Crush Depth: Difference between revisions

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{{Class2}} __NOTOC__
{{Class2}} __NOTOC__
{{Liminal Space|name=Crush Depth|image1=
{{Liminal Space|name=Crush Depth|image1=
<gallery mode="slideshow">
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|aliases=*Crush Depth
|aliases=*Crush Depth
*Level 10
*Level 10
*Dimension-Loc:4.2.001/3/144.16|type=Sub-Space|system=[[Backrooms]]|notable hazards=Drowning|population=~30 <small>(426 Estimate)</small>|colonies=None|entrances=[[Blue Dreams]]|exits=*[[Neverending Concrete]]
*Dimension-Loc:4.2.001/5/144.16|type=Sub-Space|system=[[Backrooms]]|environment=Flooded House underneath a icy ceiling|notable hazards=Drowning|population=~30 <small>(426 Estimate)</small>|colonies=None|entrances=[[Blue Dreams]]|exits=*[[Neverending Concrete]]
*[[The Facility]]
*[[The Facility]]
*[[The Poolrooms]]}}
*[[The Poolrooms]]}}
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'''Crush Depth''' is a [[Liminal Sub-Space]] within the [[Backrooms System]] that takes the form of a oversized flooded house underneath a ice sheet. The house itself has a suburban design, and features a main house, a shed, and a garage. The icy ceiling often drips down water before refreezing, causing the level of flooding in Crush Depth to often fluctuate from day to day, much like a tidal system. The water itself is sweet tasting, though not recommended to be drank. Within the house itself there are some basic amenities such as food in cabinets or drinkable water from sinks, though during the tidal shifts these tend to often get ruined. Permanently inhabiting the level is therefore theoretically possible, though despite this there are no permanent settlements.
'''Crush Depth''' is a [[Liminal Sub-Space]] within the [[Backrooms System]] that takes the form of a oversized flooded house underneath a ice sheet. The house itself has a suburban design, and features a main house, a shed, and a garage. The icy ceiling often drips down water before refreezing, causing the level of flooding in Crush Depth to often fluctuate from day to day, much like a tidal system. The water itself is sweet tasting, though not recommended to be drank. Within the house itself there are some basic amenities such as food in cabinets or drinkable water from sinks, though during the tidal shifts these tend to often get ruined. Permanently inhabiting the level is therefore theoretically possible, though despite this there are no permanent settlements.
During [[Nihilantis-Incident-149]] the nations of [[Ellaria]], [[YNF Theia]], [[Cascisia]] and [[Islandia]] were sent to Crush Depth. Additionally the nations of [[Asophania]], [[Palladia]] and the [[SDSB]] visited the subspace during the same incident.


=== Demographics ===
=== Demographics ===
Crush Depth does not have any colonies or outposts, although it generally has around 30 people in it at once, of whom many are transitory visitors. Some aquatic entities have rarely been spotted in the waters of the subspace.
Crush Depth does not have any colonies or outposts, although it generally has around 30 people in it at once, of whom many are transitory visitors.  
 
=== History ===
 
* During [[Nihilantis-Incident-149]] the nations of [[Ellaria]], [[YNF Theia]], [[Cascisia]] and [[Islandia]] were sent to Crush Depth. Additionally the nations of [[Asophania]], [[Palladia]] and the [[SDSB]] visited the subspace during the same incident.


== Entrances and Exits ==
== Entrances and Exits ==
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[[Category:Dimensions and Timelines]]
[[Category:Dimensions and Timelines]]
[[Category:Class 2]]
[[Category:Class 2]]
[[Category:Unreality Form]]

Latest revision as of 14:30, 4 June 2026

Survival Difficulty: Class 2
》Unsafe
》Sporadic Consistency
》Low Maladjustment


Crush Depth
Information
Aliases
  • Crush Depth
  • Level 10
  • Dimension-Loc:4.2.001/5/144.16
TypeSub-Space
SystemBackrooms
EnvironmentFlooded House underneath a icy ceiling
Notable HazardsDrowning
Demographics
Population~30 (426 Estimate)
ColoniesNone
Entrances and Exits
EntrancesBlue Dreams
Exits






Crush Depth is a Liminal Sub-Space within the Backrooms System that takes the form of a oversized flooded house underneath a ice sheet. The house itself has a suburban design, and features a main house, a shed, and a garage. The icy ceiling often drips down water before refreezing, causing the level of flooding in Crush Depth to often fluctuate from day to day, much like a tidal system. The water itself is sweet tasting, though not recommended to be drank. Within the house itself there are some basic amenities such as food in cabinets or drinkable water from sinks, though during the tidal shifts these tend to often get ruined. Permanently inhabiting the level is therefore theoretically possible, though despite this there are no permanent settlements.

During Nihilantis-Incident-149 the nations of Ellaria, YNF Theia, Cascisia and Islandia were sent to Crush Depth. Additionally the nations of Asophania, Palladia and the SDSB visited the subspace during the same incident.

Demographics

Crush Depth does not have any colonies or outposts, although it generally has around 30 people in it at once, of whom many are transitory visitors.

Entrances and Exits

Entrances

  • Several small holes in the ground of Blue Dreams lead here.

Exits

Sub-Spaces
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeartacheHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSubmarine HallsSuburb StreetSwimming PoolThe CanyonThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTimeline IslandTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Solitary Liminal Spaces Realm of the Forgotten*
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entity Sightings Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMimicsMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism