Dissonance
Dissonance | |
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Information | |
Aliases |
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Type | Sub-Space |
System | Backrooms |
Notable Hazards | Nausea, Paranoia |
Controlled by | Backrooms Military Administration |
Demographics | |
Population | 785-810 Inhabitants/Visitors (443 Census) |
Groups | Backrooms Military Administration |
Entrances and Exits | |
Entrances | |
Exits |
The Dissonance is a Liminal Sub-Space within the Backrooms System that takes the form of a winding non-Euclidean maze of dimly-lit red-coloured corridors which while being harmless, are notable for inducing feelings of uneasiness and paranoia when alone. The sub-space initially begins with a long hallway that eventually leads to a mostly lightless maze of rooms which branch off into further corridors that lead deeper into the Sub-Space, housing many of the sub-spaces inhabitants that have migrated there due to its ease of access from locations such as The Lobby.
Demographics
Thanks to its ease of access, the Dissonance hosts a population of 785-810 permanent inhabitants and transitory visitors, of which a vast majority reside within the Backrooms Military Administration's base known as "Station Carmine", which also acts as the primary headquarters for the group. This base's location in a location with ease of access into the SDSB's bases in The Lobby and the Portal Matrix have often lead to conflicts within this sub-space due to the hostile relations between the SDSB and BMA.
Entrances and Exits
Entrances
- If you noclip into the top of the fountain within The Fountain of Death you will be sent here.
- You can find some small entrances into this sub-space along the walls of The Gateway near its northern end.
- If you noclip into a light with nothing behind it within Point Alpha in The Lobby you will end up here.
Exits
- You can find a vent near the 'start' of the sub-space that leads to a 2 doors, with the one on the right leading to the Portal Matrix and the one on the left leading to one's death.
- You can find a entrance deep in the mazes that leads to The Gateway.
- You can noclip back down through the light that leads to Point Alpha in The Lobby.