The Lobby
The Lobby | |
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Information | |
Aliases |
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Type | Sub-Space |
System | Backrooms |
Environment | Empty Offices |
Unique Properties |
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Notable Hazards | Isolation and Depression |
Controlled by | Contested |
Demographics | |
Population | 210 Thousand (452 Census) |
Notable Inhabitants | |
Groups | |
Colonies | |
Outposts |
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Entrances and Exits | |
Entrances | |
Exits |
The Lobby is the 'first' Liminal Sub-Space within the Backrooms System, taking the form of a infinite office building with an unknown number of segmented rooms. The Lobby is is very humid, causing most if not all of the carpet on the floor to be slightly moist, this has also lead to sections of the level to be infested with various kinds of mold originating from both the Backrooms themselves and spores carried into it by unfortunate humans. Several different "segments" can be found throughout the level, often with slightly varying layouts and styles, as of now 30 of these have been discovered. Most segments are uninhabited due to their undocumented and distant nature, however some house small camps belonging to various groups. The most notable of these sections due to its proximity to major inhabited areas is the 'Repeating Area', home to countless nearly identical square-shaped rooms with 4 entrances on each side to other iterations. Towards the east of this area such rooms end, with a more random varying layout beginning. A hallway can be found in Point Alpha to access a vast array of additional more uniquely designed rooms known as the Point Alpha Hallway areas. To the south of the repeating area you can find a hallway that leads to an unusual 'stacked' area quite identical to the repeating area connected via staircases and a broken elevator. There are several 'Upstairs' and 'Downstairs' areas that can be accessed by various locations, typically from the repeating area.
History
- While The Lobby has likely been known of by unlucky wanderers for several millennia, its first known documentation was done in 144 by the SDSB following their entry into the Backrooms.
- A few years later following Nihilantis-Incident-149 the nations of Floria, Hayah and Lineland were sent to the limspace. Later on they were joined by others arriving from other levels. Most of these individuals left following the reversal of the incident.
- In 305 CIS operatives entered The Lobby in order to locate a mysterious signal.
- UOI Operatives managed to create a portal that led to The Lobby in 367, although all personnel sent to explore it vanished.
- WIP
Demographics
The Lobby is by far the most common 'natural' point of entry[1] into the Backrooms System, typically nearby the large and vital Point Alpha settlement. Other settlements include bases such as the Stacked Zone Camps, Station Startpoint and the Ordem of Null bases. Exiting a human settlement will make the wanderer subject to drastic mental effects, such as perpetual feelings of isolation and scopophobia.
Assorted Camps
While the more populated settlements within The Lobby are part of established factions or administrations, there are also countless small camps established by the unlucky few that have managed to end up in The Lobby. A majority of these camps are likely completely undocumented.
Ordum of Null A & B
Ordum of Null A and Ordum of Null B are two close by camps built into a fringe section of The Lobby that are administered by the Backrooms Reorganized Explorer's Organization. While neither of them are one of BREO's most populated bases, their position in The Lobby has allowed BREO to be at the forefront of exploration in the subspace.
Point Alpha
Point Alpha is the SDSB's primary base, as well as being one of the most populated settlements in the entire Backrooms. Point Alpha is built into a barricaded section of The Lobby near a place where several of those whom accidentally noclip into The Lobby end up. Thanks to this strategic position, Point Alpha has an approximated population of nearly 56000 people.
Point Gamma
Point Gamma is a smaller SDSB outpost located in a more isolated section of The Lobby. This outpost is primarily used for the storage of weaponry and extra supplies.
Station Null
Station Null is a outpost of the Backrooms Military Administration built deep into The Lobby. The outpost is only capable of housing less than a hundred people, although most of its permanent population is military officials somewhat negating its low capacity. Station Null is utilised for the development of military technologies.
Station Startpoint
Station Startpoint is a colony of the Backrooms Military Administration built into The Lobby. The colony is among one of their larger settlements, housing a permanent population of roughly 200 individuals, of whom roughly 2/3 are civilians, with the rest being military units. Station Startpoint is heavily defended due to its proximity to Point Alpha.
Entrances and Exits
Entrances
- Noclipping in the barn found in the Back Alley will send you to Upstairs B.
- You can noclip into one of the windows in the Courtyard which will have an entrance to here, or you can find The Lobby within one of the hallways next to one of the courtyards.
- You can noclip through lights on the floor in Dissonance to be sent here.
- Noclip past The Chasm's entrance in the Flipped Reality to arrive here.
- You can find a tunnel off the side of the Isles of Blood that can be accessed via an invisible bridge.
- You can find a vent towards the western end of the Portal Matrix or a staircase more towards the middle of it that lead here.
- You can enter The Lobby from Reality by random chance, a clumsy mistake such as tripping or banging into something in an 'unnatural' manner has a miniscule chance of making you fall 'through' the object, falling down into The Lobby.
- You can find an entrance to here to the east of the starting platform in The Chasm.
- You can find an unusual door in one of the more decorated subsections of The Crooked House which will send noclip you to an even more fringe subsection, in which you can find a bridge in a cavern-like open space that leads here.
- Noclipping into the south end of The Gateway will send you here.
- Noclipping in the Tree Area or Magenta Brick Area in the Voidzone will send you here.
- In the Yellow Land swim back down the water into the main area, or noclip in one of the lakes to send you to the Errorstation Room.
Exits
- Jumping down a hole in Upstairs B will send you to the Courtyard. You can also get there by finding a elevator in the set of rooms east of Point Alpha, accessible via a long hallway. Additionally, you can find a staircase in one of the point-alpha hallway areas which leads there.
- There is a door to a railway in Point Alpha that leads to the Decrepit Hospital.
- You can find several missing lamps in Point Alpha which lead to Dissonance.
- At the end of the Point Alpha Hallway is a staircase to the Electrical Station.
- Noclip past the entrance to The Chasm to enter the Flipped Reality.
- Jump down a hole in the floor in the area consisting of interconnected identical rooms to enter The Basement.
- You can find a tunnel to the Isles of Blood near Point Alpha.
- Enter a door with white rubber around it in the repeating area to enter Level Boredom.
- Enter a fire exit in the repeating area to enter the Neverending Concrete.
- You can find a vent in one of the floors of the Stacked Zone which leads to the Portal Matrix or in Downstairs B, which has a staircase to the Portal Matrix.
- On the north edge you can find the former entrance to the New Frontier before it vanished, using this sends you to the Realm of the Forgotten however there is no way to return.
- You can find a staircase to an area with an entrance to The Crooked House deep within the Point Alpha Hallway areas.
- Noclip into a unusual gap in the roof in the repeating area to be sent to Timeline Island.
- If you noclip past the entrance to the Decrepit Hospital you will enter the errorstation room. If you go down the railway you will eventually end up at the Winter Home.
- Enter a flooded hole in the ceiling of the main area or noclip at the bottom of the elevator shaft to enter the Yellow Land.