Archived/Level 0.2(old)

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Survival Difficulty: Class 𝛙
》Unsafe
》Unsecure
》Mental Hazard
Level 0.2
Information
Notable HazardsRarely entities, Mental effects.
Demographics
EntitiesRarely you can find Darkened and watchful ones.
ColoniesDue to the lack of resources and mental effects, there are no known major zones of inhabitation on the level.
OutpostsThe only confirmed outpost is a primitive community deep in the level. it is possible that othersmall outposts or camps exist.
Entrances and Exits
EntrancesThe level can be entered from level 0 vcia a metal tunnel which can be entered via a iron door. walking down the hall long enough will send you to level 0.2
ExitsEntering a vent leads to level 41





Description

As mentione dbefore, Level 0.2 is simmilar to level 0.1 in appearance of rooms. The major difference is there is a seemingly infinite ammount of floors in the level. Going upwards and downwards from the starting floor you are on. Other floors can be accessed via rare elevator shafts, that can be decended with common items such as ropes or ladders which one owns themself. there are no natural descending or ascending methods. Ascending is considered near impossible due to the shafts being slippery. No wire ropes have been found so it is assumed that the elevator itself is in the upper levels. No call buttons have been found either. Due to the lack of materials long term habitation is considered unlikely. Long term habitation in the level will slowly lower your sanity until golden syrup will be a daily requirement.

Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism