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[[File:Levelzero.png|thumb|253x253px|The Lobby, which is the most well known Liminal Space.]] | [[File:Levelzero.png|thumb|253x253px|The Lobby, which is the most well known Liminal Space.]] | ||
A '''Liminal Space''' (''sometimes shortened to limspace)'' is a type of [[Extradimensional Spaces#Locational Dimensions|Locational Dimension]] that express Liminal Properties, and may greatly vary when it comes to Size, Danger and Habitability. Most Liminal Spaces are infinite<ref>Though "bounded" Limspaces aren't unheared of.</ref>, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. The laws of physics and nature cannot be relied on within Liminal-Spaces - despite the increasing number of [[Humans|Human]] settlements. | A '''Liminal Space''' (''sometimes shortened to limspace)'' is a type of [[Extradimensional Spaces#Locational Dimensions|Locational Dimension]] that express Liminal Properties, and may greatly vary when it comes to Size, Danger and Habitability. Most Liminal Spaces are infinite<ref>Though "bounded" Limspaces aren't unheared of.</ref>, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. The laws of physics and nature cannot be relied on within Liminal-Spaces - despite the increasing number of [[Humans|Human]] settlements created by those that have accidentally ended up here and even those whom have intentionally sought out Liminal Spaces in order to operate in secrecy. | ||
A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment, often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait ''<small>(Except in constructed settlements)</small>''. | A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment derived from the space's "source", often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait ''<small>(Except in constructed settlements)</small>''. | ||
Liminal Spaces often are deeply connected and intertwined with a specific baseline reality, allowing both accidental and intentional access to them. | Liminal Spaces often are deeply connected and intertwined with a specific location in baseline reality, allowing both accidental and intentional access to them via accidentally noclipping in locations within 'baseline reality' which resemble a Liminal Space. Thanks to their ease of access (especially by accident), many Liminal Spaces have over time been colonised by extradimensional<ref>In the perspective of the Liminal Spaces | ||
</ref> species. Most Liminal Spaces do not have entirely native species, instead overtime mutated and evolved iterations of those who have ended up there. | </ref> species. Most Liminal Spaces do not have entirely native species, instead overtime mutated and evolved iterations of those who have ended up there. | ||
{{Tocright}} | {{Tocright}} | ||
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=== How are Liminal spaces Created? === | === How are Liminal spaces Created? === | ||
Liminal | Liminal Spaces are unusual 'corrupted dimensions' derived from (most commonly enclosed) physical locations in a 'standard' reality that have been subject to a Castrovalence anomaly, effectively ripping said location from reality and expanding it into a massive warped form, deriving additional changes from the collective nostalgia of those inhabiting the space in order to craft the so familiar yet so alien landscapes one finds within Liminal Spaces. People which enter the location where a Liminal Space is derived from are able to accidentally end up 'no-clipping' out of reality and into the Liminal Space, though intentional access is also possible via gateways or finding entrances to (Semi-)Transitional Spaces. | ||
Despite being tied to physical locations in reality, after having undergone their Castrovalence Anomalies all non-Transitional Liminal Spaces become completely removed from reality as essentially their own dimensions, allowing many proximate Liminal Spaces to end up 'tangled together' in order to form Liminal Systems consisting of countless interconnected limspaces.{{Dimension|title1=Backrooms|inter-dimensional_index=[[Dimension-Loc:4.1/3/141.0]]|Primary_Type=Locational|multiverse=Backrooms|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=levelzero.png|caption-image1=The Lobby - the most well known sub-space within the Backrooms.|hazards=*Mental Hazards | |||
{{Dimension|title1=Backrooms|inter-dimensional_index=[[Dimension-Loc:4.1/3/141.0]]|Primary_Type=Locational|multiverse=Backrooms|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=levelzero.png|caption-image1=The Lobby - the most well known sub-space within the Backrooms.|hazards=*Mental Hazards | |||
*Native Beings | *Native Beings | ||
*Environmental Hazards|population=~9.73 Million (Documented Individuals, Actual population is unknown.)|notable_characters=*[["The Director"]]|unique_species=See [[Liminal_Spaces#Entities|"Entities" Section]]|immigrated_Species=*[[Humans]] | *Environmental Hazards|population=~9.73 Million (Documented Individuals, Actual population is unknown.)|notable_characters=*[["The Director"]]|unique_species=See [[Liminal_Spaces#Entities|"Entities" Section]]|immigrated_Species=*[[Humans]] | ||
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=====List of Sub-Spaces===== | =====List of Sub-Spaces===== | ||
*[[Antarctica (Liminal Space)|Antarctica]] | *[[Antarctica (Liminal Space)|Antarctica]] | ||
*[[Apartment Void]] | |||
*[[Archive]] | |||
*[[Basalt Cavern]] | |||
*[[Blue Dreams]] | *[[Blue Dreams]] | ||
*[[Borderzone]] | |||
*[[Brick Stairs]] | *[[Brick Stairs]] | ||
*[[Cold Islandia]] | |||
*[[Construct]] | |||
*[[Corrupted Passages]] | *[[Corrupted Passages]] | ||
*[[Courtyard]] | |||
*[[Creepspawn]] | |||
*[[Crimson Tunnels]] | |||
*[[Crush Depth]] | *[[Crush Depth]] | ||
*[[Dead Church]] | |||
*[[Decrepit Hospital]] | *[[Decrepit Hospital]] | ||
*[[Disparity]] | |||
*[[Dissonance]] | |||
*[[Drowned School]] | |||
**[[Blue Forest]] | |||
*[[Electrical Station]] | |||
*[[Flooded Basement]] | |||
*[[Folded Forest]] | |||
*[[Fractured Sea]] | |||
**[[Fractured Forest]] | |||
*[[French Square]] | |||
*[[Gardenrooms]] | |||
*[[Gargantuans]] | |||
*[[Goliath]] | |||
*[[Heartache]] | |||
*[[Heaven (Liminal Space)|Heaven]] | *[[Heaven (Liminal Space)|Heaven]] | ||
*[[Hollow Iceberg]] | |||
*[[Honeycomb Insulation]] | *[[Honeycomb Insulation]] | ||
*[[Hotel Backrooms]] | |||
**[[Back Alley]] | |||
*[[Hotel Fright]] | |||
*[[In Between]] | |||
*[[Infinitopolis]] | |||
**[[Fieldport]] | |||
**[[The Outskirts]] | |||
*[[Interconnected Asylum]] | |||
*[[Inverted Reality]] | *[[Inverted Reality]] | ||
**[[Four Dimensions]] | **[[Four Dimensions]] | ||
*[[Isles of Blood]] | |||
*[[Labyrinth]] | |||
*[[Latina Nuclear Plant]] | |||
*[[Level Fun]] | |||
*[[Library of Wan Shi Tong]] | |||
*[[Lonely Road]] | *[[Lonely Road]] | ||
*[[Misty Caves]] | |||
*[[Neverending Concrete]] | *[[Neverending Concrete]] | ||
**[[The Pizzeria]] | |||
*[[Neverending Staircase]] | *[[Neverending Staircase]] | ||
*[[Orphanage]] | |||
*[[Overgrown Reactor]] | |||
*[[Pillars]] | |||
*[[Portal Matrix]] | |||
*[[Puddle]] | |||
*[[Pylons]] | |||
*[[School Halls]] | |||
*[[Shipwreck]] | |||
*[[Submarine Halls]] | |||
*[[Suburb Street]] | |||
*[[Swimming Pool]] | |||
*[[Timeline Island]] | |||
*[[The Cave]] | |||
*[[The Chasm]] | *[[The Chasm]] | ||
**[[A Room with nothing in it]] | **[[A Room with nothing in it]] | ||
*[[The Convention]] | |||
*[[The Crooked House]] | *[[The Crooked House]] | ||
*[[The Cruise]] | |||
* [[The Dark Forest]] | * [[The Dark Forest]] | ||
*[[The Dark World]] | *[[The Dark World]] | ||
*[[The Darkness]] | |||
*[[The Desert]] | |||
*[[The Edge]] | |||
**[[The Train]] | |||
*[[The End]] | |||
*[[The Facility]] | *[[The Facility]] | ||
*[[The Forgotten]] | |||
*[[The Fountain of Youth]] | *[[The Fountain of Youth]] | ||
**[[The Fountain of Death]] | **[[The Fountain of Death]] | ||
*[[The Gateway]] | |||
*[[The Lighthouses]] | |||
*[[The Lobby]] | *[[The Lobby]] | ||
**[[Flipped Reality]] | **[[Flipped Reality]] | ||
**[[Level Boredom]] | |||
**[[Yellow Land]] | **[[Yellow Land]] | ||
*[[The Maple Forest]] | *[[The Maple Forest]] | ||
*[[The Metro]] | |||
*[[The Mist]] | *[[The Mist]] | ||
*[[The Office]] | |||
*[[The Parkade]] | |||
*[[The Pillars]] | |||
*[[The Poolrooms]] | |||
*[[The Railway]] | |||
*[[The Sea]] | |||
*[[The Sewer]] | *[[The Sewer]] | ||
*[[The Space Ocean]] | |||
* | *[[Truffle Cavern]] | ||
*[[Vertigo]] | |||
**[[the backroom]] | |||
*[[Voidzone]] | |||
*[[Walled City]] | |||
*[[Wheat Field]] | |||
*[[Winter Home]] | |||
*[[Your Room]] | |||
* | |||
*[[ | |||
* | |||
* | |||
*[[ | |||
*[[ | |||
* | |||
* | |||
*[[Your Room | |||
{{Dimension|image1=|caption-image1=New Frontier|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|parent_dimension=|average_reality_stability=68ξ|title1=The Outer Rooms|interdimensional index=Dimension-Loc:4.1/3/153.0|primary type=Locational Dimension|dimensional form=Space-Time|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}} | {{Dimension|image1=|caption-image1=New Frontier|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|parent_dimension=|average_reality_stability=68ξ|title1=The Outer Rooms|interdimensional index=Dimension-Loc:4.1/3/153.0|primary type=Locational Dimension|dimensional form=Space-Time|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}} | ||
==The Outer Rooms System== | ==The Outer Rooms System== | ||
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===List of Sub-Spaces=== | ===List of Sub-Spaces=== | ||
*[[Damp Hallway]] | |||
*[[Doorway]] | |||
*[[New Frontier]] | *[[New Frontier]] | ||
{{Dimension|title1=Living Rooms|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=|interdimensional index=Dimension-Loc:4.1/3/174.0|primary type=Locational Dimension|dimensional form=Space-Time|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ|present groups=[[Diner Staff]]}} | {{Dimension|title1=Living Rooms|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=|interdimensional index=Dimension-Loc:4.1/3/174.0|primary type=Locational Dimension|dimensional form=Space-Time|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ|present groups=[[Diner Staff]]}} | ||
==Living Rooms System== | ==Living Rooms System== | ||
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=====List of Sub-Spaces===== | =====List of Sub-Spaces===== | ||
* | *[[The Hallways]] (Located within the mansion.) | ||
*[[The Diner | *[[The Diner]] | ||
*[[The Modern Lounge | *[[The Modern Lounge]] | ||
*[[The Garden | *[[The Garden]] | ||
*[[The Penthouse | *[[The Penthouse]] | ||
{{Dimension|title1=The Deep Rooms|Primary_Type=Locational Dimension|multiverse=Backrooms?|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|interdimensional index=Dimension-Loc:4.1/3/281.0|primary type=Locational Dimension|dimensional form=Space-Time|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}} | {{Dimension|title1=The Deep Rooms|Primary_Type=Locational Dimension|multiverse=Backrooms?|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|interdimensional index=Dimension-Loc:4.1/3/281.0|primary type=Locational Dimension|dimensional form=Space-Time|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}} | ||
==The Deeprooms== | ==The Deeprooms== | ||
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The 'Deeprooms' are completely barren of native life/entities. Despite the lack of entities there is still a constant feeling of being watched. | The 'Deeprooms' are completely barren of native life/entities. Despite the lack of entities there is still a constant feeling of being watched. | ||
==Solitary Liminal Spaces== | ==Solitary Liminal Spaces== | ||
Line 212: | Line 213: | ||
Utilising replication technology can be an arduous task in Liminal Spaces due to the Nihilantis effect, which is a strange phenomenon that causes some duplicated items to appear as if the viewer had double vision. This duplicate object can be interacted with, however it adheres to different laws of physics. Instead of having attractive gravity (although extremely small given the density, this can vary,) it obeys the laws of antigravity, and instead it repulses matter. Again, this effect is not visible to the naked eye or even microscopes, but an object with large enough density could almost certainly have visible properties. The atoms of the object, when inspected, are consisted out of antiprotons and antineutrons, which are made out of antiquarks, (and even very rarely, strange and charm quarks in their normal variant)with a nucleus orbited by positrons. As it is further investigated, the anti-object shows mostly opposite traits to normal objects. However, the SDSB is researching the qualities of the anti-objects caused by the Nihilantis effect, and are yet to discover whether the anti-object has negative mass. Currently, their weighing scales only show it as either positive or even 0, propagating this theory. If proven to be true, it becomes a good candidate for the hypothesised 'exotic matter,' which demonstrates strikingly similar properties. | Utilising replication technology can be an arduous task in Liminal Spaces due to the Nihilantis effect, which is a strange phenomenon that causes some duplicated items to appear as if the viewer had double vision. This duplicate object can be interacted with, however it adheres to different laws of physics. Instead of having attractive gravity (although extremely small given the density, this can vary,) it obeys the laws of antigravity, and instead it repulses matter. Again, this effect is not visible to the naked eye or even microscopes, but an object with large enough density could almost certainly have visible properties. The atoms of the object, when inspected, are consisted out of antiprotons and antineutrons, which are made out of antiquarks, (and even very rarely, strange and charm quarks in their normal variant)with a nucleus orbited by positrons. As it is further investigated, the anti-object shows mostly opposite traits to normal objects. However, the SDSB is researching the qualities of the anti-objects caused by the Nihilantis effect, and are yet to discover whether the anti-object has negative mass. Currently, their weighing scales only show it as either positive or even 0, propagating this theory. If proven to be true, it becomes a good candidate for the hypothesised 'exotic matter,' which demonstrates strikingly similar properties. | ||
}} | }} | ||
|-|The Barrier= | |||
{{Container|header=The Barrier | |||
|body= | |||
"The Barrier" is a largely unknown phenomenon that takes the form of an impassible "wall" that can be encountered in some regions of the Backrooms, making crossing it incredibly difficult. There are several unusual and chaotic sub-spaces within The Barrier such as the [[Borderzone]], [[In Between]], and the [[Voidzone]]. Through these sub-spaces entrances to [[The Outer Rooms]] were at one point found, though these no longer work.}} | |||
|-|Unraveling Cascade= | |||
{{Container|header=Unraveling Cascade | |||
|body= | |||
The "Unraveling Cascade" is a hypothetical scenario in which a specific and hazardous enough Castrovalence Anomaly manages to initiate a run-away chain of Liminal Space formations akin to false vacuum decay, slowly spreading out as the entirety of the universe is consumed by Liminal Spaces one by one as it is reshaped into an interconnected mess of countless infinitely-sized spaces representing each individual room which had existed in the past. The feasibility of this scenario happening is uncertain, but largely thought to be incredibly unlikely.}} | |||
</tabber> | </tabber> | ||
==Entities== | ==Entities== | ||
The term "entity" - originally a colloquial term originating from the days before the [[Secure-Defend-Subjugate Backrooms]] - covers a wide variety of beings, from friendly | The term "entity" - originally a colloquial term originating from the days before the [[Secure-Defend-Subjugate Backrooms]] - covers a wide variety of beings, from friendly and sapient inhabitants, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. Each entity has unique behaviours, habitats, and physiological needs, often making them very unpredictable<ref>Atleast compared to wildlife from Baseline Reality</ref>. When in doubt, it is advised to avoid disturbing them, for both your and their safety. | ||
In general, an "Entity" can refer to anything that lives in the Backrooms. | In general, an "Entity" can refer to anything that lives in the Backrooms. | ||
=====List of Entities===== | =====List of Entities===== | ||
*[[Black Goo | *[[Black Goo]] | ||
* | *[[Broodling]] | ||
* | *[[Crew]] | ||
* | *[[Gravites]] | ||
* | *[[Knowledge Gatherer]] | ||
* | *[[SDS-027 "The Latina Ravager"|Latina Ravager]] | ||
* | *[[Maintenance]] | ||
* | *[[Mirages]] | ||
* | *[[Neighbor]] | ||
* | *[[Nuntius]] | ||
* | *[[Purities]] | ||
*[[The Creep]] | |||
* | *[[Ultor]] | ||
* | *[[Wan Shi Tong]] | ||
===Enigmatic Entities=== | ===Enigmatic Entities=== | ||
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===List of Objects=== | ===List of Objects=== | ||
*''[[Brood Repellent]]'' | *''[[Brood Repellent]]'' | ||
*[[Fracture Weld | *[[Fracture Weld]] | ||
*[[Golden Syrup | *[[Golden Syrup]] | ||
*[[Maple Syrup | *[[Maple Syrup]] | ||
* | *[[Noclipper]] | ||
*[[Rift Projector | *[[Rift Projector]] | ||
==Groups== | ==Groups== |
A Liminal Space (sometimes shortened to limspace) is a type of Locational Dimension that express Liminal Properties, and may greatly vary when it comes to Size, Danger and Habitability. Most Liminal Spaces are infinite[1], non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. The laws of physics and nature cannot be relied on within Liminal-Spaces - despite the increasing number of Human settlements created by those that have accidentally ended up here and even those whom have intentionally sought out Liminal Spaces in order to operate in secrecy.
A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment derived from the space's "source", often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait (Except in constructed settlements).
Liminal Spaces often are deeply connected and intertwined with a specific location in baseline reality, allowing both accidental and intentional access to them via accidentally noclipping in locations within 'baseline reality' which resemble a Liminal Space. Thanks to their ease of access (especially by accident), many Liminal Spaces have over time been colonised by extradimensional[2] species. Most Liminal Spaces do not have entirely native species, instead overtime mutated and evolved iterations of those who have ended up there.
Liminal Spaces are unusual 'corrupted dimensions' derived from (most commonly enclosed) physical locations in a 'standard' reality that have been subject to a Castrovalence anomaly, effectively ripping said location from reality and expanding it into a massive warped form, deriving additional changes from the collective nostalgia of those inhabiting the space in order to craft the so familiar yet so alien landscapes one finds within Liminal Spaces. People which enter the location where a Liminal Space is derived from are able to accidentally end up 'no-clipping' out of reality and into the Liminal Space, though intentional access is also possible via gateways or finding entrances to (Semi-)Transitional Spaces.
Despite being tied to physical locations in reality, after having undergone their Castrovalence Anomalies all non-Transitional Liminal Spaces become completely removed from reality as essentially their own dimensions, allowing many proximate Liminal Spaces to end up 'tangled together' in order to form Liminal Systems consisting of countless interconnected limspaces.
Backrooms | |
---|---|
![]() | |
Aliases | |
Nicknames |
|
Inter-dimensional Index | Dimension-Loc:4.1/3/141.0 |
Dimensional Information | |
Primary Type | Locational |
Multiverse | Backrooms |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Child Dimension(s) | See "List of Sub-Spaces" Section |
Average Reality Stability | 68ξ |
Topographical Information | |
Hazards |
|
Demographic Information | |
Population | ~9.73 Million (Documented Individuals, Actual population is unknown.) |
Notable Inhabitants | |
Native Species | See "Entities" Section |
Immigrated Species |
|
Political Information | |
Present Groups | See "List of Groups" Section |
Navigational Information | |
Discovered in |
|
Accessible by |
|
Interconnectivity Variable (To Yata's Dimension) | 8/10 |
Designation: Limsystem-001
The Backrooms is the largest known Liminal System to be discovered thus far. Rather than as a Liminal Space, it is much better known as a series of enigmatic sub-dimensions where people from anywhere in the multiverse can end up, provided they noclip out of "reality".
The Backrooms can be accessed via any location in the multiverse, although the location within the Backrooms which each location in reality leads to can differ, fitting the memories of the natives of whatever area enters. For Humans, it takes the form of nostalgic urban rooms and environments for the most part. Some of the more unusual areas may be ones generated out of the nostalgia of distant alien races.
In modern times methods of reliably creating permanent two-way entrances have been discovered and developed, making accessing the Backrooms fairly easy. Thus, some more adventurous individuals have intentionally used such gateways to enter the Backrooms to explore it temporarily or to permanently move into it. Despite this, a majority of the people within the Backrooms are still[8] people who ended up there by complete accident by accidentally falling out of reality into the Backrooms.
While in the modern academic circle these are known as "Sub-Spaces", many of the inhabitants of the Backrooms colloquially call the various realms that make up their dimension "levels". Level is the archaic term for a Limspace part of the Backrooms System. This name was created before extensive scientific understanding of the nature of Liminal Spaces and their multiple instances separate from the Backrooms due to its distinct nature as being the first to ever be discovered.
The 'levels' are typically divided by a door, floor, or can only be accessed from no-clipping. They collectively make up the Backrooms and house all things within the system. It is not entirely understood how the levels are 'positioned' in relation to one another, though studies into the subject are ongoing.
The Outer Rooms | |
---|---|
Aliases | |
Inter-dimensional Index | Dimension-Loc:4.1/3/153.0 |
Dimensional Information | |
Primary Type | Locational Dimension |
Multiverse | Baseline Reality |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Average Reality Stability | 68ξ |
Topographical Information | |
Demographic Information | |
Political Information | |
Navigational Information |
Designation: Limsystem-002
The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.
Living Rooms | |
---|---|
Aliases | |
Inter-dimensional Index | Dimension-Loc:4.1/3/174.0 |
Dimensional Information | |
Primary Type | Locational Dimension |
Multiverse | Baseline Reality |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Average Reality Stability | 68ξ |
Topographical Information | |
Demographic Information | |
Political Information | |
Present Groups | Diner Staff |
Navigational Information |
Designation: Limsystem-003
The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of Alephitis, Tritonien.
The Deep Rooms | |
---|---|
Aliases | |
Inter-dimensional Index | Dimension-Loc:4.1/3/281.0 |
Dimensional Information | |
Primary Type | Locational Dimension |
Multiverse | Backrooms? |
Dimensional Form | Space-Time |
Locational Sub-Type | Liminal Space |
Liminal Sub-Sub-Type | Liminal System |
Average Reality Stability | 68ξ |
Topographical Information | |
Demographic Information | |
Political Information | |
Navigational Information |
Designation: Limsystem-004
In the year 209 a catastrophic event happened in the New Frontier, Damp Hallway and Doorway limspaces, which were all once part of the Backrooms. The Event, which was named "MV209" ("Multiverse '209") was caused by Fracture being completely healed, which simultaneously caused entrances to the three limspaces to stop working as intended. It is thought that they were completely, because all communications from SDSB operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would "Go somewhere deeper". Until the year 281, nothing was known about this "deeper" area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.
The 'Deeprooms' are completely barren of native life/entities. Despite the lack of entities there is still a constant feeling of being watched.
Solitary Liminal Spaces are are independent and not considered part of a Liminal System. They are often isolated and solitary by nature.
Designation: Limspace-000
]
There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.
|
|
|
|
The term "entity" - originally a colloquial term originating from the days before the Secure-Defend-Subjugate Backrooms - covers a wide variety of beings, from friendly and sapient inhabitants, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. Each entity has unique behaviours, habitats, and physiological needs, often making them very unpredictable[9]. When in doubt, it is advised to avoid disturbing them, for both your and their safety.
In general, an "Entity" can refer to anything that lives in the Backrooms.
"Enigmatic Entities" are a specific sub-group of entities capable of widespread destruction or instability, often having wide-reaching implications to reality as a whole. Most enigmatic entities are dangerous and unpredictable, though a rare few are more benevolent and cooperative. Most possess unique, often 'anomalous' properties and behaviours which are yet to be understood or explained.
Objects are tools, weapons, consumables, or other items used or found by the inhabitants of Liminal Spaces. Many of these follow the rules of their reality, being found as mere decorations for individual Limspaces, while others are real-world objects altered by a Limspace upon entyy, and some are even created by the myirad of people who reside within Limspaces. Some may be dangerous, while others may be crucial for survival - thus identification of objects is extremely important if one wishes to make use of them.
Countless organizations or groups have forged their existence in a myriad of liminal spaces. Groups have their particular objectives and justifications for which they are developed. Factions, groups, and organizations can be varied, including varieties such as; task groups, command groups, religious groups, and many others.