The Facility

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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities
The Facility
Information
Aliases
  • The Facility
  • Level 12
  • Dimension-Loc:4.1/3/146.4
TypeSub-Space
SystemBackrooms
EnvironmentFuturistic Facility
Controlled bySecure-Defend-Subjugate Backrooms
Demographics
Population82-94 Inhabitants/Visitors (452 Census)
GroupsSDSB
Outposts
Entrances and Exits
Entrances
Exits






The Facility is a Liminal Sub-Space within the Backrooms System that takes the form of a large and futuristic generator complex, which allegedly acts as one of the locations that powers the entire Backrooms' power network. The generator[1] is not physically accessible, as the bulk of the Sub-Space's accessible environments are countless floors of circular hallways surrounding 4 large empty spaces which have the energy from the reactor blasting through them. It is possible to traverse these floors and hallways via a central ladder room that connects the 4 circular hallways of any given floor while also allowing the wanderer to climb to other floors. Most floors are completely empty aside from large windows that overlook the central hallways, though some floors have doors or vents which can be accessed to enter various other rooms within the sub-space, which typically act as a path leading to an exit from the subspace.

The Hallways often have various electrical outlets and wires which can be used to power various tools and devices, allowing wanderers on this level to essentially utilise infinite power. This factor to the level has made it a location of significant interest to the SDSB, which has set up a permanent presence on the level in order to power its technology and weapons. Where a majority of the subspace's power goes is unclear, although it is known to atleast power the Portal Matrix and the Pylons, which are both separate liminal spaces connected to The Facility in some form.

History

Demographics

The Facility, while having a fairly small population, seemingly is capable of supporting a fairly large population due to it both being relatively safe to traverse, and due to the fact that in some hallways and especially the central ladder chamber crates full of various supplies can be found.

EPD-L12 Station

EPD-L12 Station is the only documented settlement within The Facility and the SDSB's primary base of operations within it. EPD-L12 is governed by the SDSB's Energy Production Department, and is generally staffed by mechanics and electricians which produce power cells and various batteries for the entire SDSB as a whole. There is also a small garrison present here, which has been tasked with defending the subspace and its inhabitants from intrusions by hostile groups.

Wanderers

There is a small population of mostly transitory wanderers outside of EPD-L12 whom peacefully explore the subspace and make use of its many resources. Most of these individuals are undocumented, and only a few are permanent residents.

Entrances and Exits

Entrances

  • Noclipping into of the desks in Crush Depth's house sends you here.
  • There are vents located in the corners of the first section of the Neverending Concrete which lead here if crawled through.
  • Noclipping in the underground compound near New Alshqati in The Desert there sends you here.
  • Going back through the way you entered Antarctica from The Facility will lead back there.

Exits

  • You can find a vent in the hallways of the lowest floor which leads to an exit to Antarctica. You can also complete a series of complex noclips through the walls of The Facility to go there.
  • In a basement section accessed through a vent in one of the lower floors you can find a maze of hallways with an exit to the Drowned School hidden amongst them.
  • In the highest floor of The Facility you can find a door to a outside platform that has an exit to Goliath.
  • In one of the hallways you will find a pile of balloons and party supplies which if noclipped into sends you to Level Fun.
  • On one of the floors near the middle of The Facility youc an find a vent that leads outside, taking you to a road. At the end of the road is a bus-stop that has a tunnel behind it that leads to Lonely Road
  • In one of the lower floors of The Facility a door can be found in the hallways which leads to a separate longer hallway, which has an elevator to the Portal Matrix at the end.
  • In one of the side rooms accessible through a hallway door you will find a series of repeating rooms which have an exit to The Lobby at the end of them.
Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism
  1. Which is seemingly a Nuclear Fusion Reactor