalmykiaKorumaLouisiana* • Neo-SarpiaNotiaNova PolskaPetoriaPizzalandPoniaPravdaSamsungUgandaWinelandYataZina
Louisianan Free-Ports AghambAnexkhlaschlamegaBreadlandCharalandCreepylandCyprusDreamsFloresHMA GoliathIcosahedronLargariaNarcissismToriumTruckYyiyasiyahiiyahiyyahiyyahiya
Plurinational Union of Theia AdytiumAethraAkerchiaAkkiamAlbelaryaAlsavaeidAltilaiAndroidiaAnticelenderisArcoradiaArstotzkaAsaskaniaAvanarthka-New YetiaBaitangBelorskBialweaChatouCiphernaCoconutiaCoutomistoDaklaghDazhyynDinaDunavodiaEastern BaiameEast TrentoniaEkkostaEliasiaEquadoria-HayasteEssoritaliaEuskara BerriaExakarsiaFeur IslandForiunlaFuturoespacioGapa'hiaGeldveGensokyoGorgoniaIsernotariaIujadogiaJaslandiaKajidiyaKanarKaphiKarndasøenKatreliaKönbatyşçirKisvrikKoranistanLagomonteLainupkaLiganiaLilaciahLutariaMacanalandMikonoMysthajaNew FinlandNew MichiganNew MissisippiNew SapporoOp'fuiOrientoOsaniaOutback ProtectoratesPasagrePolskPortosenePrimeveriaReagruparseRebeccaRepubliaSacaeiaSaimareSakalyariyaSkoatiaSandlandSavaloniaSedeiaSenkaiSenkesiaSothroSousaniaSouth InaltiaSouth OrientalisSud-de-CasSumeraSuonischlandSusçir-AvestierraToraxiaTritonienTubboUchtadaryoUhlangiaUttar BaayameValatsVulcanWest AltilaiWest MaliaWhoaniaYakamotomotoYamatoYanzYosemia
Sovereign States on Theia Al-SafranAxisBelorskCatjamCoridora Aethran TribesCorinthiusEnaMyoelandPolskTheiaTheutscher StaatTomainiaZina
Skantoan Nations Anor LondoChampignonCrystal EmpireEastern SenkherGlenn GahaimKarakoramKasa-KyolmikLianguoMosonaralNew UhatenNovo GensokyoPhillealandPraxtusQankuliSaikhanSenkherSideritumSkeldenTaaraa-PatitahZina
Other Terrestrial Nations Kanashi (Corvus Khristus) • Narakam (Breadlandian NarakamCreepylandian NarakamNairakkahNew California) • Qel (Free State of RydelDirectorate of South SokoriaGreater Qelian CommonwealthNaveux Republic)
Extraplanetary Nations
Accord Member States Commonwealth of Independent SystemsDanor RepublicDual Republic of Qel and XyaFederalized Territories* • Technate of Altair
Nations of the Milky Way Abyssal EnclaveAdministrative Collective of VoroltassaAhteat-KeirhsAitraxikan RealmARIS HoldingsAscendant Republic of Cooperative SocietiesASNIRAutonomous Republic of New ThalosAutonomous Republic of the Pion CooperativesBathik SpaceBayudaBeffelin CollectiveBesaiman CommuneBiyanic CollectiveByenniaCentral Galactic AdministrationCevonian UnionColonial Union of GarogaCommonwealth of GetillCommunity Mandate of OrdelliaCommunity Mandate of Varinn SpaceConcordian ProtectorateConfederation of the Lower RimCorporate Management CommissionCult of YarrenDeadling RealmDeipat Emergency Government of the Blarg RepublicDiadem SocietyDorian ChorodiaEailaiyaEmpire of GoztikaEmpire of KailanyaEmpire of the Twelve SunsEmpyriumEthelian CommonwealthFederated Gerrick HivesFollowers of IrtonFree Arrian LeagueGalanga RepublicGennossaGjisk StateHAWK ClaimHegemony of SczielskaHoly Kingdom of NaztiaHildarian CivilizationHunyan CollectiveHyacinthan Realm of Neurith-UrhnHybrid EnclaveIcy CivilizationIliseni SwarmIlyena DomainImperium of KingsInvincible Junta of the Blarg EmpireIqanni State of GisseniaJongya SpaceKaiton HegemonyKanashian SocietiesKephine RealmKeonnan ConfederacyKhalleeian UnionKhian LijaniKildani RepublicKingdom of ThodiaKintu EmpireKu-hamn-ihKupulariLaconian UnionLimoan SpaceListan DirectorateMighu ColoniesNairilluan CollectiveNation-XNebularian AscendancyNeuvum CombineNoctovar RedoubtNorsan CivilizationOrkanian CivilizationPeople's Confederacy of JakanyxPlutsarya SpacePnidleian CivilizationPrincedom of SelginaProtoss EmpireSannona Reorganized Government of the Blarg RepublicSaratian DirectorateSecond Morellian EmpireSecunda ChimaeraShui StateSkantoan SocietiesSaiborian EmpireSlecian UnionSolaryan ConfederationState of YeinathiaStellar Union of AstrumSyllian CollectiveTerzan CoalitionTethylian FederationThe CovenantThe ChordsThe Fifth RaceTheldic Sovereign UnionThe PisungallThronus-RegniTobinuUnderworks CollectiveUnified Collective of AidaeiUnion CollectiveUnion of DipronaUnion of XarinUnited Clans of ElyntiaUnited Peoples of KangassaUnited Worlds of Tauia and KaiturnVarinn EmpireVezcian HegemonyVorxan EmpireWabbol SpaceWei'vir RealmYaridan CivilizationYatan-Theian AccordYelnik HivemindYeqwiqu CollectiveYithin CollectivityZahri EmpireZaithic KingdomZerg Collective
Nations of the Dagda Satellite Galaxy HAWK ClaimOnaxian State
Nations of the Odin Satellite Galaxy FrohnMazthian WarlordsNthagiTrofth Empire
Nations of the Ra Satellite Galaxy Algard ConclaveBandur CollectiveHAWK ClaimJovillian WanderersKarda CivilizationTakaar Confederation
Nations of the Zeus Satellite Galaxy Anemoi NetworkEytherian RepublicFerella ProtectorateGailin ProtectorateJarai ProtectorateNerona ProtectoratePanna ProtectorateRelian ProtectorateTienni RepublicYannic Union
Nations of the Corundum Galaxy Calam LemkeuChandeDazhimEmeriaxEndaiEnotriaJulanKiidarLuuannaQiutiaxSuuyaoSyyinTayyaTianxiamXylixiYnnariZuiqin
Other Extragalactic Nations Dratopythian HoldingsGreat Astral AuthorityJakalaikaThe QuhanimTriangulum Nanodrone SwarmUniversal Council
Miscellaneous
Extradimensional Nations City of InfinitopolisEunoia CollectiveInterdimensional AuthorityKingdom of HellOneiroi-NoctuaZhouwen
  1. Aeuwkni, Ambraxans, Anaelotians, Antarans, Arnazans, Eirathians, Jeirans, Kerellians, Porelians, Razanians, Tyrians, Unovalians
  2. In Sollurian Standard, "Xian" means "Union", and "Lijani" means "People of All-Worlds", together roughly meaning "Union of the People of All-Worlds"
  3. Formerly known as the 'Confederation of Sovereign Societies' (or Galactic Confederation) from 514 CE to 530 CE
  4. The Colonial Collective is considered a 'Common Collective' representing planets distinct from the other Collectives' more historical boundaries by either being disconnected from the Collective which settled them or housing mixed population.
  5. Somewhat like Functionalism and Brutalism, but less exposed concrete/brick and more colours.
  6. Due number of inhabited planets within the Federation, each Planetary representative votes with machines with 'approve', 'abstain', and 'against' buttons (which activate after they have read the automatically updating 'proposal text') whose results are directly transferred to a counting system.
  7. These are still quite uncommon due to how new the technology is, with only ~250 end-to-end QECs being operational until 523 CE, during which the Layn'ja Information Corporation managed to make a technological breakthrough to produce them much easier.
  8. Aeuwkni, Ambraxans, Anaelotians, Antarans, Arnazans, Eirathians, Jeirans, Kerellians, Porelians, Razanians, Tyrians, Unovalians
  9. Only barely