Digiverse
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Digital Real World Emulation Pocket Dimension System | |
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General Information | |
Type | Digital pocket dimension |
Aliases |
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Parent Location | N/A (portable) |
Date of Construction | 249 CE |
Controlled By | Headspace pre-eminents |
Demographic Information | |
Population | Unknown, as the amount of digiverses is itself unknown |
Notable Inhabitants |
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Species | |
Environmental Information | |
Environment | Digital emulation of real-world environments |
Unique Properties | Digital, almost completely customisable |
Historical Information |
The Digital Real World Emulation Pocket Dimension System (DRWEPDS), commonly known as a Digiverse, is a device designed and initially produced in secret by the SDS Foundation that aims to simulate a fully-immersive virtual world complete with full user customisation. Based off of blueprints encoded in the Omnistat Files recovered by Jimmy Navarro, it was designed by a group of scientists headed by Isla in 249 CE, based off of their own research as well as the work Wisteria had left behind after she fled to San.
Unlike a virtual world that can be simulated through virtual reality headsets, immersion into a digiverse requires full conscious uploading. This process, albeit while maintaining the conscious with >99% certainty, has a "high risk of permanent detachment between physical and mental self" as described by the SDS Foundation - in other words, the inability to regain corporeal form. Digiverses can be stored on computers, however scientists at the SDS Foundation discovered that computational power and data can be held within a "hyperprism"[1] structure which, because of its excellent electroconductive properties, can hold immense amounts of data in a smaller space. A drawback to this method of storage, however, is its effects on the ability to efficiently transfer data[2] to and from the digiverse due to interference within the prism. This can range from warping simple message data to even "shredding" someone's uploaded conscience if it were to be extracted out of the digiverse. As most digiverse controllers, known as "headspace pre-eminents", were uploaded on the basis that they had a terminal illness or another life-impairing condition, this did not matter, leaving hyperprisms as the primary medium of digiverses.
Digiverse hyperprisms push the boundaries of known physics, in that they can become so energy-dense that they produce their own gravity. This effect goes unnoticed for all but highly sensitive organisms, however the long-term tidal effects are yet to be longitudinally studied. Most digiverse prisms operate at levels below 0.001% theoretical capacity.
In the year 333 CE, a whistleblower (presumed to be an SDS insider) published information about the invention and distribution of DRWEPDS mediums, and the presumed uploading of Andrei Varady and Isla's consciences as headspace pre-eminents to their own digiverses almost 100 years prior. Although initially a shadow of doubt was casted over these speculations, (leading to some theorists to argue that her digiverse may be contained within a cyborg vessel to maintain her physical appearance and corporeal manifestation of herself,) both turned out to be true, which led to the shutdown of the covert aspects of the project.
Following the death of an "impostor Carbonado", digiverse technology began to trickle down to more general applications, especially the planet San within the Empyrium, which has adopted largescale use of the technology on a day-to-day basis.
Types of Conscious Uploading
Complete Separation
Complete separation involves completely separating the mind and body and storing the body in a preservative tank, usually filled with electrode fluid.
Digiverse Longevity Surgery
This entails a full lobotomy to the person after a copy of their conscience is made. No physical 'transfer' is then made, and the copied conscience in the digiverse vessel is positioned where the frontal lobe once was and rewired to the brain. This has the added benefit of maintaining a corporeal form, allowing users to switch from the digiverse to reality.
- ↑ Although any object can be used as a vessel to store a digiverse's data and computational systems, so-called "hyperprisms" are common.
- ↑ Interference and rudimentary methods of digiverse-real world data transfer often cause images and other properties from Digiverses to be low-quality or unusually compressed.