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A '''Liminal Spaces''' (''sometimes shortened to limspaces)'' are physical [[Extradimensional Spaces|Dimensions]] that can be interacted with as if they were tangible locations despite possessing various inconsistencies in how reality 'functions' within them (classifying them as [[Unreality|Unreality spaces]]), causing them to be exceptionally unstable places where the laws of physics and nature and even ones own perception cannot be safely relied upon, with many of them being believed to have been sourced from limited information or even vague memories of those which have entered them. Most Liminal Spaces are infinite<ref>Though "bounded" Limspaces aren't unheared of.</ref>, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment derived from the space's "source", often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait ''<small>(Except in constructed settlements)</small>''.   
'''Liminal Spaces''' are materially physical [[Extradimensional Spaces|planes of reality]] which can be interacted with as if they were tangible locations despite possessing various inconsistencies in how reality 'functions' within them, causing them to be exceptionally unstable places where the laws of physics and nature and even ones own perception cannot be safely relied upon, which is believed to have been sourced from a [[Noosphere|collective unconscious]] being left as the only source of information to fill in the gaps caused by things which don't function. Most Liminal Spaces are infinite<ref>Though "bounded" Limspaces aren't unheared of.</ref>, non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment derived from the space's "source", often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait.   


A number of [[Humans|Human]] settlements have been created within Liminal Spaces by those that have accidentally ended up within them (as entry is most common by accident) alongside various groups which have intentionally sought them out in order to operate in secrecy via the isolating effects of Liminal Spaces. Liminal Spaces act as points where multiple realities converge with Unreality in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional, often being intertwined with a location in 'Baseline Reality' where they may be accidentally accessed and an unstable reality such the [[Spectrosphere]]<ref>The Spectrosphere is an aggregation of numerous interconnected astral planes which share similar properties to Liminal Spaces aside from being enclosed from other beings with Liminal Spaces being just barely tethered enough and peripheral enough to allow other beings to accidentally end up within them</ref> or the [[Unreal Space]]<ref>The Unreal Space is a more loosely 'reality' located on the periphery between things that exist and things that don't exist, causing it to be remarkably unstable and Liminal-like due to its unusual properties.</ref>. Beings from standard realities may accidentally enter a Liminal Space thru a process known as 'Noclipping' which caused them to fall out of their native reality into a Liminal Space, though some non-accidental methods of entering do exist. The level of safety or danger within Liminal Spaces are designated via '[[:Category:Survival Difficulties|survival difficulty]]' categorizations, with the 'safe/unsafe' element specifying whether or not the limspace is safe to travel through or reside in, the 'secure/unsecure' element specifying how well they are mapped and how easy they are to navigate, and the 'devoid/minimal/low/medium/high/infested/undocumented entity count' specifying how prevalent non-Human lifeforms are  within said space, though some survival difficulties may vary from this template. {{Tocright}}
Liminal Spaces are created at the infinite-points where "[[Baseline Reality]]" converges with [[Unreal Space]], a 'state of existence' located on the periphery between things that exist and things that don't exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space (though certain intentional methods of access have been discovered and exploited in the past). Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.
===Types of Liminal Spaces===
*'''Liminal Systems:''' Liminal Spaces often can connect and amalgamate together into what is known as a Liminal System or Cluster. These Systems can be composed of hundreds or even thousands of Liminal Spaces.
*'''Sub-Spaces'''<ref>Also known as "Levels" or "System Spaces"</ref>''':''' A "full" Liminal Space that is part of a Liminal System. A common colloquial term for such a dimension is the term 'Level'.
**'''Enigmatic Sub-Spaces:''' More difficult to access, and much more mysterious Sub-Spaces. Many of these lack an ordinal placement within their systems, instead having unknown positions.
*'''Transitional Spaces'''<ref>Also known as "Middle Rooms" or "Thresholds"</ref>''':''' A Liminal Space which is located in a intermediary position between Reality and a Liminal System, or a Limspace otherwise also connected to Reality. These often allow transport between Reality and a Liminal System, although this is not necessarily the case. These may also take the form of a location in reality with liminal properties, often acting as a gateway for transport between reality and liminal systems.
* '''Semi-Transitional Spaces:''' A unique variant of Transitional Space that has 2 different types, these being the "System-Type" and "Baseline-Type".
**'''System-Type:''' System-Type Semi-Transitional spaces physically exist in reality, but can only be accessed via full transitional or liminal spaces.
** '''Baseline-Type:''' Baseline-Type Semi-Transitional spaces are locations in reality with liminal properties, acting much like a pocket dimension. They don't necessarily lead to a liminal space/system. <small>(but they can in some cases.)</small>
*'''Intra-Spaces'''<ref>Also known as "Sub-Levels"</ref>''':''' Distinct Limspaces that are related or connected to a larger parent level. They may either directly part of their parent level or still connected while existing in a separate space. These are usually naturally created, but some circumstances or methods have allowed the creation of new Intra-Spaces.
*'''Inter-Spaces'''<ref>Also known as "Sub-Layers".</ref>''':''' Limspaces located between two separate Limspaces. In some cases they may act as a 'bridge' between the two Sub-Spaces.
*'''Micro-Spaces'''<ref>Also known as "Rooms"</ref>''':''' Typically distinct locations that are too small to be considered their own level.


=== How are Liminal spaces Created? ===
=== Perception Principle ===
Liminal Spaces are unusual realities generally derived from enclosed physical locations in a 'standard' reality that have been subject to a [[Castrovalence]] anomaly, effectively ripping said location from reality in a process which distorts them into a 'Liminal' state as their only tether to a larger reality is either a larger Unreal reality or each other, deriving additional changes from the collective nostalgia of those inhabiting the space in order to craft the familiar yet alien landscapes one finds within Liminal Spaces. People which enter the location where a Liminal Space is derived from are able to accidentally end up 'no-clipping' out of reality and into the Liminal Space, though intentional access is also possible via gateways or finding entrances to (Semi-)Transitional Spaces. Despite being tied to physical locations in reality, after having undergone their Castrovalence Anomalies all non-Transitional Liminal Spaces become completely removed from reality as essentially their own dimensions, allowing many proximate Liminal Spaces to end up 'tangled together' in order to form Liminal Systems consisting of countless interconnected limspaces.{{Dimension|title1=Backrooms|inter-dimensional_index=[[Dimension-Loc:4.1/3/141.0]]|Primary_Type=Locational|multiverse=Backrooms|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=levelzero.png|caption-image1=The Lobby - the most well known sub-space within the Backrooms.|hazards=*Mental Hazards
As accidental access is possible, a population of Humans has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper "society" within Liminal Spaces is nearly impossible. A rarely understood phenomena within Liminal Spaces is that their structure only remains consistent via perception, if a route is not marked with something physical such as a string or tape, then the path travelled [https://simple.wikipedia.org/wiki/Schrödinger%27s_cat#Simple_explanation will not remain consistent] due to the lack of measurement or perception. [[List of Groups#Liminal Spaces-0|A group]] (if they run into each other in a stable point) can remain intact as everyone's perception and measurements keeps the area consistent and stable enough for said group to persist as long as they remained within a shared perception range (with said 'perception' including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for communication to form proper multi-space groups. 
 
Certain rooms or locations naturally negate the perception principle known as 'stable points' which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to 'ground them' often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under 'Liminal Maladjustment'. 
 
While accidental access thru Intersection Points is the most common route of access into Liminal Spaces, groups such as the SDS Foundation have managed to create artificial Intersection Points which allow for controlled access into specific locations (with the most notable being the [[Portal Matrix]]). As navigation through Liminal Spaces without measurement is incredibly uncertain, the SDS Foundation has made use of its own measurements to utilise them as a place to hide their facilities and activities at the cost of further destabilizing the Liminal Spaces they occupy via their artificial intersection points, making those aware of their presence opposed to their activities.  
 
=== Structure of Liminal Spaces ===
{{Tocright}}Liminal Spaces are known to be derived from two sources which coexist to give them form, with the first of said requirements being a (usually) enclosed enclosed physical location (usually tied to specific intersection points) which is then expanded as the template for an infinitely expansive space via the Noosphere of those perceiving said Liminal Spaces as the sole source of information able to fill in the non-functional gaps left behind from the initial creation of the space. Access into Liminal Spaces is made possible via the previously explained 'Intersection Points' which make follow one  of two types, with the most common types being one-way access points which allow access into a Liminal Space but only offer access across said Space if used within it, and the rare type being one seen in (Semi-)Transitional Spaces which act as a intermediary state between Baseline Reality and a standard Liminal Space which allows for access to-and-from both ends. All Liminal Spaces aside from (Semi-)Transitional Spaces are wholly detached from their reality of origin with no method of interconnection beyond access.
 
There are multiple types of Liminal Spaces which one may encounter, with most belonging to '''Liminal Systems''' composed of multiple Liminal Spaces that have connect and amalgamated together into one cohesive structure which can be physically navigated thru from space-to-space, though travel is made much quicker via domestic Intersection Points, with each of these constituent Spaces within Systems referred to as '''Sub-Spaces'''<ref>Also known as "Levels" or "System Spaces"</ref> which typically appear in a ordinal layered placement aside from '''Enigmatic Sub-Spaces''' which lack such a placement, while those too small to meet the requirements of a 'standard Liminal Space' being known as '''Micro-Spaces'''<ref>Also known as "Rooms"</ref>. '''Transitional Spaces'''<ref>Also known as "Middle Rooms" or "Thresholds"</ref> are Liminal Spaces which are located in a intermediary position between Reality and a Liminal System (or are otherwise separate Spaces interconnected with Reality) which allow for navigation between Reality and a Liminal System, though they may rarely take the form of a location in reality with liminal properties rather than a fully-developed intermediary space which are known as '''''Baseline-Type'' Semi-Transitional Spaces''', which are contrasted by '''''System-Type'' Semi-Transitional Spaces''' which are locations physically within reality but can only be accessed via Liminal Spaces and cannot be exited. Beyond Liminal Spaces which are clearly their own 'locations', many typically smaller Liminal Spaces known as '<nowiki/>'''Intra-Spaces'''<nowiki/>'<ref>Also known as "Sub-Levels"</ref> may be connected to a 'parent space' which are either wholly distinct despite their connection or a partially separated offshoot of their parent with one entrance (which are both either naturally created or are created via the artificial construction of enclosed physical locations being subject to "liminal properties" for extended periods of time), though some (known as '''Inter-Spaces'''<ref>Also known as "Sub-Layers".</ref>) may be connected to two Liminal Spaces rather than one in order to act as a bridge between the two.
 
The level of safety or danger within Liminal Spaces are designated via '[[:Category:Survival Difficulties|survival difficulty]]' categorizations which consolidate important information needed to safely navigate a Liminal Space into 3 categories; Safety, Consistency, and Maladjustment:
 
* The environment of a Liminal Space may be classified as 'Safe' or 'Unsafe' depending on both environmental hazards and resource limitations alongside other factors which may affect survivability.
* The consistency of a Liminal Space may be classified as 'Consistent', 'Sporadic Consistency', and 'Inconsistent' depending consistent navigation without a perception range is (without which areas are subject to change in form) within the Space, which can be improved by 'measuring' them with string or markings.
* The maladjustment rate within a Liminal Space may be classified as 'No Maladjustment', 'Minimal Maladjustment', 'Low Maladjustment', 'Occasional Maladjustment', 'High Maladjustment', 'Critical Maladjustment', and 'Uncertain Maladjustment' depending on how prevalent "Liminal Maladjustment" is within the space, which refers to the culmination of numerous common psychological issues which Liminal Spaces may cause such as forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia.
{{Dimension|title1=Backrooms|inter-dimensional_index=[[Dimension-Loc:4.1/3/141.0]]|Primary_Type=Locational|multiverse=Backrooms|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=levelzero.png|caption-image1=The Lobby - the most well known sub-space within the Backrooms.|hazards=*Mental Hazards
*Native Beings
*Native Beings
*Environmental Hazards|population=~9.73 Million (Documented Individuals, Actual population is unknown.)|notable_characters=*[["The Director"]]|unique_species=See [[Liminal_Spaces#Entities|"Entities" Section]]|immigrated_Species=*[[Humans]]
*Environmental Hazards|population=~9.73 Million (Documented Individuals, Actual population is unknown.)|notable_characters=*[["The Director"]]|unique_species=See [[Liminal_Spaces#Entities|"Entities" Section]]|immigrated_Species=*[[Humans]]
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*141 (First Documented in Common Era)|accessible by=*Being unlucky, and noclipping out of reality into it. (A small, yet random chance of being sent there)
*141 (First Documented in Common Era)|accessible by=*Being unlucky, and noclipping out of reality into it. (A small, yet random chance of being sent there)
*Intentional accessing via constructed portals|interconnectivity variable=8/10}}
*Intentional accessing via constructed portals|interconnectivity variable=8/10}}
==Backrooms System ==
==Backrooms System <small>(Limsystem-001)</small> ==
''<code><big>Designation: Limsystem-001</big></code>''
'''The Backrooms''' is the largest known Liminal System to be discovered thus far and the easiest to access. Rather than as a Liminal Space, it is much better known as a series of interconnected areas where people can end up provided via an applicable Intersection Point, often taking the form of enclosed transitory rooms and environments familiar to Humans. In modern times methods of reliably creating permanent two-way entrances have been exploited, making accessing the Backrooms intentionally possible to those with sufficient technologies, though despite this a majority of the people within the Backrooms are still<ref>All people who entered it before the invention of gateways entered it via this method.</ref> people who ended up there by complete accident by accidentally falling out of reality into the Backrooms.  
 
'''The Backrooms''' is the largest known Liminal System to be discovered thus far. Rather than as a Liminal Space, it is much better known as a series of interconnected sub-dimensions where people can end up provided they [[Noclipping|noclip]] out of "reality". The Backrooms can be accessed via any location in the multiverse, although the location within the Backrooms which each location in reality leads to can differ, fitting the memories of the natives of whatever area enters. For [[Humans]], it takes the form of nostalgic urban rooms and environments for the most part. Some of the more unusual areas may be ones generated out of the nostalgia of distant alien races.
 
In modern times methods of reliably creating permanent two-way entrances have been discovered and developed, making accessing the Backrooms fairly easy. Thus, some more adventurous individuals have intentionally used such gateways to enter the Backrooms to explore it temporarily or to permanently move into it. Despite this, a majority of the people within the Backrooms are still<ref>All people who entered it before the invention of gateways entered it via this method.</ref> people who ended up there by complete accident by accidentally falling out of reality into the Backrooms.  
===Sub-Spaces===
===Sub-Spaces===
While in the modern academic circle these are known as "Sub-Spaces", many of the inhabitants of the Backrooms colloquially call the various realms that make up their dimension "levels". Level is the archaic term for a Limspace part of the Backrooms System. This name was created before extensive scientific understanding of the nature of Liminal Spaces and their multiple instances separate from the Backrooms due to its distinct nature as being the first to ever be discovered. The 'levels' are typically divided by a door, floor, or can only be accessed from no-clipping. They collectively make up the Backrooms and house all things within the system. It is not entirely understood how the levels are 'positioned' in relation to one another, though studies into the subject are ongoing.
While in the modern academic circle these are known as "Sub-Spaces", many of the inhabitants of the Backrooms colloquially call the various areas that make up their dimension "levels", the archaic term for a Liminal Space part of the Backrooms System which was created before extensive understanding of the nature of Liminal Spaces and their multiple instances separate from the Backrooms due to its distinct nature as being the first to ever be discovered. The 'levels' are typically divided by a door, floor, or can only be accessed from domestic Intersection Points which collectively make up the Backrooms and house all things within the system. It is not entirely understood how the levels are 'positioned' in relation to one another, though studies into the subject are ongoing.


=====List of Sub-Spaces=====
=====List of Sub-Spaces=====
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*[[Your Room]]
*[[Your Room]]
{{Dimension|image1=|caption-image1=New Frontier|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|parent_dimension=|average_reality_stability=68ξ|title1=The Outer Rooms|interdimensional index=Dimension-Loc:4.1/5/153.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}
{{Dimension|image1=|caption-image1=New Frontier|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|parent_dimension=|average_reality_stability=68ξ|title1=The Outer Rooms|interdimensional index=Dimension-Loc:4.1/5/153.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}
==The Outer Rooms System==
<code>''<big>Designation: Limsystem-002</big>''</code>


== The Outer Rooms System <small>(Limsystem-002)</small> ==
The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.
The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.


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*[[New Frontier]]
*[[New Frontier]]
{{Dimension|title1=Living Rooms|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=|interdimensional index=Dimension-Loc:4.1/5/174.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ|present groups=[[Diner Staff]]}}
{{Dimension|title1=Living Rooms|Primary_Type=Locational Dimension|multiverse=[[Baseline Reality]]|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|image1=|interdimensional index=Dimension-Loc:4.1/5/174.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ|present groups=[[Diner Staff]]}}
==Living Rooms System==
==Living Rooms System <small>(Limsystem-003)</small>==
''<code><big>Designation: Limsystem-003</big></code>''
 
The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of [[Alephitis]], [[Tritonien]].
The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of [[Alephitis]], [[Tritonien]].


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*[[The Penthouse]]
*[[The Penthouse]]
{{Dimension|title1=The Deep Rooms|Primary_Type=Locational Dimension|multiverse=Backrooms?|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|interdimensional index=Dimension-Loc:4.1/5/281.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}
{{Dimension|title1=The Deep Rooms|Primary_Type=Locational Dimension|multiverse=Backrooms?|dimensional_form=Space-Time|locational_sub-type=Liminal Space|liminal_sub-sub-types=Liminal System|average_reality_stability=68ξ|interdimensional index=Dimension-Loc:4.1/5/281.0|primary type=Locational Dimension|dimensional form=Unreality|locational subtype=Liminal Space|liminal subsubtype=Liminal System|average reality stability=68ξ}}
==The Deeprooms==
==The Deeprooms <small>(Limsystem-004)</small>==
''<code><big>Designation: Limsystem-004</big></code>''
In the year 209 a catastrophic event happened in the [[New Frontier]], [[Damp Hallway]] and [[Doorway]] limspaces, which were all once part of the Backrooms. The Event, which was named "MV209" ''("Multiverse '209")'' was caused by [[Fracture]] being completely healed, which simultaneously caused entrances to the three Liminal Spaces to stop working as intended. It is thought that they were completely, because all communications from [[SDSB]] operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would "Go somewhere deeper". Until the year 281, nothing was known about this "deeper" area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.
 
In the year 209 a catastrophic event happened in the [[New Frontier]], [[Damp Hallway]] and [[Doorway]] limspaces, which were all once part of the Backrooms. The Event, which was named "MV209" ''("Multiverse '209")'' was caused by [[Fracture]] being completely healed, which simultaneously caused entrances to the three limspaces to stop working as intended. It is thought that they were completely, because all communications from [[SDSB]] operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would "Go somewhere deeper". Until the year 281, nothing was known about this "deeper" area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.


The 'Deeprooms' are completely barren of native life/entities. Despite the lack of entities there is still a constant feeling of being watched.
The 'Deeprooms' are completely barren despite a constant feeling of being watched.


==Solitary Liminal Spaces==
==Solitary Liminal Spaces==
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*[[Realm of the Forgotten|''Realm of the Forgotten'']] [''<code>Designation: Limspace-000</code>''<code>]</code>
*[[Realm of the Forgotten|''Realm of the Forgotten'']] [''<code>Designation: Limspace-000</code>''<code>]</code>


==Phenomena==
==Phenomena within Liminal Spaces==
There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.
There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.
<tabber>
<tabber>

Revision as of 16:09, 2 June 2026

Liminal Spaces are materially physical planes of reality which can be interacted with as if they were tangible locations despite possessing various inconsistencies in how reality 'functions' within them, causing them to be exceptionally unstable places where the laws of physics and nature and even ones own perception cannot be safely relied upon, which is believed to have been sourced from a collective unconscious being left as the only source of information to fill in the gaps caused by things which don't function. Most Liminal Spaces are infinite[1], non-euclidean environments which often invoke feelings of uncanny familiarity, eeriness, nostalgia, and apprehension upon those who end up within them. A common theme of Liminal Spaces is an 'abandoned' or empty caricature of a familiar place or environment derived from the space's "source", often being transitional in some form, such as hallways, waiting rooms, parking lots and rest stops. While this definition is the most common type of environment present in Liminal Spaces, it should be noted that Many Liminal Spaces also take the form of places that are simply nostalgic, dreamlike, and/or uncanny, with the absence of people becoming their only unifying trait.

Liminal Spaces are created at the infinite-points where "Baseline Reality" converges with Unreal Space, a 'state of existence' located on the periphery between things that exist and things that don't exist),in a way which leads to the laws of physics of the places they are derived from clashing or becoming non-functional. Living beings from standard realities may accidentally enter a Liminal Space thru various points where reality intersects with a Liminal Space (intersection points), allowing them to pass through what would otherwise be solid matter into said Space (though certain intentional methods of access have been discovered and exploited in the past). Exit is possible by discovering a pre-existing intersection point with ones reality of origin, though this is often nearly impossible due to the Perception Principle.

Perception Principle

As accidental access is possible, a population of Humans has over time accumulated within many Liminal Spaces with varying levels of organization which has allowed for the existence of certain small communities of people, though establishing a proper "society" within Liminal Spaces is nearly impossible. A rarely understood phenomena within Liminal Spaces is that their structure only remains consistent via perception, if a route is not marked with something physical such as a string or tape, then the path travelled will not remain consistent due to the lack of measurement or perception. A group (if they run into each other in a stable point) can remain intact as everyone's perception and measurements keeps the area consistent and stable enough for said group to persist as long as they remained within a shared perception range (with said 'perception' including all physical senses, most notably sight and hearing), with multiple stable points allowing for communities to remain in contact either via couriers, travelling in a group, or wires which allow for communication to form proper multi-space groups.

Certain rooms or locations naturally negate the perception principle known as 'stable points' which can be discovered as points of natural congregation (seeming appearing in many places at once, but being the same location regardless of position) where shared perception ranges can be created as long as a group remains intact, with those who stray too far easily being separated if the group perception range is exited by said individual. Liminal Spaces tend to be naturally isolating, with coming across others outside of stable points being nearly completely impossible due to their infinite scale, thus only a tiny fraction of individuals ever manage to join groups. The perception principle is also known to affect people psychologically, with those without something to 'ground them' often being subject to various psychological issues involving forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia especially if isolated from stable points or perception ranges, which are together classified under 'Liminal Maladjustment'.

While accidental access thru Intersection Points is the most common route of access into Liminal Spaces, groups such as the SDS Foundation have managed to create artificial Intersection Points which allow for controlled access into specific locations (with the most notable being the Portal Matrix). As navigation through Liminal Spaces without measurement is incredibly uncertain, the SDS Foundation has made use of its own measurements to utilise them as a place to hide their facilities and activities at the cost of further destabilizing the Liminal Spaces they occupy via their artificial intersection points, making those aware of their presence opposed to their activities.

Structure of Liminal Spaces

Liminal Spaces are known to be derived from two sources which coexist to give them form, with the first of said requirements being a (usually) enclosed enclosed physical location (usually tied to specific intersection points) which is then expanded as the template for an infinitely expansive space via the Noosphere of those perceiving said Liminal Spaces as the sole source of information able to fill in the non-functional gaps left behind from the initial creation of the space. Access into Liminal Spaces is made possible via the previously explained 'Intersection Points' which make follow one of two types, with the most common types being one-way access points which allow access into a Liminal Space but only offer access across said Space if used within it, and the rare type being one seen in (Semi-)Transitional Spaces which act as a intermediary state between Baseline Reality and a standard Liminal Space which allows for access to-and-from both ends. All Liminal Spaces aside from (Semi-)Transitional Spaces are wholly detached from their reality of origin with no method of interconnection beyond access.

There are multiple types of Liminal Spaces which one may encounter, with most belonging to Liminal Systems composed of multiple Liminal Spaces that have connect and amalgamated together into one cohesive structure which can be physically navigated thru from space-to-space, though travel is made much quicker via domestic Intersection Points, with each of these constituent Spaces within Systems referred to as Sub-Spaces[2] which typically appear in a ordinal layered placement aside from Enigmatic Sub-Spaces which lack such a placement, while those too small to meet the requirements of a 'standard Liminal Space' being known as Micro-Spaces[3]. Transitional Spaces[4] are Liminal Spaces which are located in a intermediary position between Reality and a Liminal System (or are otherwise separate Spaces interconnected with Reality) which allow for navigation between Reality and a Liminal System, though they may rarely take the form of a location in reality with liminal properties rather than a fully-developed intermediary space which are known as Baseline-Type Semi-Transitional Spaces, which are contrasted by System-Type Semi-Transitional Spaces which are locations physically within reality but can only be accessed via Liminal Spaces and cannot be exited. Beyond Liminal Spaces which are clearly their own 'locations', many typically smaller Liminal Spaces known as 'Intra-Spaces'[5] may be connected to a 'parent space' which are either wholly distinct despite their connection or a partially separated offshoot of their parent with one entrance (which are both either naturally created or are created via the artificial construction of enclosed physical locations being subject to "liminal properties" for extended periods of time), though some (known as Inter-Spaces[6]) may be connected to two Liminal Spaces rather than one in order to act as a bridge between the two.

The level of safety or danger within Liminal Spaces are designated via 'survival difficulty' categorizations which consolidate important information needed to safely navigate a Liminal Space into 3 categories; Safety, Consistency, and Maladjustment:

  • The environment of a Liminal Space may be classified as 'Safe' or 'Unsafe' depending on both environmental hazards and resource limitations alongside other factors which may affect survivability.
  • The consistency of a Liminal Space may be classified as 'Consistent', 'Sporadic Consistency', and 'Inconsistent' depending consistent navigation without a perception range is (without which areas are subject to change in form) within the Space, which can be improved by 'measuring' them with string or markings.
  • The maladjustment rate within a Liminal Space may be classified as 'No Maladjustment', 'Minimal Maladjustment', 'Low Maladjustment', 'Occasional Maladjustment', 'High Maladjustment', 'Critical Maladjustment', and 'Uncertain Maladjustment' depending on how prevalent "Liminal Maladjustment" is within the space, which refers to the culmination of numerous common psychological issues which Liminal Spaces may cause such as forgetfulness, dissociation, depersonalization, hallucinations, delusions, and paranoia.
Backrooms
Aliases
Nicknames
  • Backrooms
  • Liminality
  • Liminal Space
Inter-dimensional IndexDimension-Loc:4.1/5/141.0
Dimensional Information
Primary TypeLocational
MultiverseBackrooms
Dimensional FormUnreality
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Child Dimension(s)See "List of Sub-Spaces" Section
Average Reality Stability68ξ
Topographical Information
Hazards
  • Mental Hazards
  • Native Beings
  • Environmental Hazards
Demographic Information
Population~9.73 Million (Documented Individuals, Actual population is unknown.)
Notable Inhabitants
Native SpeciesSee "Entities" Section
Immigrated Species
Political Information
Present GroupsSee "List of Groups" Section
Navigational Information
Discovered in
  • 16127 BGS (First Encountered by Humanity)
  • 141 (First Documented in Common Era)
Accessible by
  • Being unlucky, and noclipping out of reality into it. (A small, yet random chance of being sent there)
  • Intentional accessing via constructed portals
Interconnectivity Variable (To Yata's Dimension)8/10


Backrooms System (Limsystem-001)

The Backrooms is the largest known Liminal System to be discovered thus far and the easiest to access. Rather than as a Liminal Space, it is much better known as a series of interconnected areas where people can end up provided via an applicable Intersection Point, often taking the form of enclosed transitory rooms and environments familiar to Humans. In modern times methods of reliably creating permanent two-way entrances have been exploited, making accessing the Backrooms intentionally possible to those with sufficient technologies, though despite this a majority of the people within the Backrooms are still[7] people who ended up there by complete accident by accidentally falling out of reality into the Backrooms.

Sub-Spaces

While in the modern academic circle these are known as "Sub-Spaces", many of the inhabitants of the Backrooms colloquially call the various areas that make up their dimension "levels", the archaic term for a Liminal Space part of the Backrooms System which was created before extensive understanding of the nature of Liminal Spaces and their multiple instances separate from the Backrooms due to its distinct nature as being the first to ever be discovered. The 'levels' are typically divided by a door, floor, or can only be accessed from domestic Intersection Points which collectively make up the Backrooms and house all things within the system. It is not entirely understood how the levels are 'positioned' in relation to one another, though studies into the subject are ongoing.

List of Sub-Spaces
The Outer Rooms
Aliases
Inter-dimensional IndexDimension-Loc:4.1/5/153.0
Dimensional Information
Primary TypeLocational Dimension
MultiverseBaseline Reality
Dimensional FormUnreality
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Average Reality Stability68ξ
Topographical Information
Demographic Information
Political Information
Navigational Information


The Outer Rooms System (Limsystem-002)

The Outer Rooms were a collection of several liminal spaces which existed until the MV209 event, which either destroyed them or eliminated all connections method to them.

List of Sub-Spaces

Living Rooms
Aliases
Inter-dimensional IndexDimension-Loc:4.1/5/174.0
Dimensional Information
Primary TypeLocational Dimension
MultiverseBaseline Reality
Dimensional FormUnreality
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Average Reality Stability68ξ
Topographical Information
Demographic Information
Political Information
Present GroupsDiner Staff
Navigational Information


Living Rooms System (Limsystem-003)

The Living Rooms is the first safe and stable Liminal System to be discovered, with the entrance found in a mansion located east of Alephitis, Tritonien.

List of Sub-Spaces
The Deep Rooms
Aliases
Inter-dimensional IndexDimension-Loc:4.1/5/281.0
Dimensional Information
Primary TypeLocational Dimension
MultiverseBackrooms?
Dimensional FormUnreality
Locational Sub-TypeLiminal Space
Liminal Sub-Sub-TypeLiminal System
Average Reality Stability68ξ
Topographical Information
Demographic Information
Political Information
Navigational Information


The Deeprooms (Limsystem-004)

In the year 209 a catastrophic event happened in the New Frontier, Damp Hallway and Doorway limspaces, which were all once part of the Backrooms. The Event, which was named "MV209" ("Multiverse '209") was caused by Fracture being completely healed, which simultaneously caused entrances to the three Liminal Spaces to stop working as intended. It is thought that they were completely, because all communications from SDSB operatives in the 3 levels cut approximately 18 minutes after the initial MV209 event. Following MV209, anyone who attempted to use the former entrances to these three levels would "Go somewhere deeper". Until the year 281, nothing was known about this "deeper" area. Until a full drone-investigation began into the area. It seems to be a system of enigmatic liminal spaces found deep down below underneath the entirety of the backrooms.

The 'Deeprooms' are completely barren despite a constant feeling of being watched.

Solitary Liminal Spaces

Solitary Liminal Spaces are are independent and not considered part of a Liminal System. They are often isolated and solitary by nature.

List of Solitary Liminal Spaces

Phenomena within Liminal Spaces

There are a plethora of strange, unexplainable occurrences which occur within Liminal Spaces - unexplained, unnatural occurences that are typically not fully understood. These are known for defying the laws of physics, pushing the bounds of ideas such as time and euclidean geometry, bending reality as we know it. As these phenomena can include a wide array of inexplicable events, it is advised to use caution when exploring sub-spaces that are unexplored or poorly understood.

Fracture
Fracture was a mysterious affliction present within the Backrooms since the creation of the exit portals - whom had supposedly been causing levels to act unusually and hinder no-clipping. More common theories on why this was occurring was due to the portals 'tugging' on the Backrooms as a whole, although this was never proven.

Fracture was eventually repaired after a large deposit of Fracture Weld was discovered.

Nihilantis Effect
An example of the Nihilantis effect taking place in the Decrepit Hospital. The red-shifting may or may not be a result of the reflection of light around the object due to repulsitivity, however this may also be partly attributed to the effect itself.

The Nihilantis Effect is a strange phenomenon caused by excessive duplication. It is estimated that it happens once in every 2500 duplications, but research shows it can be made artificially, given enough energy.

Utilising replication technology can be an arduous task in Liminal Spaces due to the Nihilantis effect, which is a strange phenomenon that causes some duplicated items to appear as if the viewer had double vision. This duplicate object can be interacted with, however it adheres to different laws of physics. Instead of having attractive gravity (although extremely small given the density, this can vary,) it obeys the laws of antigravity, and instead it repulses matter. Again, this effect is not visible to the naked eye or even microscopes, but an object with large enough density could almost certainly have visible properties. The atoms of the object, when inspected, are consisted out of antiprotons and antineutrons, which are made out of antiquarks, (and even very rarely, strange and charm quarks in their normal variant)with a nucleus orbited by positrons. As it is further investigated, the anti-object shows mostly opposite traits to normal objects. However, the SDSB is researching the qualities of the anti-objects caused by the Nihilantis effect, and are yet to discover whether the anti-object has negative mass. Currently, their weighing scales only show it as either positive or even 0, propagating this theory. If proven to be true, it becomes a good candidate for the hypothesised 'exotic matter,' which demonstrates strikingly similar properties.

The Barrier
"The Barrier" is a largely unknown phenomenon that takes the form of an impassible "wall" that can be encountered in some regions of the Backrooms, making crossing it incredibly difficult. There are several unusual and chaotic sub-spaces within The Barrier such as the Borderzone, In Between, and the Voidzone. Through these sub-spaces entrances to The Outer Rooms were at one point found, though these no longer work.

Unraveling Cascade
The "Unraveling Cascade" is a hypothetical scenario in which a specific and hazardous enough Castrovalence Anomaly manages to initiate a run-away chain of Liminal Space formations akin to false vacuum decay, slowly spreading out as the entirety of the universe is consumed by Liminal Spaces one by one as it is reshaped into an interconnected mess of countless infinitely-sized spaces representing each individual room which had existed in the past. The feasibility of this scenario happening is uncertain, but largely thought to be incredibly unlikely.

Entities

Entities are unusual lifeforms which often permeate within Liminal Spaces with their own motivations, abilities, behaviours, habitats, and physiological needs which make them often quite unpredictable[8], with many of them either originating from the 'higher' Spectrosphere or evolving to mimic Humanoid entities via mimicry, thus 'unusual' persons within Spaces known to house such entities are to be avoided for one's own safety.

List of Entities

Objects

Objects are tools, weapons, consumables, or other items used or found by the inhabitants of Liminal Spaces. Many of these follow the rules of their reality, being found as mere decorations for individual Limspaces, while others are real-world objects altered by a Limspace upon entyy, and some are even created by the myirad of people who reside within Limspaces. Some may be dangerous, while others may be crucial for survival - thus identification of objects is extremely important if one wishes to make use of them.

List of Objects

Groups

Countless organizations or groups have forged their existence in a myriad of liminal spaces. Groups have their particular objectives and justifications for which they are developed. Factions, groups, and organizations can be varied, including varieties such as; task groups, command groups, religious groups, and many others.

List of Groups

See Group List Page

Sub-Spaces
Backrooms System AntarcticaApartment VoidArchiveBasalt CavernBlue DreamsBorderzoneBrick StairsCold IslandiaConstructCorrupted PassagesCourtyardCreepspawnCrimson TunnelsCrush DepthDead ChurchDecrepit HospitalDisparityDissonanceDoorwayDrowned School (Blue Forest) • Electrical StationFlooded BasementFolded ForestFractured Sea (Fractured Forest) • French SquareGardenroomsGargantuansGoliathHeartacheHeavenHollow IcebergHoneycomb InsulationHotel Backrooms (Back Alley) • Hotel FrightIn BetweenInfinitopolis (FieldportThe Outskirts) • Interconnected AsylumInverted Reality (Four Dimensions) • Isles of BloodLabyrinthLatina Nuclear PlantLevel FunLibrary of Wan Shi TongLonely RoadMisty CavesNeverending Concrete (The Pizzeria) • Neverending StaircaseOrphanageOvergrown ReactorPillarsPortal MatrixPuddlePylonsSchool HallsShipwreckSubmarine HallsSuburb StreetSwimming PoolThe CanyonThe CaveThe Chasm (A Room with nothing in it) • The ConventionThe Crooked HouseThe CruiseThe Dark ForestThe Dark WorldThe DarknessThe DesertThe Edge (The Train) • The EndThe FacilityThe ForgottenThe Fountain of Youth (The Fountain of Death) • The GatewayThe LighthousesThe Lobby (Flipped RealityLevel BoredomYellow Land) • The Maple ForestThe MetroThe MistThe OfficeThe ParkadeThe PillarsThe PoolroomsThe RailwayThe SeaThe SewerThe Space OceanTimeline IslandTruffle CavernVertigo (the backroom) • VoidzoneWalled CityWheat FieldWinter HomeYour Room
The Deeproom System
Living Rooms System The DinerThe GardenThe HallwaysThe Modern LoungeThe Penthouse
The Outer Rooms System Damp HallwayDoorwayNew Frontier
Solitary Liminal Spaces Realm of the Forgotten*
Other
Groups Backrooms Reorganized Explorer's OrganizationBackrooms Military AdministrationBackrooms Transport AgencyChasmic Urban Development OrganizationCity State of InfinitopolisDiner StaffEducation UnitedFurry SquadGoliathInfinity CollegeInsurgencySecure-Defend-Subjugate BackroomsSilvanusSwim TeamThe DarkenedThe Student's UnionThe WonderlandTruffle DiarchyYetian Corecent Rediscovery Squad
Entity Sightings Black GooBroodlingCrewGravitesKnowledge GathererLatina RavagerMaintenanceMimicsMiragesNeighborNuntiusPuritiesThe CreepUltorWan Shi Tong
Objects Brood RepellentFracture WeldGolden SyrupMaple SyrupNoclipperRift Projector
Other Backrooms ForumBrithaEvent-496BExit PortalsFractureNihilantis EffectSDSB-ANNOUNCEMENTSThe BarrierBackrooms FlowchartMilitant Survivalism
  1. Though "bounded" Limspaces aren't unheared of.
  2. Also known as "Levels" or "System Spaces"
  3. Also known as "Rooms"
  4. Also known as "Middle Rooms" or "Thresholds"
  5. Also known as "Sub-Levels"
  6. Also known as "Sub-Layers".
  7. All people who entered it before the invention of gateways entered it via this method.
  8. Atleast compared to wildlife from Baseline Reality