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A Liminal Space (sometimes shortened to limspace) is a type of Locational Dimension that express Liminal Properties, and may greatly vary when it comes to Size, Danger and Habitability. Most Liminal Spaces are infinite[1], non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. The laws of physics and nature cannot be relied on within Liminal-Spaces - despite the increasing number of Human settlements.
A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait (Except in constructed settlements).
Liminal Spaces often are deeply connected and intertwined with a specific baseline reality, allowing both accidental and intentional access to them. Due to this many have over time been colonised by extradimensional[2] species. Most Liminal Spaces do not have entirely native species, instead overtime mutated and evolved iterations of those who have ended up there.
Liminal spaces are 'corrupted' timelines which often manifest in strange and unusual forms based out of the nostalgia and memories of those who inhabit them. Their laws of physics often contrast with what you would consider normal. Most known Liminal Spaces are either created by as of now unknown events leading to their Castrovalence rising above 1, which is catastrophic for the integrity of spacetime leading to a big-crunch like event. This event transforms a timeline subject to this event into a Liminal Space.
In some more enigmatic cases the dimensional collapse events has not clearly happened, instead a pocket dimension may be formed via unknown means. The phenomenon of Liminal Spaces taking the form based off of the collective nostalgia of the area it is entered from is present regardless of the method of creation. Most "Nostalgia-Based" theories attribute Liminal Spaces as an intermediary between Reality/Existence and Unreality/Non-Existence, with the most notable example of such a Liminal System being The Backrooms, which seemingly inhabits the aforementioned "space" in the multiverse.
Backrooms | |
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Aliases | |
Nicknames |
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Inter-dimensional Index | Dimension-Loc:4.1/3/141.0 |
Dimensional Information | |
Primary Type | Locational |
Multiverse | Backrooms |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Child Dimension(s) | See "List of Sub-Spaces" Section |
Average Reality Stability | 68ξ |
Topographical Information | |
Hazards |
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Demographic Information | |
Population | ~9.73 Million (Documented Individuals, Actual population is unknown.) |
Notable Inhabitants | |
Native Species | See "Entities" Section |
Immigrated Species |
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Political Information | |
Present Groups | See "List of Groups" Section |
Navigational Information | |
Discovered in |
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Accessible by |
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Interconnectivity Variable (To Yata's Dimension) | 8/10 |
Designation: Limsystem-001
The Backrooms is the largest known Liminal System to be discovered thus far. Rather than as a Liminal Space, it is much better known as a series of enigmatic sub-dimensions where people from anywhere in the multiverse can end up, provided they noclip out of "reality".
The Backrooms can be accessed via any location in the multiverse, although the location within the Backrooms which each location in reality leads to can differ, fitting the memories of the natives of whatever area enters. For Humans, it takes the form of nostalgic urban rooms and environments for the most part. Some of the more unusual areas may be ones generated out of the nostalgia of distant alien races.
In modern times methods of reliably creating permanent two-way entrances have been discovered and developed, making accessing the Backrooms fairly easy. Thus, some more adventurous individuals have intentionally used such gateways to enter the Backrooms to explore it temporarily or to permanently move into it. Despite this, a majority of the people within the Backrooms are still[8] people who ended up there by complete accident by accidentally falling out of reality into the Backrooms.
While in the modern academic circle these are known as "Sub-Spaces", many of the inhabitants of the Backrooms colloquially call the various realms that make up their dimension "levels". Level is the archaic term for a Limspace part of the Backrooms System. This name was created before extensive scientific understanding of the nature of Liminal Spaces and their multiple instances separate from the Backrooms due to its distinct nature as being the first to ever be discovered.
The 'levels' are typically divided by a door, floor, or can only be accessed from no-clipping. They collectively make up the Backrooms and house all things within the system. It is not entirely understood how the levels are 'positioned' in relation to one another, though studies into the subject are ongoing.
The Outer Rooms | |
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Aliases | |
Inter-dimensional Index | Dimension-Loc:4.1/3/153.0 |
Dimensional Information | |
Primary Type | Locational Dimension |
Multiverse | Baseline Reality |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Average Reality Stability | 68ξ |
Topographical Information | |
Demographic Information | |
Political Information | |
Navigational Information |
Designation: Limsystem-002
The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.
Living Rooms | |
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Aliases | |
Inter-dimensional Index | Dimension-Loc:4.1/3/174.0 |
Dimensional Information | |
Primary Type | Locational Dimension |
Multiverse | Baseline Reality |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Average Reality Stability | 68ξ |
Topographical Information | |
Demographic Information | |
Political Information | |
Present Groups | Diner Staff |
Navigational Information |
Designation: Limsystem-003
The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of Alephitis, Tritonien.
The Deep Rooms | |
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Aliases | |
Inter-dimensional Index | Dimension-Loc:4.1/3/281.0 |
Dimensional Information | |
Primary Type | Locational Dimension |
Multiverse | Backrooms? |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Average Reality Stability | 68ξ |
Topographical Information | |
Demographic Information | |
Political Information | |
Navigational Information |
Designation: Limsystem-004
In the year 209 a catastrophic event happened in the New Frontier, Damp Hallway and Doorway limspaces, which were all once part of the Backrooms. The Event, which was named "MV209" ("Multiverse '209") was caused by Fracture being completely healed, which simultaneously caused entrances to the three limspaces to stop working as intended. It is thought that they were completely, because all communications from SDSB operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would "Go somewhere deeper". Until the year 281, nothing was known about this "deeper" area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.
The 'Deeprooms' are completely barren of native life/entities. Despite the lack of entities there is still a constant feeling of being watched.
Solitary Liminal Spaces are are independent and not considered part of a Liminal System. They are often isolated and solitary by nature.
Designation: Limspace-000
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There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.
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The term "entity" - originally a colloquial term originating from the days before the Secure-Defend-Subjugate Backrooms - covers a wide variety of beings, from friendly, sapient inhabitants, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. Each entity has unique behaviors, inhabitats, and physiological needs, often making them very unpredictable[9]. When in doubt, it is advised to avoid disturbing them, for both your and their safety.
In general, an "Entity" can refer to anything that lives in the Backrooms.
"Enigmatic Entities" are a specific sub-group of entities capable of widespread destruction or instability, often having wide-reaching implications to reality as a whole. Most enigmatic entities are dangerous and unpredictable, though a rare few are more benevolent and cooperative. Most possess unique, often 'anomalous' properties and behaviours which are yet to be understood or explained.
Objects are tools, weapons, consumables, or other items used or found by the inhabitants of Liminal Spaces. Many of these follow the rules of their reality, being found as mere decorations for individual Limspaces, while others are real-world objects altered by a Limspace upon entyy, and some are even created by the myirad of people who reside within Limspaces. Some may be dangerous, while others may be crucial for survival - thus identification of objects is extremely important if one wishes to make use of them.
Countless organizations or groups have forged their existence in a myriad of liminal spaces. Groups have their particular objectives and justifications for which they are developed. Factions, groups, and organizations can be varied, including varieties such as; task groups, command groups, religious groups, and many others.