Creepspawn

| Creepspawn | |
|---|---|
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| Information | |
| Aliases |
|
| Type | Sub-Space |
| System | Backrooms |
| Environment | A series of structures completely enveloped by dark growths |
| Notable Hazards | Environment |
| Demographics | |
| Population | 0-2 Visitors (445 Census) |
| Entity Sightings | The Creep |
| Entrances and Exits | |
| Entrances | |
| Exits | The Lighthouses |
The Creepspawn is a Liminal Sub-Space within the Backrooms System that takes the form of a small town and museum that is entirely coated with an unusual fungal growth that poses a significant threat to human life. Navigating through the Creepspawn is often difficult to its rough terrain, though in the few 'buildings' navigation becomes somewhat easier while the atmospheric effects increase. Any human that ventures into this sub-space is met by a persistent unavoidable risk of death, as any skin contact with the growth will induce a lethal state.
Demographics
The Creepspawn lacks a permanent population thanks to its uninhabitability, instead only having a population of around around 0-2 (uninfected) transitory visitors at any given time as of 445, which either never make it out alive or leave relatively quickly.
Entrances and Exits
Entrances
- Noclipping in a janitor's closet in the Swimming Pool will send you here.
- You can find an entrance to this sub-space in the Basalt Cavern's maze area.
Exits
- If you noclip in front of the statue in the 'museum'-like structure you will be sent to The Lighthouses.
