Courtyard: Difference between revisions

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(Created page with "{{Class5}}{{Liminal Space|name=Courtyard|image1=Courtyard1.png|aliases=*Courtyard *Level 65 *Dimension-Loc:4.2.001/3/282.0|type=Sub-Space|system=Backrooms System|environment=Various indoor courtyards and hallways|notable hazards=Entities, Falling|controlled by=N/A|population=4-14 Visitors <small>(454 Census)</small>|entrances=*Submarine Halls *The Lobby|exits=*The Forgotten *The Lobby}} The '''Courtyard''' is a Liminal Sub-Space within the Back...")
 
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{{Class5}}{{Liminal Space|name=Courtyard|image1=Courtyard1.png|aliases=*Courtyard
{{Class5}}{{Liminal Space|name=Courtyard|image1=
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|aliases=*Courtyard
*Level 65
*Level 65
*Dimension-Loc:4.2.001/3/282.0|type=Sub-Space|system=[[Backrooms System]]|environment=Various indoor courtyards and hallways|notable hazards=Entities, Falling|controlled by=N/A|population=4-14 Visitors <small>(454 Census)</small>|entrances=*[[Submarine Halls]]
*Dimension-Loc:4.2.001/5/282.0|type=Sub-Space|system=[[Backrooms System]]|environment=Various indoor courtyards and hallways|notable hazards=Falling|controlled by=N/A|population=4-14 Visitors <small>(454 Census)</small>|entrances=*[[School Halls]]
*[[Submarine Halls]]
*[[The Lobby]]|exits=*[[The Forgotten]]
*[[The Lobby]]|exits=*[[The Forgotten]]
*[[The Lobby]]}}
*[[The Lobby]]}}
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The '''Courtyard''' is a Liminal Sub-Space within the Backrooms System that takes the form of a series of irregularly-shaped courtyards and hallways composed of white-coloured concrete walls of unknown thickness with various windows built into them. The main point of focus within this sub-spaces are the courtyards, with unusual grass plazas being surrounded by windowed walls and ceilings on all sides. The courtyards often vary in appearance, layout, and most drastically height, as while many are roughly 10 floors tall reports have differing ranges of 3 floor tall and 100 floor tall courtyards have been widely publicized. The hallways that connect these courtyards also tend to lack consistency, with directions spontaneously appearing and vanishing, and internal decorations varying from empty to full of furniture.
The '''Courtyard''' is a [[Liminal Sub-Space]] within the [[Backrooms System]] that takes the form of a series of irregularly-shaped courtyards and hallways composed of white-coloured concrete walls of unknown thickness with various windows built into them. The main point of focus within this sub-spaces are the courtyards, with unusual grass plazas being surrounded by windowed walls and ceilings on all sides. The courtyards often vary in appearance, layout, and most drastically height, as while many are roughly 10 floors tall reports have differing ranges of 3 floor tall and 100 floor tall courtyards have been widely publicized. The hallways that connect these courtyards also tend to lack consistency, with directions spontaneously appearing and vanishing, and internal decorations varying from empty to full of furniture.


=== Demographics ===
=== Demographics ===
Due to its survival difficulty and the hazards that it brings and its lack of resources, the Courtyard only has a population of roughly 4-14 transitory visitors at any given time despite its 'ease' of access to more populated regions.. Hostile entities have been sighted within the hallways by most whom have ventured here, making them a persistent threat for exploration and settlement.
Due to its survival difficulty and the hazards that it brings and its lack of resources, the Courtyard only has a estimated population of roughly 4-14 transitory visitors at any given time despite its 'ease' of access to more populated regions. Significant levels of [[Liminal Maladjustment]] have been reported within the hallways by most whom have ventured here, making them a persistent threat for exploration and settlement.


== Entrances and Exits ==
== Entrances and Exits ==
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=== Entrances ===
=== Entrances ===


* Entering the door at the end of the hallway accessible thru the auditorium in the [[School Halls]] will send you here.
* Noclipping in [[Secure-Facility-64|Secure-Facility-64's]] fuel room in the [[Submarine Halls]] will send you here.
* Noclipping in [[Secure-Facility-64|Secure-Facility-64's]] fuel room in the [[Submarine Halls]] will send you here.
* You can find elevators and staircases in the areas accessible via the Point Alpha Hallway and certain other areas in [[The Lobby]] that lead here.
* You can find elevators and staircases in the areas accessible via the Point Alpha Hallway and certain other areas in [[The Lobby]] that lead here.
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[[Category:Locational Dimensions]]
[[Category:Locational Dimensions]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Space-Time Dimensions]]
[[Category:Sub-Spaces]]
[[Category:Sub-Spaces]]
[[Category:Unreality Form]]

Latest revision as of 11:06, 3 June 2026

Survival Difficulty: Class 5
》Unsafe
》Inconsistent
》Critical Maladjustment
Courtyard
Information
Aliases
  • Courtyard
  • Level 65
  • Dimension-Loc:4.2.001/5/282.0
TypeSub-Space
SystemBackrooms System
EnvironmentVarious indoor courtyards and hallways
Notable HazardsFalling
Controlled byN/A
Demographics
Population4-14 Visitors (454 Census)
Entrances and Exits
Entrances
Exits





The Courtyard is a Liminal Sub-Space within the Backrooms System that takes the form of a series of irregularly-shaped courtyards and hallways composed of white-coloured concrete walls of unknown thickness with various windows built into them. The main point of focus within this sub-spaces are the courtyards, with unusual grass plazas being surrounded by windowed walls and ceilings on all sides. The courtyards often vary in appearance, layout, and most drastically height, as while many are roughly 10 floors tall reports have differing ranges of 3 floor tall and 100 floor tall courtyards have been widely publicized. The hallways that connect these courtyards also tend to lack consistency, with directions spontaneously appearing and vanishing, and internal decorations varying from empty to full of furniture.

Demographics

Due to its survival difficulty and the hazards that it brings and its lack of resources, the Courtyard only has a estimated population of roughly 4-14 transitory visitors at any given time despite its 'ease' of access to more populated regions. Significant levels of Liminal Maladjustment have been reported within the hallways by most whom have ventured here, making them a persistent threat for exploration and settlement.

Entrances and Exits

Entrances

  • Entering the door at the end of the hallway accessible thru the auditorium in the School Halls will send you here.
  • Noclipping in Secure-Facility-64's fuel room in the Submarine Halls will send you here.
  • You can find elevators and staircases in the areas accessible via the Point Alpha Hallway and certain other areas in The Lobby that lead here.

Exits

  • Noclipping in a room with bunkbeds will send you to The Forgotten.
  • You can find staircases and certain noclippable windows that lead to The Lobby.
Sub-Spaces
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeartacheHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSubmarine HallsSuburb StreetSwimming PoolThe CanyonThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTimeline IslandTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Solitary Liminal Spaces Realm of the Forgotten*
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entity Sightings Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMimicsMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism