The Chasm

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Survival Difficulty: Class 2E
》Unsafe
》Secure
》Hostile Environment
The Chasm
Information
Aliases
  • Level 1
  • The Chasm
  • Dimension-Loc:4.2.001/3/144.2
TypeSub-Space
SystemBackrooms
EnvironmentStormy Canyon
Notable Hazards
  • Heights
  • Weather
Controlled byContested
Demographics
Population23 Thousand
Groups
Colonies
Outposts
Entrances and Exits
Entrances
Exits





The Chasm is a Liminal Space within the Backrooms System that takes the form of a massive canyon or trench made out of grey rock, with several additional canyons which extend out of its edges into other directions. The Chasm has one of the highest populations out of any known Liminal Space despite its very hostile climate. The Chasm is often frequented by violent rain or windstorms which can make navigation more dangerous than it already would be, although this has recently been helped by the construction of several wooden bridges. Additionally the Chasm is usually colder than most other Liminal Spaces, averaging at 8°C.

History

Demographics

The Chasm's high population is mostly due to ease of access from Point Alpha in The Lobby, which is the largest settlement within the Backrooms System. The largest settlement in The Chasm is Point Beta, run by the SDSB. Alongside Point Beta there are several small towns built by the Chasmic Urban Development Organization such as Darktowne and New New York. Additionally The Chasm functions as a resource hub for the SDSB with several small scale mining operations and large warehouses known as the Joint SDSB Storage Units being found on the edges of the cliffs.

As of further explorations taken in the Limspace in 341 have proven that The Chasm is one of the only known Limspaces to be able to house a self sufficient population as some areas of the canyons have been found capable of growing large edible fungi. No settlements thus far have been constructed in the fungi areas yet though.

Point Beta

Point Beta is one of the largest settlements under the rule of the SDSB. Point Beta is primarily composed of urban residential and commercial habitats carved into the walls of The Chasm, all connected via tunnels and bridges. The total population of Point Beta is approximately 16 Thousand, making it the most populated colony within The Chasm.

Darktowne

Darktowne is a small residential settlement built and managed by CUDO. Darktowne is a fairly dark labyrinth of apartments, though this darkness has caused it to have a more limited population.

New New York

New New York is a small residential settlement built and managed by CUDO. It is by far the most expensive and luxurious place to live within The Chasm, as while it may be carved into the walls of the Chasm, it houses a fairly typical cityscape with restaurants, shops, and apartment buildings.

SDSB Storage Outposts

The SDSB owns 2 "Joint SDSB Storage Units" operated by both them and the SDS Foundation. For the most part these outposts are solely filled with warehouses of supplies, some more abnormal objects are sometimes also held there.

Station Canyon

Station Canyon is an outpost of the Backrooms Military Administration located near the water level of The Chasm, and is thus intended to eb accessed via boats. It features roughly 80 personnel at all times, and is generally utilised for asset management and monetary uses.

Entrances and Exits

Entrances

Exits

  • Near the entrance a simple door leads to the Inverted Reality.
  • There is an Entrance in the side of the cliff that leads to The Mist.
  • Complete the series of jumps made out of oak platforms and climb to the top of the vines to find the entrance to the Drowned School.
  • Entering a metal tunnel on a side of the cliff will send you to the Lonely Road.
  • Enter a orange area on the edge of a cliff to enter A Room with nothing in it




Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism