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*[[Galactic Collective]] (516 CE)|succeeded by=*Various|created by=[[Hakced]]|controlled by=[[Hakced]]}}
*[[Galactic Collective]] (516 CE)|succeeded by=*Various|created by=[[Hakced]]|controlled by=[[Hakced]]}}


The '''(Second)''' '''Galactic Federation'''<ref>Formerly known as the 'Confederation of Sovereign Societies' (or Galactic Confederation) from 514 CE to 530 CE</ref>, also known by its endonym of ''''Yian Lianan'''<nowiki/>', is a federal union of five extraterrestrial societies ([[Echqatjan Collective|Echqatja]], [[Khae'jan Collective|Khae'ja]], [[Qhal-Zolian Collective|Qhal-Zol]], [[Voloman Collective|Voloma]], and [[Xan Collective|Xan]]) alongside their shared [[Colonial Collective|colonies]]<ref>The Colonial Collective is considered a 'Common Collective' representing planets distinct from the five other Collectives' more historical boundaries by either being disconnected from the Collective which settled them or housing mixed population.</ref> which first were unified under the [[Galactic Federation|(First) Galactic Federation]] in 321 CE, bringing together various inhabited worlds found across the 'central' regions of the Milky Way Galaxy largely inhabited by several intelligent species such as [[Echetchens]], [[Khejvans]], [[Khervi]], [[Zolians]], and the [[Post-Sollurians|Twelve-Suns Species]]<ref name=":0" /> alongside certain other less-populous peoples. Each of the Federation's current member societies can trace their heritage to the [[Sollurian Empire]], a vast empire which encompassed much of the Milky Way which collapsed hundreds of thousands of years in the past due to various factors, gradually leading to the descendants of the former [[Sollurians]] (now collectively '[[Post-Sollurians]]') diverging into their own species and societies that eventually managed to return to space, first becoming allies before their initial unification. The Federation consists of six 'Collectives' as its highest administrative divisions which hold extensive self-governance and sovereignty which are distributed between their constituent Sectors and Planets, with only limited duties generally being directly handled by the Collective governments. Out of the countless Sectors composing the six Collectives, the sole Sector to be unattached to any Collective is the '[[Algol Free Sector]]', home of the Federation's capital of [[Algol]]. Astropolitically, the Federation is a member of the Galactic Community, generally positioning itself as an advocate for peace and neutrality in order to focus on domestic development.
The '''(Second)''' '''Galactic Federation'''<ref>Formerly known as the 'Confederation of Sovereign Societies' (or Galactic Confederation) from 514 CE to 530 CE</ref>, also known by its endonym of ''''Yian Lianan'''<nowiki/>'<ref>Roughly translating into 'Star-People's Union/Federation' in [[Sollurian Standard]]</ref>, is a federal union of five extraterrestrial societies ([[Echqatjan Collective|Echqatja]], [[Khae'jan Collective|Khae'ja]], [[Qhal-Zolian Collective|Qhal-Zol]], [[Voloman Collective|Voloma]], and [[Xan Collective|Xan]]) alongside their shared [[Colonial Collective|colonies]]<ref>The Colonial Collective is considered a 'Common Collective' representing planets distinct from the five other Collectives' more historical boundaries by either being disconnected from the Collective which settled them or housing mixed population.</ref> which first were unified under the [[Galactic Federation|(First) Galactic Federation]] in 321 CE, bringing together various inhabited worlds found across the 'central' regions of the Milky Way Galaxy largely inhabited by several intelligent species such as [[Echetchens]], [[Khejvans]], [[Khervi]], [[Zolians]], and the [[Post-Sollurians|Twelve-Suns Species]]<ref name=":0" /> alongside certain other less-populous peoples. Each of the Federation's current member societies can trace their heritage to the [[Sollurian Empire]], a vast empire which encompassed much of the Milky Way which collapsed hundreds of thousands of years in the past due to various factors, gradually leading to the descendants of the former [[Sollurians]] (now collectively '[[Post-Sollurians]]') diverging into their own species and societies that eventually managed to return to space, first becoming allies before their initial unification. The Federation consists of six 'Collectives' as its highest administrative divisions which hold extensive self-governance and sovereignty which are distributed between their constituent Sectors and Planets, with only limited duties generally being directly handled by the Collective governments. Out of the countless Sectors composing the six Collectives, the sole Sector to be unattached to any Collective is the '[[Algol Free Sector]]', home of the Federation's capital of [[Algol]]. Astropolitically, the Federation is a member of the Galactic Community, generally positioning itself as an advocate for peace and neutrality in order to focus on domestic development.


The Second Galactic Federation was first established in 514 CE as the [[Second Great Galactic War]] came to a close, leading to the First Galactic Federation fracturing with the northern Collectives breaking away and forming the Federation (alongside many other breakaway states) in opposition to the oligarchic '[[Central Galactic Republic]]' which took power in what remained of the Federation, though the CGR was soon overthrown by the AI-led [[Galactic Collective]] which soon waged war against the Federation in what came to be known as the '[[Galactic Civil War]]' which eventually concluded in a victory for the Federation following a conditional surrender of the Collective, allowing the Federation to extend its rule across much of the former Federation. Later on, the Federation briefly managed to fully unify the former Federation by annexing the League of Free Collectives following its collapse, though this rule was very brief as the region quickly revolted alongside various other non-[[Post-Sollurians|post-sollurian]] regions throughout the Federation, leading to significant portions of the Federation breaking away, leading to the Federation abandoning its goals of incorporating additional societies into its union in return for focusing more-so on maintaining and advancing its existing union of Post-Sollurian peoples.
The Second Galactic Federation was first established in 514 CE as the [[Second Great Galactic War]] came to a close, leading to the First Galactic Federation fracturing with the northern Collectives breaking away and forming the Federation (alongside many other breakaway states) in opposition to the oligarchic '[[Central Galactic Republic]]' which took power in what remained of the Federation, though the CGR was soon overthrown by the AI-led [[Galactic Collective]] which soon waged war against the Federation in what came to be known as the '[[Galactic Civil War]]' which eventually concluded in a victory for the Federation following a conditional surrender of the Collective, allowing the Federation to extend its rule across much of the former Federation. Later on, the Federation briefly managed to fully unify the former Federation by annexing the League of Free Collectives following its collapse, though this rule was very brief as the region quickly revolted alongside various other non-[[Post-Sollurians|post-sollurian]] regions throughout the Federation, leading to significant portions of the Federation breaking away, leading to the Federation abandoning its goals of incorporating additional societies into its union in return for focusing more-so on maintaining and advancing its existing union of Post-Sollurian peoples.
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[[Category:Delta Quadrant Nations]]
[[Category:Delta Quadrant Nations]]
<references />
<references />
[[Category:Federation of Sovereign Societies]]
[[Category:Galactic Federation]]

Latest revision as of 03:39, 13 March 2026

Galactic Federation
Yian Lianan
General Info
Official Name
  • Galactic Federation
  • Yian Lianan
  • ⊬⟟⏃⋏ ⌰⟟⏃⋏⏃⋏
Common Name
  • (The) Federation
  • Galactic Federation
  • Second Galactic Federation
  • Sollurian Federation
Motto"For the Federation!"
Capital CityAlgol City (Ecumenopolis)
Capital WorldAlgol
Demonym(Galactic or Federation) Citizen
Politics
GovernmentConfederated Parliamentary Republic
Head of StateSupreme Council of the Federation (Collective Leadership)
Head of Government
  • Supreme Council of the Federation (Jointly)
  • Assembly-Minister Luti-Th'e Nuwi
Legislature
  • High Assembly
  • Galactic Assembly
Ruling PartyUnited for the Federation Movement
Official Language(s)Sollurian Standard
State ReligionSecular
CurrencyFederation Algols
Demographics
Population~12 Trillion
Species
Major Languages
Major Religions
Assets
Soldier Count135,5 Million Soldiers (Active, Reserves, Militias, Local Forces)
Spacefleet~16930 Spacecrafts
Other AssetsVarious
Geography/Astrography
Rim
  • Deep Core
  • Inner Core
  • Outer Core
  • Inner Rim
  • Center Rim
  • Mid Rim
  • Outer Rim
QuadrantAll
GalaxyMilky Way Galaxy
Historical Info
Founded514 CE
Preceded by
Succeeded by
  • Various
Other
Created byHakced
Controlled byHakced


The (Second) Galactic Federation[2], also known by its endonym of 'Yian Lianan'[3], is a federal union of five extraterrestrial societies (Echqatja, Khae'ja, Qhal-Zol, Voloma, and Xan) alongside their shared colonies[4] which first were unified under the (First) Galactic Federation in 321 CE, bringing together various inhabited worlds found across the 'central' regions of the Milky Way Galaxy largely inhabited by several intelligent species such as Echetchens, Khejvans, Khervi, Zolians, and the Twelve-Suns Species[5] alongside certain other less-populous peoples. Each of the Federation's current member societies can trace their heritage to the Sollurian Empire, a vast empire which encompassed much of the Milky Way which collapsed hundreds of thousands of years in the past due to various factors, gradually leading to the descendants of the former Sollurians (now collectively 'Post-Sollurians') diverging into their own species and societies that eventually managed to return to space, first becoming allies before their initial unification. The Federation consists of six 'Collectives' as its highest administrative divisions which hold extensive self-governance and sovereignty which are distributed between their constituent Sectors and Planets, with only limited duties generally being directly handled by the Collective governments. Out of the countless Sectors composing the six Collectives, the sole Sector to be unattached to any Collective is the 'Algol Free Sector', home of the Federation's capital of Algol. Astropolitically, the Federation is a member of the Galactic Community, generally positioning itself as an advocate for peace and neutrality in order to focus on domestic development.

The Second Galactic Federation was first established in 514 CE as the Second Great Galactic War came to a close, leading to the First Galactic Federation fracturing with the northern Collectives breaking away and forming the Federation (alongside many other breakaway states) in opposition to the oligarchic 'Central Galactic Republic' which took power in what remained of the Federation, though the CGR was soon overthrown by the AI-led Galactic Collective which soon waged war against the Federation in what came to be known as the 'Galactic Civil War' which eventually concluded in a victory for the Federation following a conditional surrender of the Collective, allowing the Federation to extend its rule across much of the former Federation. Later on, the Federation briefly managed to fully unify the former Federation by annexing the League of Free Collectives following its collapse, though this rule was very brief as the region quickly revolted alongside various other non-post-sollurian regions throughout the Federation, leading to significant portions of the Federation breaking away, leading to the Federation abandoning its goals of incorporating additional societies into its union in return for focusing more-so on maintaining and advancing its existing union of Post-Sollurian peoples.

The Federation's administrative capital is located in the 'Algol System' found along the boundary between the Inner Core and Deep Core, hosting the ecumenopolis of Algol in orbit around Algol C, the most distant star within the trinary system. All major government institutions including the Executive Office, the Twin-Assembly Building, the Supreme Galactic Court Building, the Galactic Military Complex, and various others structures are hosted on the upper layers of the tallest parts of the city. There are various other major planets within the borders of the Federation such as Ekatgija, Vorukt'ja, Guang-xan, Aliuz-Zol, Ordellia (capital of the Galactic Community) and various others, as populations of each planet vary wildly from a couple million or even lower up to tens if not hundreds of billions, with Algol being the most populated out of all of them due to its importance.

Government and Politics

The Second Galactic Federation is administratively a Confederated Parliamentary Republic consisting of various autonomous administrative divisions which often operate as their own societies joined together in a supranational union between one another. The powers and responsibilities of each layer of the Federation's government are outlined in the 'Charter of the Federation', a document describing each governing body's duties, freedoms, and functions in order to ensure that no one faction manages to gain dominance over the Federation's structure. The Federation operates as a "somewhat" democratically out of convenience at least on the federal level where each Collective can represent itself in the Supreme Council of the Federation and each sector can represent itself in the Galactic Assembly, with each of the representatives to each legislative branch either being elected or otherwise appointed to their position by their local government via whatever means they deem necessary (such as direct appointments by local leaders, hereditary roles, etc), as each region of the Federation is allowed to adopt its own government model which often vary wildly from the indirect democracy used on the federal level.

Politically, the Galactic Federation's federal government is typically non-partisan without political parties as the Federation culturally tends to subscribe to the idea of 'mutual benefit' being more valuable than 'mutual difference', though despite being fairly unanimous in their decision-making most representatives are in some from members of the 'United for the Federation Movement', an organization hosted by the Supreme Council intended to ensure that the Federation's government remains functional and united, though despite being a unified organization on paper it is regardless divided into a number of smaller groups with shared interests such as the Young Federation Movement, New Officer's Association, Federation Liberation Forces, Federal Revolutionary Association, New Harmonist Association, Federal Veteran Forces, among many others.

The Executive Government of the Federation is headed by the 'Supreme Council of the Federation', which consists of the Collective-Ministers (leaders) of the five 'main' Collectives, the Collective-Minister of the Colonies, and the Free-Sector-Minister of Algol (whom serves as a 'tiebreaker) which all share executive responsibilities (Head of State, Head of Government, Commander-and-Chief, etc) among one another with indefinite terms which may only end via resignation or no-confidence-votes, though despite serving as the highest ranking individual within the Federation the Council-Minister is quite uninvolved with day-to-day governance, instead largely involving themselves with foreign policy, military affairs, and certain Federation-wide policies as most administrative tasks fall under the jurisdiction of the Legislature.

The Legislative Government of the Federation is a bicameral body consisting of the 'High Assembly' which functions as the much more important 'upper house' consisting of one representative from each Sector responsible for proposing and scrutinizing laws while the 'Galactic Assembly' acts as the 'lower house' consisting of one representative from each inhabited planet[6] responsible for voting on if laws proposed by the upper house are enacted or not. Due to logistical limitations preventing the Galactic Federation from imposing direct elections in each of its territories, each system, sector, and collective is allowed to choose their representatives however they deem most convenient (elections, direct appointments, or hereditary rule). The Federation has two individuals who jointly serve as Head of Government, with the SCF and the Assembly-Minister which serves as the head of the Assembly (thus being elected by them). Uniquely, the SCF and Executive's 'veto' function to force through or forcefully reject laws can be overruled by the Assembly with a supermajority of support.

The Judicial Government of the Federation is headed by the 'Supreme Galactic Court', the highest judicial body within the Federation consisting of 21 judges responsible for interpreting laws, enacting rulings, and prosecuting the most serious crimes. Below the Supreme Federal Court, there are various local courts such as the High Collective Courts, High Sectoral Courts, High System Courts, High Planetary Courts, and various more local bodies.

Administrative Departments

In order to more effectively manage the Federal Government's various duties, the Executive Government operates various 'Administrative Departments' known as 'Offices' each headed by a 'Deputy Minister' responsible for managing the department and for having a seat in the Council-Minister's cabinet after being confirmed by the SCF. Many Departments feature 'Under-Offices' responsible for more specific tasks headed by 'Under-Deputy Ministers'.

  • Office for Federal Defence: (See "Armed Forces of the Federation" below)
  • Office for Federal Integrity: Responsible for managing various standards, properties, and logistics networks necessary for maintaining Federation-wide integrity and unity.
    • Under-Office for Categorization and Planetary Management: Responsible for reviewing and approving names for planets as well as governing (typically uninhabited) planets which lack a local governing structure. Administratively, uninhabited planets tend to fall under the jurisdiction of the most applicable local government, being governed by a System Government if they exist in a system with another inhabited planet, or a Sector Government if they in a wholly uninhabited system.
    • Under-Office for Colonization and Admissions: Responsible for funding and organizing the colonization of new planets as well as approving/denying requests to join the Federation after ensuring they fall in line with its values.
    • Under-Office for Intelligence Supervision: Responsible for ensuring the loyalty and safety of Artificial-Intelligences in order to make sure that they follow Federation-wide rulings, especially after 'unsupervised conscious AI networks' were outlawed in 538 CE, leading to the dismantling of several larger networks and beginning of 'active supervision' of those which remained and were created after the ruling.
    • Under-Office for State Properties: Responsible for running and maintaining various properties owned and utilized by the Federal Government, such as various offices and space-stations.
  • Office for Education and Cultural Services: Responsible for organizing and funding public schooling institutions as well as various cultural events and facilities such as museums, festivals, and councils for minority populations.
  • Office for Financial and Industrial Coordination: Responsible for overseeing the Federation's economic ventures, administering government banks and allocating funding for most other governing bodies as well as managing state-owned companies, state contracts, public works, trade deals, currency printing, and so on in order to act as a 'guiding hand' of the Federation's economy in order to maintain stability and growth.
    • Under-Office for Communications Infrastructure Management: Responsible for coordinating and maintaining most vital communications infrastructure within the Federation by maintaining its FTL Courier Network, Dimensional Relay channels, Quantum Entanglement Communicators[7] (informally 'QECs') and various other important information routes.
    • Under-Office for Spacecraft Manufacturing: Responsible for coordinating and maintaining various freighter spacecrafts, transporting important individuals, acquiring spacecrafts for government use from various vendors, managing Spacecraft-related state-owned companies and contracts, directly manufacturing spacecrafts in specialized UOSM-specific shipyards, and much more.
    • Under-Office for State Salaries: Responsible for paying out each government worker's salary, allocating funding based on importance and need.
    • Under-Office for Transport Infrastructure Management: Responsible for coordinating and maintaining various infrastructure projects and trade routes, preforming various duties such as verifying the functionality of Voidspace Routes, funding planet-side railway/road projects, maintaining various 'rest stops' on planets or space-stations, and much more.
  • Office for Healthcare Services: Responsible for overseeing various government/IGA-run healthcare clinics and pharmacies as well as funding them.
    • Under-Office for Private Healthcare Funding: Responsible for funding and verifying various privately-owned healthcare institutes where public ones are not available in order to ensure the availability of healthcare services.
  • Office for Judicial Enforcement: Responsible for enforcing Federation laws alongside charter and judicial rulings, as such the OJE is involved with running the Federation's civilian police forces and maintaining all necessary structures and vessels to achieve their duties such as prisons, police stations, re-habilitation centres, observation posts, and Judicial Fleets (Naval Battle Forces responsible for hunting down criminals).
  • Office for Regulations and Standards: Responsible for overseeing various Federation-wide regulations designed to maintain public health and safety.
    • Under-Office for Civil Liberties: Responsible for regulating and enforcing Collective-wide civil rights, freedom of speech, and freedom of assembly laws.
    • Under-Office for Pharmaceutical and Nutritional Regulations: Responsible for reviewing and then approving or denying the safety of various food products, pharmaceuticals, dietary supplements, legalised narcotics, vaccines, cosmetics, and veterinary products.
    • Under-Office for Technological Regulations: Responsible for overseeing the safety and ethics of various technological innovations such as artificial intelligence, genetic engineering, and surveillance.
  • Office for Scientific Matters: Responsible for managing various state-directed scientific and technological advances, managing various scientific institutes and facilities responsible for advancing the Federation's knowledge-base as well as filing out various patents for both new innovations and reverse-engineered technologies from foreign civilizations.
    • Under-Office for Archaeological Research: Responsible for documenting and discovering various archaeological finds on planets to record their histories.
    • Under-Office for Biological Research: Responsible for researching various kinds of life-forms, generally consisting of taxonomists, botanists, biologists, and others responsible for researching newly discovered life or intelligences and establishing contact with them. Additionally, the UOBR is also responsible for the research and development of bioweapons as deterrents alongside developing counters against enemy bioweapons.
    • Under-Office for Explorative Research: Responsible for the exploration and documentation of uncharted regions of space into the Confederation's knowledge-base, managing various exploration fleets sent out into the unknown regions of space.
    • Under-Office for Extradimensional Research: Responsible for managing contact and exploration of various Extradimensional Spaces, ensuring peace where possible and preparing counter-measures when threats arise.
    • Under-Office for Military Research: Responsible for the research and development of new military technologies such as warships, equipment, vehicles, and various other weapons for various purposes. They additionally involve the weaponization of various natural forces when possible.

Armed Forces of the Federation

Under-Office for the Defence Forces; Light Infantry Uniform

The Office for Federal Defence is responsible for managing the Federation's military forces and command structure together known as the 'Armed Forces of the Federation', being divided into several smaller Under-Offices responsible for managing each branch of the military.

The Under-Office for the Defence Forces is responsible for managing the Federation Military's infantry forces, consisting of 'Infantry Forces' and various specialized 'Special Forces' primarily manned volunteers, exemplary militia soldiers, some war-androids, and Synths. The entirety of the infantry army as a whole is known as the 'Army of the Federation', which is divided into 'Collective Armies' lead by Marshals, which are divided into 'Sector Armies' lead by High-Generals, which are divided into 'Corps' lead by Generals, which are divided into 'Legions' lead by Low-Generals, which are divided into 'Regiments' lead by High-Commanders, which are divided into 'Battalions' lead by Commanders, which are divided into 'Companies' lead by Low-Commanders, which are divided into 'Companies' lead by Captains, which are divided into 'Platoons' lead by Lieutenants, which are divided into 'Squads' lead by Sergeants as the smallest military forces within the whole Army. Beyond individuals responsible for leading forces, there are several other military titles for officers such as Corporals, Deck Officers, and Supply Officers, and standard units such as Privates and Cadets.

The Under-Office for the Mechanized Forces and Surface Crafts is responsible for managing the Federation Military's armoured forces, mechanized forces, artillery, seafaring ships, and certain in-atmosphere aircrafts. As such, it is responsible for purchasing or manufacturing, maintaining, and deploying said assets into UODF armies, with the UOMFSC generally only directly housing certain specialist soldiers trained to operate certain more advanced or heavy vehicles that can't be operated with standard training, who still operate under the UODF's command structure.

The Under-Office for the Naval Forces is responsible for managing the Federation Military's spacecrafts, operating countless such vehicles ranging from small star-fighters to massive vessels and space-stations. The UONF's forces are divided into numerous smaller fleets, with 'Central Forces' responsible for defending each Rim, 'Task Forces' responsible for defending Collectives, 'Battle Forces' responsible for defending individual Sectors, 'Planetary Defence Forces' responsible for defending systems and planets, and 'Squadrons' which tend to operate independently of any attached defence zone. These fleets in times of warfare may be deployed beyond their 'defence zones' to deal with front-line operations and other major battles under the discretion of the UONF directors.

The UONF's ships are classified under various different 'types' defined by their combat role and size, with the main 3 types being 'Escorts', 'Cruisers', and 'Battleships'. The following is a description of said types and several sub-types;

  • Escorts are lighter warships designed for patrol duty and logistics that tend to not be designed to take on anything their size (generally under 400 meters long) or bigger, preferring to retreat from such battles.
    • Armed Freighters are Escort-sized vessels whose primary function is to transport supplies from place-to-place in order to maintain other operations, thus they tend to be relatively lightly armed and quite small in size.
    • Corvettes are fast and manoeuvrable Escort-sized vessels designed to take on multiple smaller vessels rather than engaging more heavily armed crafts. They are often used to defend larger ships or to transport VIPs.
  • Cruisers are the most variable and utilised spacecraft type in the Navy, ranging in side from 100 meters to 2000 meters in size. Due to how varied they are, Cruisers are divided into 'Light-', 'Medium-', and 'Heavy-Cruisers' based on their size and power, though they are all generally fairly balanced when it comes to speed, weaponry, and armour. They are designed to be able to engage most ships their size or sometimes larger either independently, in squadrons, or larger fleets in order to project the Confederation's power.
    • Frigates are Cruiser-sized vessels designed for escort duty and support, typically sacrificing armour for firepower and speed.
    • Destroyers are Cruiser-sized vessels designed to also be capable of leading ground operations, thus they are typically slower.
    • Battlecruisers are supersized Cruisers designed to use their much heavier firepower to bully enemy Cruiser-Sized ships without much of a fight, then retreat with their superior speed when a Battleship shows up to destroy them.
  • Battleships are the largest (generally 2500+ meters long) and most powerful warships within the Navy, primarily handling ship-to-ship combat. Thanks to their massive size and firepower, they are extremely expensive to operate and thus cannot be available everywhere at once, thus only a limited number of Battleships tend to be fielded at once and only in certain key locations.
    • Dreadnoughts are Battleship-sized vessels designed to also be capable of leading or supporting ground operations.

The Under-Office for the Security Forces is responsible for managing the Federation Military's intelligence gathering, covert operations, military policing. In order to achieve these operations, the UOSF personnel consists of various highly trained operatives and covert (or even cloaked) drones capable of snuffing out internal saboteurs or executing various operations behind enemy lines during both peacetime and wartime, with thousands highly trained spies being ready to be deployed to gather information whenever needed.

Economy

The Federal Government rarely directly involves itself in economic matters beyond managing contracts from cooperatives or other enterprises, though it occasionally employs certain state-capitalist methods when managing certain organizations that have been nationalized for Government usage, when it launches interventions against dangerously monopolistic organizations, and when the government itself directly funds certain infrastructure and development projects. Most planets, sectors, and sometimes even collectives tend to have more clearly defined economic models, varying from laissez-faire capitalism, to various forms of mixed economics such as state-capitalism or limited socialism, to systems resembling socialism or communism. All internal administrative divisions within the Federation are largely permitted to decide upon their own economic policies, though if they were to swing too far in either direction they may lose benefits from private investors that end up becoming wary of their economic systems. The Federal Government largely props itself up with federal taxes and voluntary membership tithes from its administrative divisions, though it may also use its various state-coordinated or owned assets to independently finance certain operations via mining, trade with other civilizations, technological advancements, reparations, or simply encouraging and fostering investments to generate income.

Domestic trade between planets, sectors, and collectives generally functions via a kind of 'market economy' where either local governments themselves directly handle trade agreements or local 'cooperatives' (which are associations of local enterprises that share profits) handle the trade of pre-assembled commercial products. More locally, how 'economies' work within the Federation tend to vary between region, with Echqatja and Khae'ja generally being more 'capitalistic', while Qhal-Zol and Xan are more 'socialistic', though as a whole the Federation tends to lack any clear 'economic philosophies' as such concepts simply never developed within their civilizations very extensively.

Demographics and Culture

Federation-wide Culture

Thanks to its sheer scale and population, the Federation generally lacks a single unifying demographic or cultural group on a federation-wide scale, though most nearby regions tend to be fairly culturally or demographically similar to one another except for some outliers. Due to continued contact and migration, the culture of the four main species of the Federation have become fairly uniform in certain more populous areas that together form the basis of 'Galactic Metropolitan Culture'. GMC is the closest thing to a unifying culture within the Federation, being the predominant cultural group on various very mixed planets such as Algol and various other planets such as Ordellia and other significantly populated worlds as well as regions where a unifying native culture isn't present. GMC tends to be very 'communalistic' and egalitarian in nature while still somewhat fostering competition between nearby communities, which are expected to 'race to improve society'. Within each community many enjoy living in large communal or apartment-like structures where cooperation between nearby individuals is expected while still holding onto a ideal of 'individualism' and achieving personal success.

Beyond GMC, Echetchens, Khervi, Khejvans, and Zolians have their own distinct cultures onto themselves; Echetchen culture is the most family-based with each individual organized into familial 'Echais' (clans) which act as their primary form of social organization due to their nomadic past. Khervi culture values popular participation and collective effort/contribution as the most important societal obligation, thus 'community' is their main form of social organization. Khejvan culture is the most bureaucratic as they value service, statism, and social harmony, thus 'society (as a whole)' is their primary form of social organization. Zolian culture is the least organized, with society being organized into informal non-familial groupings of individuals whom naturally cooperate based on mutual benefit akin to either communes or corporations. Regardless of cultural differences, the Federation's inhabitants tend to fairly universally focus more-so on the community group-consensus over individualism out of natural instinct despite still valuing personal autonomy (generally presenting as individual desires also being seen as beneficial for the collective if they improve an individual's morale and don't harm others) and belief, finding cultures with more of an individualistic focus as difficult to understand. While Federation culture tends to be generally inclusive and pragmatic despite often finding the 'methods' of outsiders as irrational, a common distrust of larger Artificial Intelligence networks is fairly prevalent due to previous conflicts with such entities, though less-intelligent, supervised, and non-networked AIs tend to see more tolerance.

Echetchen Culture

Thanks to their home-planet's harsh desert climates, Echetchens adopted a highly nomadic lifestyle prior to urbanizing and unifying among one another, organizing themselves into family-based groupings of Echetchens known as 'Echais' bound together akin to clans which often joined together in vast 'Echqatjas' ('federations'). After several milennia of being divided into Echais, the Echetchens gradually unified under a single Echqatja, which adopted a fairly militaristic and cautious worldview where most influence was concentrated into the most powerful Echais. Once the Echetchens became an interstellar species several thousands of year in the past, their now spacefaring 'Echqatja' spread across many additional worlds, leading to each Echetchen world eventually coalescing under its own planet-wide Echai loyal to the Echqatja. Modern Echetchens still hold their traditional familial culture as important, valuing honour, respect and staying together even if their definition of 'Echai' has expanded to cover entire planets.

Khejvan Culture

TBA

Khervi Culture

Culturally, Khervi are well-known for their belief in popular participation and collective struggle which developed thanks to their homeworld's vast rainforests concentrating them into smaller communities where cooperating against external threats was ideal, thus once they eventually unified after managing to develop enough to largely mitigate their planets' hostile environments, extending their cooperative structure to their civilization as a whole, which they named 'Xan' after the term for 'wider community'. Once they began incorporating additional planets, each planet became its own 'community' part of the wider Xan community, viewing most other cultures as their own 'Xans' aside from those which are seen as wholly incompatible with their values, viewing such peoples with great concern. Despite their community-driven and democratic way of behaviour, the Khervi are surprisingly efficient in military matters thanks to a form of meritocracy where those which prove to bring significant value to the Xan are to be rewarded for their actions, allowing them to climb up the ranks of the military thanks to the 'value of protection'.

Zolian Culture

TBA

Religion

Many of the Federation's citizens often also follow a religious system of some kind (despite ~72% of the Collective being atheistic or agnostic). While there are likely thousands of distinct belief systems, 3 of the most notable ones include the 'Galactic Civic Religion', the 'Order of Holy Sollus', and 'Hyacinthan Faith'. The Civic Religion is a very decentralized religious association without any specifically mandated religious beliefs, instead operating open spaces for religious individuals to express their beliefs in unity, though the closest thing to a 'church doctrine' they possess resembles some form of Deism. The Order of Holy Sollus is a monotheistic religion venerating the descendants of the extinct Sollurian species as spiritually guided and protected by their primary deity known as the 'Angel of Sollus', which is incorporated into their fairly "sollurian-centric" worldview in which non-Sollurian descended species are seen as misguided and in need of 'guided elevation' by a order-dominated theocracy, prompting occasional crackdowns against their churches and associations by law enforcement in the past. The Hyacinthan Faith is a much more centralized religion centred around a collective of multiversal universal protector deities known as the 'Seraphocosm', with all but one of them having supposedly passed which necessitates blood-letting rituals known as Aimacos to maintain the life of the final 'Rakhou-cosm', a key figure within their highly convoluted cosmology.

Administrative Divisions

Administrative Hierarchy

  • Federal Government: The central government of the entire federation responsible for foreign policy, laws, and collective defence.
    • Rim Governments: Large regions of the Galaxy defined by their distance from the Galactic Center consisting of countless Sectors, though they are largely powerless beyond certain cooperation agreements as they typically only exist for statistical and Federation-wide administrative purposes.
      • Collective Governments: The governing bodies responsible for governing several sectors typically unified by a common species/cultural group and/or historical boundaries, each having their own self-governance.
        • Colonial Collective Government: A special type of Collective Government in place in the Colonial Collective, which is considered distinct for not being defined by common species/cultural group and historical boundaries, instead being an overarching region consisting of various disconnected and mixed planets outside of the other Collectives.
      • Free Sectoral Governments: Sectors that exist beyond the jurisdiction of any Collective that due to importance, isolation, or small boundary/cultural/species groups operate with the same authority and autonomy as Collectives.
        • Sectoral Governments: The governing bodies of local groups of inhabited star-systems, often being largely self-governing/autonomous.
          • System Governments: The local governing bodies responsible for administering Star Systems, in certain cases may quite directly govern all planets within said system or in other cases may operate in a more (con)federated manner with each planet having its own government joined together under the system government.
            • Planetary Governments: The local governing bodies responsible for administering individual Planets, Moons, or Spacestations which are all typically subservient to a System government, though how extensive this subservience is varies greatly as how autonomous planets are from their System governments ranges greatly from the Planets being essentially independent to the System-governments running nearly unitary-systems over their constituents alongside the much more common mixed options such as federalism.
              • Sub-Planetary Governments: The local governing bodies responsible for ruling over specific regions of Planets which may be formed at a Planetary Government's discretion, though they don't any significant in the Confederation's administrative structure as they only exist for the convenience of local governments.

Collectives and Free Sector

Collectives are self-governing federated regions of space within the Federation that typically consisting of various numbers of sectors (whom elect representatives into Collective Assemblies). Collectives are typically defined by the boundaries of the interstellar societies which formed the Federation, representing the interests of said societies' primary species (aside from Voloma which descends from a peripheral region of the Empire of the Twelve Suns, a fellow Post-Sollurian society which was comprised of 12 distinct species/cultures which were isolated for long enough to fully diverge despite being near one another), while the Colonies are defined as regions where no one cultural group from the other five is dominant or proximate to the colony, thus their inhabitants are either very mixed demographically or isolated from the rest of their species and are therefore grouped together for the shared benefit of the Federation rather than being granted to one of the other Collectives. The Collectives are highly autonomous in their structure, and are thus able to largely decide on their specific structure as long as it doesn't violate the Federation's Charter, though they generally tend to follow a fairly similar model of governance to the wider Confederation with occasional differences and adaptations designed with local traditions in mind, each sharing fairly similar governing structures consisting of a Collective Assembly (of elected representatives), a Collective Council (consisting of sector leaders), and a Collective-Minister as its executive.

Alongside the six collectives the Federation is additionally home to one Free Sector representing the area around Algol, operating as an individual sector that exists beyond the jurisdiction of any Collective with the same powers and responsibilities of a Collective thanks to its significance warranting separation. Its administrative structure is quite similar to those of Collectives, consisting of a Free-Sectoral Assembly (of elected representatives) and a Free-Sector-Minister as its executive.

List of Collectives and Free Sectors
Flag/Symbol Name Designation Capital World Species Location
Algol Free Sector Algol Various
  • Inner Core, Deep Core
  • Core Quadrant
Colonial Colonial

Collective

Various
  • Inner Rim, Center Rim, Mid Rim, Center Rim
  • Alpha Quadrant, Beta Quadrant, Gamma Quadrant
Echqatja Collective Ekatgija Echetchens, Others
  • Inner Rim, Outer Core, Inner Core
  • Gamma Quadrant, Core Quadrant
Khae'ja Collective Vorukt'ja Khejvans, Others
  • Center Rim, Inner Rim, Outer Core, Inner Core
  • Gamma Quadrant, Delta Quadrant, Core Quadrant
Qhal-Zol Collective Aliuz-Zol Zolians, Others
  • Inner Rim, Outer Core, Inner Core
  • Delta Quadrant, Alpha Quadrant, Core Quadrant
Voloma Collective Voloma (Twelve-Suns Species)[5]
  • Inner Rim, Outer Core, Inner Core
  • Gamma Quadrant
Xan Collective Guang-xan Khervi, Others
  • Outer Core, Inner Core
  • Alpha Quadrant, Beta Quadrant[8], Core Quadrant

Sectors

Sectors are the most numerous type of interplanetary sub-division within the Federation, containing several nearby star-systems grouped together due to their proximity which each send representatives to a system from among their ranks which serves as the 'Sector Capital' which additionally acts as the namesake of the entire Sector. Sectors can vary by size, population, and number of inhabited systems within them, though despite this each of them typically follow a fairly similar administrative system containing a Sector Assembly (consisting of elected representatives), a Sector Council (consisting of system/planet/etc leaders), and a Sector-Minister as its executive. Sectors are granted significant self-governance to the point of allowing them to adjust their administrative structures to fit their individual needs.

List of Sectors (TBA)
Emblem Name Capital World Other Planets Species Rim Collective

Local Governments

Systems refer to each individual star-system within the Collective which are each run by their own local government joined together under a common System Assembly and System-Minister responsible for governing the System and all of its inhabited worlds as a whole. Within each System, one can find one or multiple inhabited Planets, Moons, populated Space-stations, and various other inhabited bodies (which are administratively all referred to as 'Planets' for simplicity) which are federated under their System government, though they typically have their own highly devolved, distinct, and autonomous governing systems due to the number of planets in the Federation being impractical to directly govern directly. Planets themselves may further subdivide themselves into 'Sub-Planetary Governments' which may take the forms of various polities such as districts, provinces, states, constituent-countries, or whatever else one may find on each planet, though on the scale of the whole Federation the existence of Sub-Planetary Governments aren't held to any significance and thus don't hold any status or recognition beyond the local level.

Graphical Lists
Main Nation Lists YataTheiaSkantosExtrasolar NationsFormer Nations
Other Nation Lists Accord Member StatesExtradimensional NationsGroups List* • Kanashi ClansLinelandic Warlords (174)Linelandic Warlords (185-189)NarakamYomtach Clans
Archived Lists Alien NationsOther Nations
Terrestrial Nations
Yata AghambAlicorn Kingdom (North Alicorn KingdomSouth Alicorn Kingdom) • AnexkhlaschlamegaCharalandCreepylandCyprusHostage BoxKalmykiaKangaroo IslandKorumaLuvamatriliaNotiaPetoriaPravdaSamsungVilikyWinelandYenteviaYyiyasiyahiiyahiyyahiyyahiyaZina
Theia AndroidiaCatjamCoconut KingdomMichigan'Michigan'Michigan'Michigan'Michigan'MichiganMissisippiPolskRebeccaSandlandTheia Free Economic AssociationYakamotomotoZina
Skantos PhillealandPraxtus
Narakam CreepylandZina
Kanashi Corvus Khristus
Space Nations
Extrasolar Nations Abyssal EnclaveArrian AuthorityConfederation of the Lower RimCorporate Management CommissionEmpire of the Twelve SunsEmpyriumHAWKImperium of KingsLaconian UnionLeague of Free CollectivesSecond Galactic FederationTerzan-2 CoalitionVarinn EmpireVaspid EmpireVezcian HegemonyYatan-Theian Accord
Accord Member States Commonwealth of Independent SystemsDanor RepublicFederalized Territories* • Technate of Altair
Extragalactic Nations Onaxian StateThe Quhanim
Miscellaneous
Extradimensional Nations
Former Nations
Former Yatan Nations AbardAhaggarAlabamaAlbaniaAlhayatAlinyaAlmadinaAnakistanAnti-Empire RepublicApothilene DemocracyArgentina (Until 388)AsgorthAsian Soviet Socialist UnionAsophaniaAïrBaltic Free StateBaltic GovernorateBaltic RepublicCarbonCaspian GovernorateCaucasian LeagueCelticThe ConfederacyCotunauiniaCrimean GovernorateImperial Domain of CyprusDenasolaEast YetiaEastern Yetai EmpireEllariaFinlandFinland (Empire Wars)HongerswakHyacinthan Kingdom of EarthImperial HordeIrelandIslandiaItalyItaly (Pre-Luxuria)IzumoKalevalaKronarKurdufan GovernorateLustlandLuvuriaLuxuriaMaghrebMakebiaManzheboyiMylonagradNakmaiNay'BlingNeo-Yetai StateNew Luxurian EmpireNopedroNunlandOmniaPoavakPolandRed ArmyRed CityRossiyaRuthenian ConfederacySaipulusiSarpistanSazziScandimarScotlandSekljuyanSiberiaSipedroLabour Collective of SizhouRepublic of Sizzle (Beijing Government)South SizzleSpisosSvalbardTarqalan EmpireThe Holy LandTripoliKingdom of TritoniaTritonian ConfederacyTurkestanTurkeyUgandaUnited Nations of YataUnited Arab RepublicVolzhskiy TriumvirateWaclawPeople's Republic of WaclawWalesWanaoishiWestern Yetai EmpireYamaliaYatan CommonwealthYatan-Theian FederationYetai EmpireDuchy of YetiaOrder State of YetiaRepublican YetiaFirst Yetian EmpireYetian People's UnionSocialist Union of YetiaYetian BritanniaYetian Omnia
Former Theian Nations


AdytiumAlsavaeidAnarchist ChatouBinglandBingustanBongustanDazhyynDulocFeur IslandFlop CongFloppa CityFlopskadiGensokyoGheylaKarina DynastyLahdiaOsaniaPasagreSenkaiSogga IslandSumeraSwagoniaEmpire of SwagoniaTheian FederationTheian RepublicTieksaYatan-Theian Federation
Former Corestian Nations
Former Skantoan Nations
Former Extrasolar Nations AARS TerritoryFirst Blarg RepublicSecond Blarg RepublicElder OverseersFoarhinneaForsaken CommunityGalactic CollectiveGalactic FederationHigh Priest's FiefdomImperial SarconiaInvirianIujado Realm of Titan* • Kaieuhth-Urhn EmpireKingdom of YataLuxurian Space EmpireNarakamian ConfederationNebularian HegemonyOrder of GanymedeSirrenic AeroliaSolar NationSolaryan ClansSubaquiaTheian FederationTheldic AuthorityUnion of Accord ColoniesVorxan HivesWei'vir RealmYatan CommonwealthYatan-Theian Federation
Former Extragalactic Nations


  1. Aeuwkni, Ambraxans, Anaelotians, Antarans, Arnazans, Eirathians, Jeirans, Kerellians, Porelians, Razanians, Tyrians, Unovalians
  2. Formerly known as the 'Confederation of Sovereign Societies' (or Galactic Confederation) from 514 CE to 530 CE
  3. Roughly translating into 'Star-People's Union/Federation' in Sollurian Standard
  4. The Colonial Collective is considered a 'Common Collective' representing planets distinct from the five other Collectives' more historical boundaries by either being disconnected from the Collective which settled them or housing mixed population.
  5. 5.0 5.1 Aeuwkni, Ambraxans, Anaelotians, Antarans, Arnazans, Eirathians, Jeirans, Kerellians, Porelians, Razanians, Tyrians, Unovalians
  6. Due to the sheer number of inhabited planets within the Federation, each Planetary representative votes with machines with 'approve', 'abstain', and 'against' buttons (which activate after they have read the automatically updating 'proposal text') whose results are directly transferred to a counting system.
  7. These are still quite uncommon due to how new the technology is, with only ~250 end-to-end QECs being operational until 523 CE, during which the Layn'ja Information Corporation managed to make a technological breakthrough to produce them much easier.
  8. Only barely