Hotel Fright: Difference between revisions
(Created page with "{{Class3}}{{Liminal Space|name=Hotel Fright|image1=Hotelfright1.png|aliases=*Hotel Fright *Level 74 *Dimension-Loc:4.2.001/3/374.1|type=Sub-Space|system=Backrooms System|environment=Hotel|notable hazards=Entities, Occasional topographic hazards, Paranoia|population=11-23 Inhabitants/Visitors|entrances=Neverending Staircase|exits=Neverending Staircase}} The '''Hotel Fright''' is a Liminal Sub-Space within the Backrooms System that takes the form...") |
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{{Class3}}{{Liminal Space|name=Hotel Fright|image1=Hotelfright1.png|aliases=*Hotel Fright | {{Class3}}{{Liminal Space|name=Hotel Fright|image1= | ||
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Hotelfright1.png | |||
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|aliases=*Hotel Fright | |||
*Level 74 | *Level 74 | ||
*Dimension-Loc:4.2.001/3/374.1|type=Sub-Space|system=[[Backrooms System]]|environment=Hotel|notable hazards=Entities, Occasional topographic hazards, Paranoia|population=11-23 Inhabitants/Visitors|entrances=[[Neverending Staircase]]|exits=[[Neverending Staircase]]}} | *Dimension-Loc:4.2.001/3/374.1|type=Sub-Space|system=[[Backrooms System]]|environment=Hotel|notable hazards=Entities, Occasional topographic hazards, Paranoia|population=11-23 Inhabitants/Visitors|entrances=[[Neverending Staircase]]|exits=[[Neverending Staircase]]}} |
Latest revision as of 18:23, 21 January 2025
Hotel Fright | |
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Information | |
Aliases |
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Type | Sub-Space |
System | Backrooms System |
Environment | Hotel |
Notable Hazards | Entities, Occasional topographic hazards, Paranoia |
Demographics | |
Population | 11-23 Inhabitants/Visitors |
Entrances and Exits | |
Entrances | Neverending Staircase |
Exits | Neverending Staircase |
The Hotel Fright is a Liminal Sub-Space within the Backrooms System that takes the form of an expansive hotel interior typically consisting of older interiors consisting of decorations and furniture from the first century AGS, with said furniture being in surprisingly good condition despite their age. Unclean areas appear to clean themselves, with any dirty areas vanishing after a short period of time. Various unexplained noises permeate through the hotel, which often leads to those within the sub-space being inflicted with a sense of paranoia. Most of the sub-space consists of various hallways covered in red wallpaper which connect in larger lobby rooms with various doors on its sides, which either lead to more hallways or hotel rooms. The sub-space is largely capable of sustaining life, although it is much more difficult to navigate and live within when compared to other hotel-based sub-spaces such as Hotel Backrooms. The most notable differing room is a large boiler room cluttered with pipes and old machinery towards one of the ordinal directions, which is notable for its high temperatures and steam.
Demographics
Due to its somewhat habitable environments and its somewhat isolated nature the Hotel Fright is home to roughly 11-23 permanent inhabitants and transitory visitors as of 445, though these individuals reside largely beyond groups and organized settlements.
Entrances and Exits
Entrances
- You can find a door in the boiler room in the Neverending Staircase that leads here.
Exits
- You can find a door in the boiler room that leads to the Neverending Staircase.