Varinn Empire

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"Luminant Realm"
General Info
Official Name"Luminant Realm" (Luimyan Aiyn)
Common Name
  • Varinn Empire
  • The Emprire
  • Luminant Empire
Capital CityNeirnyvin
Capital WorldNeirn
DemonymVarinn/Varinnian
Politics
GovernmentDespotic Empire under a Indefinite Caretaker Oligarchy
Head of StateMatriarch Hirdai Neirn
Head of Government
LegislatureInformal Assembly
Official Language(s)Varinnic
State ReligionSecular
Currency(None)
Demographics
Population8,23 Trillion
SpeciesColonies & Neirn

Reserve Worlds

Major Languages
Assets
Spacefleet9870 Spacecrafts
Geography/Astrography
Rim
  • Unknown Space
  • Outer Rim
QuadrantGamma
GalaxyMilky Way
Historical Info
Founded1,095,302 BCE
Other
Created byHakced
Controlled byHakced


The "Varinn Empire[1]" is an imperialistic interstellar civilization consisting of numerous inhabited planets situated in the 'northwest' corner of the Milky Way Galaxy, occupying a large section of space between Unknown Space and the Outer Rim. The Empire is divided into several 'Facets' which act as its highest administrative divisions alongside multiple 'Reserve Worlds' and 'protectorates' home to various minority species under nominal 'protection' despite their often inadequate living conditions. Administratively, the Varinn Empire functions as a hierarchical authoritarian one-party state under the rule of a collective of individuals known as 'The Four Devout' which rule on the behalf of Matriarch 'Hirdai Neirn', the 'de jure' leader whom is said to have 'created Varinn society' before entering a comatose state sometime in the past.

Societal Organization

Varinn Hierarchy
Varinn Hierarchy

Varinn society is highly stratified, finding itself divided into a number of castes with the Devout and Matriarch at the top, the 'Luminants' responsible for administration and resource management and 'Graviants' responsible for leading armies/fleets and scientific management below them, the 'Quariants' which serve as soldiers and 'Praiants' who handle construction and engineering below them, and finally the 'Mariants' who act as servants at the bottom of the hierarchy. Despite how stratified Varinn Society is, collectivism is also widespread as moving between castes is impossible, thus individuals within castes are organized very communally and laterally despite as a whole being within a hierarchy.

As a quirk of their biology, Varinns have very varying levels of individuality from person to person, with most 'matured' Varinns indeed being 'individuals' who are able to be inducted into the Empire's social structure, though a number of Varinns including all 'non-matured' individuals (those which never underwent maturation for varying reasons) and those which regress into such a state are considered 'Coalescent'. Coalescent individuals tend to lack most physical and personality distinctions from one another and only tend to focus on tasks they deem urgent to tend to rather than being fully receptive to orders issued from their designated superordinates, completely forgoing the caste structure in return for acting as one collective (especially considering how they physically may also partially merge if proximate), though they still respect the caste placements of non-Coalescents and somewhat compliant to 'orders' if they do not conflict with their own objectives even if they often disregard issued 'orders' if they are quite unreceptive to actually following through most issued orders unless if they match up with their objectives. While Coalescent individuals may seem to be a significant issue, their high efficiency in completing their select tasks which usually tend to be be beneficial and a belief among the higher castes and especially the Devout that coalescent individuals are 'one with Hirdai Neirn' has allowed their deviance to be tolerated when other deviancy is not.

Government and Politics

While the Varinn Empire recognizes Matriarch Hirdai Neirn as its true ruler, in practice the Empire is an authoritarian oligarchy under the collective leadership of 'The Four Devout' positioned at the top of a rigid hierarchical caste system where moving between castes is not possible, with the members of each caste exhibiting clear physiological differences. Most inhabited Varinn worlds are governed by Luminants on the behalf of the devout (or by Graviants in the case of places which moreso serve as outposts rather than permanent settlements), where they are generally given unsupervised control of their colony most of the time (with exceptions including visits by higher-ups). While theoretically able to be autonomous in many ways, loyalty (especially of key Luminants) is ensured by the 'Neirn Security Patrol', a fleet under the direct loyalty of the central government on Neirn that moves from planet-to-planet to ensure both their governments' and citizens' loyalty to the Devout. While Varinns already tend to be fairly wired into being loyal to their society, the active enforcement of loyalty is still seen as a necessity by the Devout and other higher-ups to 'maintain order' so that each Varinn world can attain the same quality of life and same protection from external threats under continued stability rather than devolving under instability.

Coordination between Varinn worlds is quite infrequent as no legislative body holds legal authority over the entire Empire, with the 'Informal Assembly' acting as the sole body 'representing' each Varinn world even if it is unable to pass legislation. Several other 'legislative' bodies exist, with the collective leadership of The Four Devout (arguably), the Neirn Council of Seven, and the Facet-J5 Council of Ten being the most influential of such bodies despite either not representing each world, or only representing a small area.

Economically, the Varinn Empire is effectively a decentralized command economy where local planetary Luminant or Graviant plan all investments, production quotas, and resource distribution alongside their Mariant and Praiant advisors. Planets often undergo mutual trade which are handled by various couriers sponsored by each party, allowing for 'shipping corporations' of some sort dedicated to resource exchanges. Despite being very interconnected with a vast FTL transit network, communication between worlds is generally limited to higher-ups for official purposes and military forces rather than being available to civilians, thus the more limited number of needed FTL Communication stations has allowed the Varinn Empire to develop an extensive QET network which efficiently translates information into spoken or EM-wave Varinnic. Thanks to information being limited like this, censoring the press from other worlds is done regularly with ease.

External Policy

While hundreds of inhabited worlds exist within the Empire, the government's official policy is very exclusionary of other species as very few are seen as their equals in intelligence and capability, though fully wiping out 'other types of lifeforms' is still uncommon as instead most worlds (or groups of worlds in the case of case of particularly defiant societies or powerful) that have developed 'intelligent enough' life are preserved thanks to the Coalescents[2], which have over time managed to instill a culture of following the 'path of least resistance', as coming in with the intention of 'wiping everyone out' would only create a war of attrition as local insurgents would sabotage all efforts to develop new colonies, thus newly conquered societies are relocated to the 'reserve worlds' in return for protection and an end to any attacks. Following a 'conquest', Coalescents taking the form of the natives implant themselves into the conquered societies and engage a period of social engineering to convince them of their independence and lack of need to expand into space while sabotaging certain technoscientific advancements which would cause them to move out of the status quo in a 'disadvantageous manner', often using 'divide and conquer' strategies to keep them distracted and passive while many of the resources the natives themselves exploit are siphoned away to bolster the Empire. In the past prior to the adoption of the 'social engineering policy', the Varinn Empire presented itself as more of a 'confederacy' allowing other species to benefit from their advancements in return for projection, though once the Coalescents devised their new 'policy' any need to have their presence known to the natives was deemed unnecessary any such projects were quickly shut down.

As may be expected from such an exclusionary society, the Varinn Empire is quite isolationist and avoids engaging with other interstellar civilizations when it doesn't advance their own interests, instead dedicating itself to self-sufficiency, internal perfection, and continued expansion. The primary targets of Varinn expansion are resource-rich worlds lacking intelligent life (due to not requiring 'an invasion'), though when

Astrography

There are thousands of known star-systems and hundreds of inhabited worlds located within the Varinn-ruled western reaches of the Milky Way's Gamma Quadrant, with most being within 'Unknown Space' alongside many areas within the Outer Rim where significant amounts of recent expansion has occurred. The Varinn Empire is the third largest civilization in the Milky Way by territorial extent, only being outmatched by the Galactic Confederation and the Imperium of Kings, as Varinn space spans roughly ~36900 lightyears vertically along the Galactic Disk and ~16870 lightyears horizontally towards the Galactic Halo.

Each inhabited world is situated within one of the many 'Facets', which are larger regions of space which primarily exist to coordinate region-wide efforts for easier governance, with one 'Planetary Executive' also serving as a 'Facet Executive' responsible for coordinating them.

List of Varinn Colonies (and Neirn)
Planet Name Designation System Capital Function
Alawba Facet-I6-1 Alawba System
Cetsev Facet-H4-1 Cetsev System
Dylpera Facet-H5-1 Dylpera System
List of Reserve Worlds
Planet Name Designation Full Title Capital Species
Autter-Kelnas Facet-L5-1 Kelnasia Kelnasians
Delano Facet-F4-1 Dulinera Dulinerans
Delpur Facet-I5-1 Delpurya Delpuryans
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  1. The 'Varinn Empire' itself does not refer to itself as the 'Varinn Empire', with their own endonym 'Luimyan Aiyn' roughly translating to 'Luminant Realm' when referred to as a whole.
  2. It is unclear why the Coalescent network innately treats other beings with devotion and care despite confining them to one world and manipulating their societies, as getting 'answers' from them is very difficult.