Liminal Spaces

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The Lobby, which is the most well known Liminal Space.

A Liminal Space (sometimes shortened to limspace) is a type of Locational Dimension that express Liminal Properties, and may greatly vary when it comes to Size, Danger and Habitability. Most Liminal Spaces are infinite[1], non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. The laws of physics and nature cannot be relied on within Liminal-Spaces - despite the increasing number of Human settlements.

A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait (Except in constructed settlements).

Liminal Spaces often are deeply connected and intertwined with a specific baseline reality, allowing both accidental and intentional access to them. Due to this many have over time been colonised by extradimensional[2] species. Most Liminal Spaces do not have entirely native species, instead overtime mutated and evolved iterations of those who have ended up there.

Types of Liminal Spaces

  • Liminal Systems: Liminal Spaces often can connect and amalgamate together into what is known as a Liminal System or Cluster. These Systems can be composed of hundreds or even thousands of Liminal Spaces.
  • Sub-Spaces[3]: A "full" Liminal Space that is part of a Liminal System. A common colloquial term for such a dimension is the term 'Level'.
    • Enigmatic Sub-Spaces: More difficult to access, and much more mysterious Sub-Spaces. Many of these lack an ordinal placement within their systems, instead having unknown positions.
  • Transitional Spaces[4]: A Liminal Space which is located in a intermediary position between Reality and a Liminal System, or a Limspace otherwise also connected to Reality. These often allow transport between Reality and a Liminal System, although this is not necessarily the case. These may also take the form of a location in reality with liminal properties, often acting as a gateway for transport between reality and liminal systems.
  • Semi-Transitional Spaces: A unique variant of Transitional Space that has 2 different types, these being the "System-Type" and "Baseline-Type".
    • System-Type: System-Type Semi-Transitional spaces physically exist in reality, but can only be accessed via full transitional or liminal spaces.
    • Baseline-Type: Baseline-Type Semi-Transitional spaces are locations in reality with liminal properties, acting much like a pocket dimension. They don't necessarily lead to a liminal space/system. (but they can in some cases.)
  • Intra-Spaces[5]: Distinct Limspaces that are related or connected to a larger parent level. They may either directly part of their parent level or still connected while existing in a separate space. These are usually naturally created, but some circumstances or methods have allowed the creation of new Intra-Spaces.
  • Inter-Spaces[6]: Limspaces located between two separate Limspaces. In some cases they may act as a 'bridge' between the two Sub-Spaces.
  • Micro-Spaces[7]: Typically distinct locations that are too small to be considered their own level.

How are Liminal spaces Created?

Liminal spaces are 'corrupted' timelines which often manifest in strange and unusual forms based out of the nostalgia and memories of those who inhabit them. Their laws of physics often contrast with what you would consider normal. Most known Liminal Spaces are either created by as of now unknown events leading to their Castrovalence rising above 1, which is catastrophic for the integrity of spacetime leading to a big-crunch like event. This event transforms a timeline subject to this event into a Liminal Space.

In some more enigmatic cases the dimensional collapse events has not clearly happened, instead a pocket dimension may be formed via unknown means. The phenomenon of Liminal Spaces taking the form based off of the collective nostalgia of the area it is entered from is present regardless of the method of creation. Most "Nostalgia-Based" theories attribute Liminal Spaces as an intermediary between Reality/Existence and Unreality/Non-Existence, with the most notable example of such a Liminal System being The Backrooms, which seemingly inhabits the aforementioned "space" in the multiverse.

Backrooms
Aliases
Nicknames
  • Backrooms
  • Liminality
  • Liminal Space
Inter-dimensional IndexDimension-Loc:4.1/3/141.0
Dimensional Information
Primary TypeLocational
MultiverseBackrooms
Dimensional FormSpace-Time
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Child Dimension(s)See "List of Sub-Spaces" Section
Average Reality Stability68ξ
Topographical Information
Hazards
  • Mental Hazards
  • Native Beings
  • Environmental Hazards
Demographic Information
Population~9.73 Million (Documented Individuals, Actual population is unknown.)
Notable Inhabitants
Native SpeciesSee "Entities" Section
Immigrated Species
Political Information
Present GroupsSee "List of Groups" Section
Navigational Information
Discovered in
  • 16127 BGS (First Encountered by Humanity)
  • 141 (First Documented in Common Era)
Accessible by
  • Being unlucky, and noclipping out of reality into it. (A small, yet random chance of being sent there)
  • Intentional accessing via constructed portals
Interconnectivity Variable (To Yata's Dimension)8/10


Backrooms System

Designation: Limsystem-001

The Backrooms is the largest known Liminal System to be discovered thus far. Rather than as a Liminal Space, it is much better known as a series of enigmatic sub-dimensions where people from anywhere in the multiverse can end up, provided they noclip out of "reality".

The Backrooms can be accessed via any location in the multiverse, although the location within the Backrooms which each location in reality leads to can differ, fitting the memories of the natives of whatever area enters. For Humans, it takes the form of nostalgic urban rooms and environments for the most part. Some of the more unusual areas may be ones generated out of the nostalgia of distant alien races.

In modern times methods of reliably creating permanent two-way entrances have been discovered and developed, making accessing the Backrooms fairly easy. Thus, some more adventurous individuals have intentionally used such gateways to enter the Backrooms to explore it temporarily or to permanently move into it. Despite this, a majority of the people within the Backrooms are still[8] people who ended up there by complete accident by accidentally falling out of reality into the Backrooms.

Sub-Spaces

While in the modern academic circle these are known as "Sub-Spaces", many of the inhabitants of the Backrooms colloquially call the various realms that make up their dimension "levels". Level is the archaic term for a Limspace part of the Backrooms System. This name was created before extensive scientific understanding of the nature of Liminal Spaces and their multiple instances separate from the Backrooms due to its distinct nature as being the first to ever be discovered.

The 'levels' are typically divided by a door, floor, or can only be accessed from no-clipping. They collectively make up the Backrooms and house all things within the system. It is not entirely understood how the levels are 'positioned' in relation to one another, though studies into the subject are ongoing.

List of Sub-Spaces
The Outer Rooms
Aliases
Inter-dimensional IndexDimension-Loc:4.1/3/153.0
Dimensional Information
Primary TypeLocational Dimension
MultiverseBaseline Reality
Dimensional FormSpace-Time
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Average Reality Stability68ξ
Topographical Information
Demographic Information
Political Information
Navigational Information


The Outer Rooms System

Designation: Limsystem-002

The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.

List of Sub-Spaces

Living Rooms
Aliases
Inter-dimensional IndexDimension-Loc:4.1/3/174.0
Dimensional Information
Primary TypeLocational Dimension
MultiverseBaseline Reality
Dimensional FormSpace-Time
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Average Reality Stability68ξ
Topographical Information
Demographic Information
Political Information
Present GroupsDiner Staff
Navigational Information


Living Rooms System

Designation: Limsystem-003

The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of Alephitis, Tritonien.

List of Sub-Spaces
The Deep Rooms
Aliases
Inter-dimensional IndexDimension-Loc:4.1/3/281.0
Dimensional Information
Primary TypeLocational Dimension
MultiverseBackrooms?
Dimensional FormSpace-Time
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Average Reality Stability68ξ
Topographical Information
Demographic Information
Political Information
Navigational Information


The Deeprooms

Designation: Limsystem-004

In the year 209 a catastrophic event happened in the New Frontier, Damp Hallway and Doorway limspaces, which were all once part of the Backrooms. The Event, which was named "MV209" ("Multiverse '209") was caused by Fracture being completely healed, which simultaneously caused entrances to the three limspaces to stop working as intended. It is thought that they were completely, because all communications from SDSB operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would "Go somewhere deeper". Until the year 281, nothing was known about this "deeper" area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.

The 'Deeprooms' are completely barren of native life/entities. Despite the lack of entities there is still a constant feeling of being watched.

Solitary Liminal Spaces

Solitary Liminal Spaces are are independent and not considered part of a Liminal System. They are often isolated and solitary by nature.

List of Solitary Liminal Spaces

Phenomena

There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.

Fracture
Fracture was a mysterious affliction present within the Backrooms since the creation of the exit portals - whom had supposedly been causing levels to act unusually and hinder no-clipping. More common theories on why this was occurring was due to the portals 'tugging' on the Backrooms as a whole, although this was never proven.

Fracture was eventually repaired after a large deposit of Fracture Weld was discovered.

Nihilantis Effect
An example of the Nihilantis effect taking place in the Decrepit Hospital. The red-shifting may or may not be a result of the reflection of light around the object due to repulsitivity, however this may also be partly attributed to the effect itself.

The Nihilantis Effect is a strange phenomenon caused by excessive duplication. It is estimated that it happens once in every 2500 duplications, but research shows it can be made artificially, given enough energy.

Utilising replication technology can be an arduous task in Liminal Spaces due to the Nihilantis effect, which is a strange phenomenon that causes some duplicated items to appear as if the viewer had double vision. This duplicate object can be interacted with, however it adheres to different laws of physics. Instead of having attractive gravity (although extremely small given the density, this can vary,) it obeys the laws of antigravity, and instead it repulses matter. Again, this effect is not visible to the naked eye or even microscopes, but an object with large enough density could almost certainly have visible properties. The atoms of the object, when inspected, are consisted out of antiprotons and antineutrons, which are made out of antiquarks, (and even very rarely, strange and charm quarks in their normal variant)with a nucleus orbited by positrons. As it is further investigated, the anti-object shows mostly opposite traits to normal objects. However, the SDSB is researching the qualities of the anti-objects caused by the Nihilantis effect, and are yet to discover whether the anti-object has negative mass. Currently, their weighing scales only show it as either positive or even 0, propagating this theory. If proven to be true, it becomes a good candidate for the hypothesised 'exotic matter,' which demonstrates strikingly similar properties.

The Barrier
"The Barrier" is a largely unknown phenomenon that takes the form of an impassible "wall" that can be encountered in some regions of the Backrooms, making crossing it incredibly difficult. There are several unusual and chaotic sub-spaces within The Barrier such as the Borderzone, In Between, and the Voidzone. Through these sub-spaces entrances to The Outer Rooms were at one point found, though these no longer work.

Entities

The term "entity" - originally a colloquial term originating from the days before the Secure-Defend-Subjugate Backrooms - covers a wide variety of beings, from friendly, sapient inhabitants, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. Each entity has unique behaviors, inhabitats, and physiological needs, often making them very unpredictable[9]. When in doubt, it is advised to avoid disturbing them, for both your and their safety.

In general, an "Entity" can refer to anything that lives in the Backrooms.

List of Entities

Enigmatic Entities

"Enigmatic Entities" are a specific sub-group of entities capable of widespread destruction or instability, often having wide-reaching implications to reality as a whole. Most enigmatic entities are dangerous and unpredictable, though a rare few are more benevolent and cooperative. Most possess unique, often 'anomalous' properties and behaviours which are yet to be understood or explained.

  • wip

Objects

Objects are tools, weapons, consumables, or other items used or found by the inhabitants of Liminal Spaces. Many of these follow the rules of their reality, being found as mere decorations for individual Limspaces, while others are real-world objects altered by a Limspace upon entyy, and some are even created by the myirad of people who reside within Limspaces. Some may be dangerous, while others may be crucial for survival - thus identification of objects is extremely important if one wishes to make use of them.

List of Objects

Groups

Countless organizations or groups have forged their existence in a myriad of liminal spaces. Groups have their particular objectives and justifications for which they are developed. Factions, groups, and organizations can be varied, including varieties such as; task groups, command groups, religious groups, and many others.

List of Groups

See Group List Page

Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism
  1. Though "bounded" Limspaces aren't unheared of.
  2. In the perspective of the Liminal Spaces
  3. Also known as "Levels" or "System Spaces"
  4. Also known as "Middle Rooms" or "Thresholds"
  5. Also known as "Sub-Levels"
  6. Also known as "Sub-Layers".
  7. Also known as "Rooms"
  8. All people who entered it before the invention of gateways entered it via this method.
  9. Atleast compared to wildlife from Baseline Reality