Portal Matrix: Difference between revisions

From YATA Wiki
Jump to navigationJump to search
(Created page with "{{Wip}}{{ClassOmega}}{{Liminal Space|name=Portal Matrix|image1= <gallery mode="slideshow"> Portalmatrix1.png portalmatrix2.png portalmatrix3.png portalmatrix4.png portalmatrix5.png </gallery> |aliases=*Portal Matrix *Level 41|type=Sub-Space|system=Backrooms|environment=A series of 'futuristic' hallways and rooms.|unique properties=Houses a massive interdimensional portal connected to Timeline-002|controlled by=Secure-Defend-Subjugate Backrooms & SDS Foundat...")
 
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Wip}}{{ClassOmega}}{{Liminal Space|name=Portal Matrix|image1=
{{ClassOmega}}{{Liminal Space|name=Portal Matrix|image1=
<gallery mode="slideshow">
<gallery mode="slideshow">
Portalmatrix1.png
Portalmatrix1.png
Line 8: Line 8:
</gallery>
</gallery>
|aliases=*Portal Matrix
|aliases=*Portal Matrix
*Level 41|type=Sub-Space|system=[[Backrooms]]|environment=A series of 'futuristic' hallways and rooms.|unique properties=Houses a massive interdimensional portal connected to [[Timeline-002]]|controlled by=[[Secure-Defend-Subjugate Backrooms]] & [[SDS Foundation]]|population=65-90 Inhabitants/Visitors <small>(444 Census)</small>|groups=*[[Secure-Defend-Subjugate Backrooms]]
*Level 41
*Dimension-Loc:4.2.001/3/167.0|type=Sub-Space|system=[[Backrooms]]|environment=A series of 'futuristic' hallways and rooms.|unique properties=Houses a massive interdimensional portal connected to [[Timeline-002]]|notable hazards=Overheating|controlled by=[[Secure-Defend-Subjugate Backrooms]] & [[SDS Foundation]]|population=65-90 Inhabitants/Visitors <small>(444 Census)</small>|groups=*[[Secure-Defend-Subjugate Backrooms]]
*[[SDS Foundation]]|colonies=*[[Dimensional-Site-99B]] ([[SDS]])
*[[SDS Foundation]]|colonies=*[[Dimensional-Site-99B]] ([[SDS]])
*[[Portal Matrix Management Facility]] ([[SDSB]])|entrances=*[[Dissonance]]
*[[Portal Matrix Management Facility]] ([[SDSB]])|entrances=*[[Dissonance]]
*[[The Facility]]
*[[The Facility]]
*[[The Lobby]]|exits=*[[The Facility]]
*[[The Lobby]]|exits=*[[Pylons]]
*[[The Facility]]
*[[The Lobby]]
*[[The Lobby]]
*[[The Railway]]}}
*[[The Railway]]}}
Line 24: Line 26:




The '''Portal Matrix''' is a Liminal Sub-Space within the Backrooms that takes the form of a series of 'futuristic' corridors, tunnels, and rooms centred around a large portal complex utilised for interdimensional travel. WIP
The '''Portal Matrix''' is a [[Liminal Sub-Space]] within the [[Backrooms]] that takes the form of a series of 'futuristic' corridors, tunnels, and rooms centred around a large portal complex utilised for interdimensional travel. The sub-space itself varies greatly when it comes to internal structure, starting in a long hallway that eventually leads to the other areas. You can find an elevator that leads up to a series of maintenance tunnels that go throughout the interior of the Portal Matrix between all of its machinery. At both the end of the hallway or via an elevator within the maintenance tunnels one may come across the Portal Matrix' eponymous structure, the Portal itself, which connects to a similar portal of unknown origin on the island of [[Svalbard]] within [[Yata|Yata's]] dimension of [[Timeline-002]], utilising the vast power generated by [[The Facility]] to function. Nearby to this room is a series of rooms utilised for additional artificial portal operations and various administrative quarters, though access to these regions is restricted by certain groups.
 
=== Demographics ===
Due to it functioning as the main "public" point of access between standard reality and the Backrooms System as well as acting as a major base of operations for groups with a vested interest in the technologies within the sub-space, the Portal Matrix has a population of roughly 65-90 permanent inhabitants and transitory visitors at any given time. While many of these individuals are travellers heading to and from the Backrooms/Reality, a large portion of these individuals permanently resides within the [[SDSB|SDSB's]] "[[Portal Matrix Management Facility]]" within the Portal Matrix that acts in tandem with the [[SDS Foundation|SDS Foundation's]] "[[Dimensional-Site-99B]]", with the SDS being a secretive organization originating from reality which the SDSB formed as a splinter of prior to the creation of the portal to connect worlds.
 
== Entrances and Exits ==


Level 41 is a large level with 3 different sections, Being a hallway, maintenance halls and the portal room. Since this is a level with 3 sections they will be covered at the end of the description. The level's primary purpose is a exit portal, The immense power required is fueled by [[level 12]]'s generators. It also has labeled doors and sections, which are labeled in the bejrik language, There have not been any bejrik translators visiting level 41 so the translations are unknown. The portal will send you to the red army portal room. The level is very hot so be prepared as temperitures often reach 40 celcius.
=== Entrances ===


=== Halls ===
* If you find a vent on the wall of the [[Dissonance]] and enter it and then pick the right path within the tunnel it leads to you will end up here.
There is a large hallway that leads to the observation deck of the portal with elevators on the side to [[level 12]] and the maintenance halls.
* You can find a gray-coloured hallway within [[The Facility]] which has an elevator that leads here.
* You can find a vent deep in [[The Lobby|The Lobby's]] fringe areas that leads here.


=== Maintenance Halls ===
=== Exits ===
The maintenance halls are as said, a series of tunnels  used for maintenance. they have 2 known elevators to the halls and the portal room's administrative sections


=== Portal room ===
* You can find a ladder that leads to the [[Pylons]].
The backrooms' primary exit portal to reality. It is controlled by the administrative sections which can be found inthe maintenance halls witha control room and access bridge.  
* You can find a vent within the maintenance tunnels that leads to [[The Lobby]].
* You can find an elevator that leads to [[The Facility]] at the beginning of the hallway area.
* Noclipping into an unusual metal structure found in the eastern areas of the maintenance tunnels leads to [[The Railway]].
{{LiminalNavbox}}
{{LiminalNavbox}}
[[Category:Backrooms]]
[[Category:Backrooms]]

Latest revision as of 15:25, 11 January 2025

Survival Difficulty: Class Ω
》Hidden Documentation
》Classified Properties
》Protected Entities
Portal Matrix
Information
Aliases
  • Portal Matrix
  • Level 41
  • Dimension-Loc:4.2.001/3/167.0
TypeSub-Space
SystemBackrooms
EnvironmentA series of 'futuristic' hallways and rooms.
Unique PropertiesHouses a massive interdimensional portal connected to Timeline-002
Notable HazardsOverheating
Controlled bySecure-Defend-Subjugate Backrooms & SDS Foundation
Demographics
Population65-90 Inhabitants/Visitors (444 Census)
Groups
Colonies
Entrances and Exits
Entrances
Exits






The Portal Matrix is a Liminal Sub-Space within the Backrooms that takes the form of a series of 'futuristic' corridors, tunnels, and rooms centred around a large portal complex utilised for interdimensional travel. The sub-space itself varies greatly when it comes to internal structure, starting in a long hallway that eventually leads to the other areas. You can find an elevator that leads up to a series of maintenance tunnels that go throughout the interior of the Portal Matrix between all of its machinery. At both the end of the hallway or via an elevator within the maintenance tunnels one may come across the Portal Matrix' eponymous structure, the Portal itself, which connects to a similar portal of unknown origin on the island of Svalbard within Yata's dimension of Timeline-002, utilising the vast power generated by The Facility to function. Nearby to this room is a series of rooms utilised for additional artificial portal operations and various administrative quarters, though access to these regions is restricted by certain groups.

Demographics

Due to it functioning as the main "public" point of access between standard reality and the Backrooms System as well as acting as a major base of operations for groups with a vested interest in the technologies within the sub-space, the Portal Matrix has a population of roughly 65-90 permanent inhabitants and transitory visitors at any given time. While many of these individuals are travellers heading to and from the Backrooms/Reality, a large portion of these individuals permanently resides within the SDSB's "Portal Matrix Management Facility" within the Portal Matrix that acts in tandem with the SDS Foundation's "Dimensional-Site-99B", with the SDS being a secretive organization originating from reality which the SDSB formed as a splinter of prior to the creation of the portal to connect worlds.

Entrances and Exits

Entrances

  • If you find a vent on the wall of the Dissonance and enter it and then pick the right path within the tunnel it leads to you will end up here.
  • You can find a gray-coloured hallway within The Facility which has an elevator that leads here.
  • You can find a vent deep in The Lobby's fringe areas that leads here.

Exits

  • You can find a ladder that leads to the Pylons.
  • You can find a vent within the maintenance tunnels that leads to The Lobby.
  • You can find an elevator that leads to The Facility at the beginning of the hallway area.
  • Noclipping into an unusual metal structure found in the eastern areas of the maintenance tunnels leads to The Railway.
Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism