Drowned School

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Survival Difficulty: Class 4
》Unsafe
》Secure
》Medium Entity Count
Drowned School
Information
Aliases
  • Drowned School
  • Level 29
  • Dimension-Loc:4.6.001/3/144.6
TypeSub-Space
SystemBackrooms
EnvironmentFlooded School
Notable HazardsEntities, Drowning
Controlled byContested
Demographics
Population360-390 Inhabitants/Visitors (440 Census)
Entities
Groups
Colonies
OutpostsSeveral small TSU-affiliated outposts.
Entrances and Exits
Entrances
Exits





The Drowned School is a Liminal Sub-Space within the Backrooms that takes the form of a flooded primary school. with a varying depth of roughly 1-2 meters of water submerging its floor with a couple exceptions such as the basement. The school contains various rooms such as classrooms, a cafeteria, faculty rooms, a nurse's office, a basement, bathrooms, and much more. These rooms occasionally undergo unexplained 'events', such as the cafeteria restocking everyday at 11:00, the ovens turning themselves on at 10:00, the nurse's office restocking every Monday, books and pencils restocking on the first day of June, and craft class supplies restocking when they run out. The water itself is not safe to drink and is known to often be infested with leeches, making traversing through the school highly difficult.

Demographics

Thanks to its replenishing resources, the Drowned School hosts a population of roughly 360-390 permanent inhabitants and transitory visitors at any given time as of 440 despite its hazards. Most of these inhabitants reside in the local "The Student's Union" group's settlements such as their headquarters in "New Lehmo" within the woodworking class or one of their other major bases such as "Beam Omega" in a changing room and projector room, "Grand Harvest" in the cafeteria, or "Medical Station" in the nurse's office. Beyond the TSU, the largest known settlement is the Secure-Defend-Subjugate Backrooms group's settlement known as "Omega-Epsilon" found within an air-pocket in the basement.

Entrances and Exits

Entrances

  • If you noclip into a specific tree within the Blue Forest you will be sent here.
  • If you go down the wrong path within the Damp Hallway you may end up here.
  • You can find a flooded area within The Cave that if noclipped in will send you here.
  • If you successfully make your way across a series of wooden platforms to a red vine within The Chasm you can find an entrance to this sub-space.
  • If you noclip into a sewer-like structure in The Facility's basement you will end up in a similar environment here which can be fairly easily navigated out of to the main area of the sub-space.

Exits

  • If you manage to make your way 'out of bounds' beyond the school itself you can find a group of trees that if noclipped into will send you to the Blue Forest.
  • If you manage to make your way 'out of bounds' beyond the school itself you can find a school bus that will lead to the Decrepit Hospital.
  • If you swim up a waterfall near the music classes you will find a small room with a bed. If you sleep here you will wake up in the Disparity.
Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism