Pylons
Pylons | |
---|---|
Information | |
Aliases |
|
Type | Sub-Space |
System | Backrooms |
Environment | Various pylons/towers in a ocean of liquid metal. |
Notable Hazards | Rain, The Sea |
Demographics | |
Population | 0-10 Visitors (445 Census) |
Entrances and Exits | |
Entrances | |
Exits |
The Pylons is a Liminal Sub-Space within the Backrooms System that takes the form of a series of pylons and towers situated in a vast sea of an unidentified liquid metal notable for its conductive properties. Once you arrive here you will appear inside one of the pylons, which act as safe locations unlike the sea which is hot and heavy, making it a fairly likely cause of death. The pylons internally consist of a couple control rooms, various internal mechanisms, and a Liquim powered generator. Other unusual phenomena include surprisingly easy communication with the Portal Matrix and The Facility, suggesting that the 3 levels are linked with one another.
Demographics
Due the difficulty when it comes to accessing this sub-space, the lack of safe areas, and difficulty when it comes to navigation the Pylons lacks a permanent population, instead only having a population of 0-10 transitory visitors at any given time, whom mainly arrive to harvest the liquid metal found here known for its conductive properties that make it useful in various machines.
Entrances and Exits
Entrances
- Going forwards, right, right, and then noclipping into the wall in the Crimson Tunnels will send you here.
- You can find a ladder in the Portal Matrix that leads here.
Exits
- One of the towers has a trap door to the Fractured Sea.
- If you noclip in the north-easternmost pylon's top floor you will be sent to the Swimming Pool.
- An exit to The Lighthouses supposedly exists, although its exact location is unknown.