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'''The Lobby''' is the 'first' [[Liminal Sub-Space]] within the [[Backrooms System]], taking the form of a infinite office building with an unknown number of segmented rooms. The Lobby is is very humid, causing most if not all of the carpet on the floor to be slightly moist, this has also lead to sections of the level to be infested with various kinds of mold originating from both the Backrooms themselves and spores carried into it by unfortunate humans. Several different "segments" can be found throughout the level, often with slightly varying layouts and styles, as of now 30 of these have been discovered. Most segments are uninhabited due to their undocumented and distant nature, however some house small camps belonging to various groups.   
'''The Lobby''' is the 'first' [[Liminal Sub-Space]] within the [[Backrooms System]], taking the form of a infinite office building with an unknown number of segmented rooms. The Lobby is is very humid, causing most if not all of the carpet on the floor to be slightly moist, this has also lead to sections of the level to be infested with various kinds of mold originating from both the Backrooms themselves and spores carried into it by unfortunate humans. Several different "segments" can be found throughout the level, often with slightly varying layouts and styles, as of now 30 of these have been discovered. Most segments are uninhabited due to their undocumented and distant nature, however some house small camps belonging to various groups. The most notable of these sections due to its proximity to major inhabited areas is the 'Repeating Area', home to countless nearly identical square-shaped rooms with 4 entrances on each side to other iterations. Towards the east of this area such rooms end, with a more random varying layout beginning. A hallway can be found in Point Alpha to access a vast array of additional more uniquely designed rooms known as the Point Alpha Hallway areas. To the south of the repeating area you can find a hallway that leads to an unusual 'stacked' area quite identical to the repeating area connected via staircases and a broken elevator. There are several 'Upstairs' and 'Downstairs' areas that can be accessed by various locations, typically from the repeating area.   


=== History ===
=== History ===
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* In 305 [[CIS]] operatives entered The Lobby in order to locate a [[Infinitopolis|mysterious signal]].
* In 305 [[CIS]] operatives entered The Lobby in order to locate a [[Infinitopolis|mysterious signal]].
* [[UOI]] Operatives managed to create a portal that led to The Lobby in 367, although all personnel sent to explore it vanished.
* [[UOI]] Operatives managed to create a portal that led to The Lobby in 367, although all personnel sent to explore it vanished.
* WIP


== Demographics ==
== Demographics ==
The Lobby is ''by far'' the most common 'natural' point of entry<ref>This typically occurs somewhat near Point Alpha, one of the primary bases of the [[SDSB]]</ref> into the Backrooms System.  
The Lobby is ''by far'' the most common 'natural' point of entry<ref>This typically occurs somewhat near Point Alpha, one of the primary bases of the [[SDSB]]</ref> into the Backrooms System, typically nearby the large and vital [[Point Alpha]] settlement. Other settlements include bases such as the Stacked Zone Camps, Station Startpoint and the Ordem of Null bases. Exiting a human settlement will make the wanderer subject to drastic mental effects, such as perpetual feelings of isolation and scopophobia.  
Other settlements include bases such as the Stacked Zone Camps, Station Startpoint and the Ordem of Null bases. Exiting a human settlement will make the wanderer subject to drastic mental effects, such as perpetual feelings of isolation and scopophobia.
 
Despite its low entity count the level is often frequented by entities classified as 'Majority' or 'Many in the entity distribution system. As of now no unique entities have been discovered within the limspace.
===Assorted Camps===
===Assorted Camps===
While the more populated settlements within The Lobby are part of established factions or administrations, there are also countless small camps established by the unlucky few that have managed to end up in The Lobby. A majority of these camps are likely completely undocumented.
While the more populated settlements within The Lobby are part of established factions or administrations, there are also countless small camps established by the unlucky few that have managed to end up in The Lobby. A majority of these camps are likely completely undocumented.
===Ordum of Null A & B===
===Ordum of Null A & B===
Ordum of Null A and Ordum of Null B are two close by camps built into a fringe section of The Lobby that are administered by the [[Backrooms Reorganized Explorer's Organization]]. While neither of them are one of BREO's most populated bases, their position in The Lobby has allowed BREO to be at the forefront of exploration in the subspace.
[[Ordum of Null A]] and [[Ordum of Null B]] are two close by camps built into a fringe section of The Lobby that are administered by the [[Backrooms Reorganized Explorer's Organization]]. While neither of them are one of BREO's most populated bases, their position in The Lobby has allowed BREO to be at the forefront of exploration in the subspace.
===Point Alpha ===
===Point Alpha ===
Point Alpha is the [[SDSB]]'s primary base, as well as being one of the most populated settlements in the entire Backrooms. Point Alpha is built into a barricaded section of The Lobby near a place where several of those whom accidentally noclip into The Lobby end up. Thanks to this strategic position, Point Alpha has an approximated population of nearly 56000 people.
[[Point Alpha]] is the [[SDSB]]'s primary base, as well as being one of the most populated settlements in the entire Backrooms. Point Alpha is built into a barricaded section of The Lobby near a place where several of those whom accidentally noclip into The Lobby end up. Thanks to this strategic position, Point Alpha has an approximated population of nearly 56000 people.  
It holds many of their teams so Point Alpha has a approximate population of up to 56000 people.
===Point Gamma===
===Point Gamma===
Point Gamma is a smaller SDSB outpost located in a more isolated section of The Lobby. This outpost is primarily used for the storage of weaponry and extra supplies.
[[Point Gamma]] is a smaller SDSB outpost located in a more isolated section of The Lobby. This outpost is primarily used for the storage of weaponry and extra supplies.
===Station Null===
===Station Null===
Station Null is a outpost of the [[Backrooms Military Administration]] built deep into The Lobby. The outpost is only capable of housing less than a hundred people, although most of its permanent population is military officials somewhat negating its low capacity. Station Null is utilised for the development of military technologies.
[[Station Null]] is a outpost of the [[Backrooms Military Administration]] built deep into The Lobby. The outpost is only capable of housing less than a hundred people, although most of its permanent population is military officials somewhat negating its low capacity. Station Null is utilised for the development of military technologies.


===Station Startpoint===
===Station Startpoint===
Station Startpoint is a colony of the [[Backrooms Military Administration]] built into The Lobby. The colony is among one of their larger settlements, housing a permanent population of roughly 200 individuals, of whom roughly 2/3 are civilians, with the rest being military units. Station Startpoint is heavily defended due to its proximity to Point Alpha.
[[Station Startpoint]] is a colony of the [[Backrooms Military Administration]] built into The Lobby. The colony is among one of their larger settlements, housing a permanent population of roughly 200 individuals, of whom roughly 2/3 are civilians, with the rest being military units. Station Startpoint is heavily defended due to its proximity to Point Alpha.


== Entrances and Exits==
== Entrances and Exits==


===Entrances===
===Entrances===
*'''Reality:''' You can enter The Lobby from reality by random chance, a clumsy mistake such as tripping or banging into something has a currently estimated 0.01% chance of making you fall 'through' the object, falling down into The Lobby.
 
*'''Yellow Land:''' Swim back down the water in the main area, or noclip in one of the lakes to send you to the Errorstation Room.
* Noclipping in the barn found in the [[Back Alley]] will send you to Upstairs B.
*'''The Chasm:''' There is an entrance left of the starting platform.
* You can noclip into one of the windows in the [[Courtyard]] which will have an entrance to here, or you can find The Lobby within one of the hallways next to one of the courtyards.
*'''The Crooked House:''' Cross the broken bridge in the Secret Mansion
* You can noclip through lights on the floor in Dissonance to be sent here.
*'''Back Alley:''' Noclipping in the barn will send you to Upstairs B.
* Noclip past [[The Chasm|The Chasm's]] entrance in the [[Flipped Reality]] to arrive here.
*'''Timeline Island:''' You can find a lamp  in one of the houses with a empty space above it, you can then noclip into the lamp to enter.
* You can find a tunnel off the side of the [[Isles of Blood]] that can be accessed via an invisible bridge.
*'''The Gateway:''' The south end of the tunnel has a entrance to here.
* You can find a vent towards the western end of the [[Portal Matrix]] or a staircase more towards the middle of it that lead here.
* '''Dissonance:''' You can go back from where you came.
* You can enter The Lobby from [[Timeline-002|Reality]] by random chance, a clumsy mistake such as tripping or banging into something in an 'unnatural' manner has a miniscule chance of making you fall 'through' the object, falling down into The Lobby.
*'''Isles of Blood:''' You can go back from where you came.
* You can find an entrance to here to the east of the starting platform in [[The Chasm]].
*'''Courtyard:''' You can noclip into one of the windows which will have an entrance to here, or you can find The Lobby within one of the hallways next to one of the courtyards.
* You can find an unusual door in one of the more decorated subsections of [[The Crooked House]] which will send noclip you to an even more fringe subsection, in which you can find a bridge in a cavern-like open space that leads here.
*'''Flipped Lobby:''' Noclip past [[The Chasm]]'s entrance.
* Noclipping into the south end of [[The Gateway]] will send you here.
*'''Portal Matrix:''' You can find some vents or staircases which lead to The Lobby.
* Noclipping in the Tree Area or Magenta Brick Area in the [[Voidzone]] will send you here.
*'''Voidzone:''' Noclipping in the Tree Area or Magenta Brick Area will send you here.
* In the [[Yellow Land]] swim back down the water into the main area, or noclip in one of the lakes to send you to the Errorstation Room.


===<big>Exits</big>===
===<big>Exits</big>===
*'''Flipped Reality''' Noclip past the Level 1 door.
 
*'''Decrepit Hospital:''' There is a door to a railway in Point Alpha.
* Jumping down a hole in Upstairs B will send you to the [[Courtyard]]. You can also get there by finding a elevator in the set of rooms east of Point Alpha, accessible via a long hallway. Additionally, you can find a staircase in one of the point-alpha hallway areas which leads there.
*'''Yellow Land:''' Enter a flooded hole in the ceiling of the main area or noclip at the bottom of the elevator shaft.
* There is a door to a railway in Point Alpha that leads to the [[Decrepit Hospital]].
*'''Neverending Concrete:''' Enter a fire exit.
* You can find several missing lamps in Point Alpha which lead to [[Dissonance]].
* '''Timeline Island:''' Noclip into a gap in the roof in the main level area, the gap is a roof light with no blocks above it.
* At the end of the Point Alpha Hallway is a staircase to the [[Electrical Station]].
*'''Dissonance:''' You can find a missing lamp in Point Alpha which leads there
* Noclip past the entrance to The Chasm to enter the [[Flipped Reality]].
*'''Flooded Basement:''' Jump down a hole in the floor in the main part of the level.
* Jump down a hole in the floor in the area consisting of interconnected identical rooms to enter [[The Basement]].
*'''Portal Matrix:''' You can find a vent in one of the floors of the Stacked Zone which leads there or a Downstairs B, which has a staircase to the Portal Matrix.
* You can find a tunnel to the Isles of Blood near [[Point Alpha]].
*'''Electrical Station:''' At the end of the Point Alpha Hallway is a staircase to there.
* Enter a door with white rubber around it in the repeating area to enter [[Level Boredom]].
*'''Isles of Blood:''' You can find a tunnel to there.
* Enter a fire exit in the repeating area to enter the [[Neverending Concrete]].
*'''Courtyard:''' Jumping down a hole in Upstairs B will send you there. You can also get there by finding a elevator in the set of rooms East of Point Alpha, accessible via the long hallway. Additionally, you can find a staircase in one of the point-alpha hallway areas which leads there.
* You can find a vent in one of the floors of the Stacked Zone which leads to the [[¨|Portal Matrix]] or in Downstairs B, which has a staircase to the Portal Matrix.
*'''Winter Home:''' If you noclip past the Entrance to Level 3 you will enter the errorstation room. If you go down the railway you will eventually end up at Level 420.
* On the north edge you can find the former entrance to the [[New Frontier]] before it vanished, using this sends you to the [[Realm of the Forgotten]] however there is no way to return.
*'''Level Boredom:''' Enter a door with white rubber around it
* You can find a staircase to an area with an entrance to The Crooked House deep within the Point Alpha Hallway areas.
*'''Realm of the Forgotten:''' On the north edge you can find the former enterance to Level 0.1 before it was destroyed, using this sends you to the Realm of the Forgotten however there is no way to return.
* Noclip into a unusual gap in the roof in the repeating area to be sent to [[Timeline Island]].
*'''The Crooked House:''' A obscure door in the Subsections of The Crooked House leads here.
* If you noclip past the entrance to the Decrepit Hospital you will enter the errorstation room. If you go down the railway you will eventually end up at the [[Winter Home]].
* Enter a flooded hole in the ceiling of the main area or noclip at the bottom of the elevator shaft to enter the [[Yellow Land]].
{{LiminalNavbox}}
{{LiminalNavbox}}
[[Category:Backrooms]]
[[Category:Backrooms]]

Latest revision as of 11:10, 4 January 2025

Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count
The Lobby
Information
Aliases
  • Level 0
  • The Lobby
  • Dimension-Loc:4.2.001/3/144.1
  • The Backrooms (erroneously)
TypeSub-Space
SystemBackrooms
EnvironmentEmpty Offices
Unique Properties
  • Non-Euclidean & Looping Layout
  • Spatial Warping
  • Sanity Depletion
Notable HazardsIsolation and Depression
Controlled byContested
Demographics
Population210 Thousand (452 Census)
Notable Inhabitants
Groups
Colonies
Outposts
Entrances and Exits
Entrances
Exits





The Lobby is the 'first' Liminal Sub-Space within the Backrooms System, taking the form of a infinite office building with an unknown number of segmented rooms. The Lobby is is very humid, causing most if not all of the carpet on the floor to be slightly moist, this has also lead to sections of the level to be infested with various kinds of mold originating from both the Backrooms themselves and spores carried into it by unfortunate humans. Several different "segments" can be found throughout the level, often with slightly varying layouts and styles, as of now 30 of these have been discovered. Most segments are uninhabited due to their undocumented and distant nature, however some house small camps belonging to various groups. The most notable of these sections due to its proximity to major inhabited areas is the 'Repeating Area', home to countless nearly identical square-shaped rooms with 4 entrances on each side to other iterations. Towards the east of this area such rooms end, with a more random varying layout beginning. A hallway can be found in Point Alpha to access a vast array of additional more uniquely designed rooms known as the Point Alpha Hallway areas. To the south of the repeating area you can find a hallway that leads to an unusual 'stacked' area quite identical to the repeating area connected via staircases and a broken elevator. There are several 'Upstairs' and 'Downstairs' areas that can be accessed by various locations, typically from the repeating area.

History

  • While The Lobby has likely been known of by unlucky wanderers for several millennia, its first known documentation was done in 144 by the SDSB following their entry into the Backrooms.
  • A few years later following Nihilantis-Incident-149 the nations of Floria, Hayah and Lineland were sent to the limspace. Later on they were joined by others arriving from other levels. Most of these individuals left following the reversal of the incident.
  • In 305 CIS operatives entered The Lobby in order to locate a mysterious signal.
  • UOI Operatives managed to create a portal that led to The Lobby in 367, although all personnel sent to explore it vanished.
  • WIP

Demographics

The Lobby is by far the most common 'natural' point of entry[1] into the Backrooms System, typically nearby the large and vital Point Alpha settlement. Other settlements include bases such as the Stacked Zone Camps, Station Startpoint and the Ordem of Null bases. Exiting a human settlement will make the wanderer subject to drastic mental effects, such as perpetual feelings of isolation and scopophobia.

Assorted Camps

While the more populated settlements within The Lobby are part of established factions or administrations, there are also countless small camps established by the unlucky few that have managed to end up in The Lobby. A majority of these camps are likely completely undocumented.

Ordum of Null A & B

Ordum of Null A and Ordum of Null B are two close by camps built into a fringe section of The Lobby that are administered by the Backrooms Reorganized Explorer's Organization. While neither of them are one of BREO's most populated bases, their position in The Lobby has allowed BREO to be at the forefront of exploration in the subspace.

Point Alpha

Point Alpha is the SDSB's primary base, as well as being one of the most populated settlements in the entire Backrooms. Point Alpha is built into a barricaded section of The Lobby near a place where several of those whom accidentally noclip into The Lobby end up. Thanks to this strategic position, Point Alpha has an approximated population of nearly 56000 people.

Point Gamma

Point Gamma is a smaller SDSB outpost located in a more isolated section of The Lobby. This outpost is primarily used for the storage of weaponry and extra supplies.

Station Null

Station Null is a outpost of the Backrooms Military Administration built deep into The Lobby. The outpost is only capable of housing less than a hundred people, although most of its permanent population is military officials somewhat negating its low capacity. Station Null is utilised for the development of military technologies.

Station Startpoint

Station Startpoint is a colony of the Backrooms Military Administration built into The Lobby. The colony is among one of their larger settlements, housing a permanent population of roughly 200 individuals, of whom roughly 2/3 are civilians, with the rest being military units. Station Startpoint is heavily defended due to its proximity to Point Alpha.

Entrances and Exits

Entrances

  • Noclipping in the barn found in the Back Alley will send you to Upstairs B.
  • You can noclip into one of the windows in the Courtyard which will have an entrance to here, or you can find The Lobby within one of the hallways next to one of the courtyards.
  • You can noclip through lights on the floor in Dissonance to be sent here.
  • Noclip past The Chasm's entrance in the Flipped Reality to arrive here.
  • You can find a tunnel off the side of the Isles of Blood that can be accessed via an invisible bridge.
  • You can find a vent towards the western end of the Portal Matrix or a staircase more towards the middle of it that lead here.
  • You can enter The Lobby from Reality by random chance, a clumsy mistake such as tripping or banging into something in an 'unnatural' manner has a miniscule chance of making you fall 'through' the object, falling down into The Lobby.
  • You can find an entrance to here to the east of the starting platform in The Chasm.
  • You can find an unusual door in one of the more decorated subsections of The Crooked House which will send noclip you to an even more fringe subsection, in which you can find a bridge in a cavern-like open space that leads here.
  • Noclipping into the south end of The Gateway will send you here.
  • Noclipping in the Tree Area or Magenta Brick Area in the Voidzone will send you here.
  • In the Yellow Land swim back down the water into the main area, or noclip in one of the lakes to send you to the Errorstation Room.

Exits

  • Jumping down a hole in Upstairs B will send you to the Courtyard. You can also get there by finding a elevator in the set of rooms east of Point Alpha, accessible via a long hallway. Additionally, you can find a staircase in one of the point-alpha hallway areas which leads there.
  • There is a door to a railway in Point Alpha that leads to the Decrepit Hospital.
  • You can find several missing lamps in Point Alpha which lead to Dissonance.
  • At the end of the Point Alpha Hallway is a staircase to the Electrical Station.
  • Noclip past the entrance to The Chasm to enter the Flipped Reality.
  • Jump down a hole in the floor in the area consisting of interconnected identical rooms to enter The Basement.
  • You can find a tunnel to the Isles of Blood near Point Alpha.
  • Enter a door with white rubber around it in the repeating area to enter Level Boredom.
  • Enter a fire exit in the repeating area to enter the Neverending Concrete.
  • You can find a vent in one of the floors of the Stacked Zone which leads to the Portal Matrix or in Downstairs B, which has a staircase to the Portal Matrix.
  • On the north edge you can find the former entrance to the New Frontier before it vanished, using this sends you to the Realm of the Forgotten however there is no way to return.
  • You can find a staircase to an area with an entrance to The Crooked House deep within the Point Alpha Hallway areas.
  • Noclip into a unusual gap in the roof in the repeating area to be sent to Timeline Island.
  • If you noclip past the entrance to the Decrepit Hospital you will enter the errorstation room. If you go down the railway you will eventually end up at the Winter Home.
  • Enter a flooded hole in the ceiling of the main area or noclip at the bottom of the elevator shaft to enter the Yellow Land.
Solitary Liminal Spaces
Solitary Liminal Spaces Realm of the Forgotten*
Solitary Transitional Spaces
Liminal Systems
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSuburb StreetSwimming PoolTimeline IslandThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entities Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism
  1. This typically occurs somewhat near Point Alpha, one of the primary bases of the SDSB