Honeycomb Insulation

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Low Entity Count
Honeycomb Insulation
Information
Aliases
  • Honeycomb Insulation
  • Dimension-Loc:4.2.001/3/192.3
TypeEnigmatic Sub-Space
SystemBackrooms System
EnvironmentAttic
Notable HazardsEntities & Breathing (If you have breathing difficulties)
Controlled byN/A
Demographics
Population~5-30 Transitory Visitors (430 Census)
EntitiesBroodlings
ColoniesLong term habitation has been deemed unreliable and difficult, thus no known colonies exist.
Entrances and Exits
Entrances
Exits





The Honeycomb Insulation is an Enigmatic Sub-Space within the Backrooms System that takes the form of a long and winding attic space that seemingly surrounds The Lobby. This attic is full of various boxes and crates alongside an assortment of random furniture items such as tables, chairs, and beds. The walls of the space is mainly composed of sticky wooden boards that hold back fibreglass behind them, upon the boards large spiderwebs are a common sight. While the space is typically not that dangerous, it still is home to several threats such as bad air quality which may prove hazardous to those with breathing difficulties and the Broodlings, whom are a species of Venomous Spiders that thrive off of the occasional burst pipes in the roof of the level that drip down water and other unidentified fluids onto the Space's floors.

Demographics

The Honeycomb Insulation, due to the lack of resources and difficult to inhabit climate, only has a small population of roughly 5-30 transitory visitors at any given time within it. These visitors tend to be wanderers who just ended up in The Lobby that came across an entrance to the Insulation without being aware of its desolate nature. Apart from humans, the Honeycomb Insulation is home to countless Broodlings, whom reside in a series of eusocial hives spread out across the space.

Entrances and Exits

Entrances

  • Across much of The Lobby you can find vents, holes, or other small passages that lead into the Honeycomb Insulation.

Exits

  • One of the many holes in the roof of the Honeycomb Insulation takes you up to The Forgotten.
  • Many of the entrances from The Lobby can easily be ventured back through to the other side, although many are one-way.
Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
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